Check for paused processing state in various places, so that startup playback works properly, and resume playback at seek offset works properly and doesn't hang the player. Signed-off-by: Christopher Snowhill <kode54@gmail.com>
89 lines
1.8 KiB
Objective-C
89 lines
1.8 KiB
Objective-C
//
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// ConverterNode.h
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// Cog
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//
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// Created by Zaphod Beeblebrox on 8/2/05.
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// Copyright 2005 __MyCompanyName__. All rights reserved.
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//
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#import <Cocoa/Cocoa.h>
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#import <AudioToolbox/AudioToolbox.h>
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#import <AudioUnit/AudioUnit.h>
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#import <CoreAudio/AudioHardware.h>
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#import <soxr.h>
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#import "Node.h"
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@interface ConverterNode : Node {
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NSDictionary *rgInfo;
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soxr_t soxr;
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void *inputBuffer;
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size_t inputBufferSize;
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size_t inpSize, inpOffset;
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double streamTimestamp, streamTimeRatio;
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BOOL stopping;
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BOOL convertEntered;
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BOOL paused;
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BOOL skipResampler;
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unsigned int PRIME_LEN_;
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unsigned int N_samples_to_add_;
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unsigned int N_samples_to_drop_;
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BOOL is_preextrapolated_;
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int is_postextrapolated_;
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int latencyEaten;
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int latencyEatenPost;
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double sampleRatio;
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float volumeScale;
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void *floatBuffer;
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size_t floatBufferSize;
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void *extrapolateBuffer;
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size_t extrapolateBufferSize;
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BOOL rememberedLossless;
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AudioStreamBasicDescription inputFormat;
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AudioStreamBasicDescription floatFormat;
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AudioStreamBasicDescription outputFormat;
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uint32_t inputChannelConfig;
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BOOL streamFormatChanged;
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AudioStreamBasicDescription newInputFormat;
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uint32_t newInputChannelConfig;
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}
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@property AudioStreamBasicDescription inputFormat;
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- (id)initWithController:(id)c previous:(id)p;
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- (BOOL)setupWithInputFormat:(AudioStreamBasicDescription)inputFormat withInputConfig:(uint32_t)inputConfig outputFormat:(AudioStreamBasicDescription)outputFormat isLossless:(BOOL)lossless;
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- (void)cleanUp;
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- (BOOL)paused;
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- (void)process;
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- (AudioChunk *)convert;
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- (void)setRGInfo:(NSDictionary *)rgi;
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- (void)setOutputFormat:(AudioStreamBasicDescription)outputFormat;
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- (void)inputFormatDidChange:(AudioStreamBasicDescription)format inputConfig:(uint32_t)inputConfig;
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- (void)refreshVolumeScaling;
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@end
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