Check for paused processing state in various places, so that startup playback works properly, and resume playback at seek offset works properly and doesn't hang the player. Signed-off-by: Christopher Snowhill <kode54@gmail.com>
34 lines
603 B
Objective-C
34 lines
603 B
Objective-C
//
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// DSPDownmixNode.h
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// CogAudio
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//
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// Created by Christopher Snowhill on 2/13/25.
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//
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#ifndef DSPDownmixNode_h
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#define DSPDownmixNode_h
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#import <AudioToolbox/AudioToolbox.h>
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#import "DSPNode.h"
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@interface DSPDownmixNode : DSPNode {
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}
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- (id _Nullable)initWithController:(id _Nonnull)c previous:(id _Nullable)p latency:(double)latency;
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- (BOOL)setup;
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- (void)cleanUp;
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- (void)resetBuffer;
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- (BOOL)paused;
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- (void)process;
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- (AudioChunk * _Nullable)convert;
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- (void)setOutputFormat:(AudioStreamBasicDescription)format withChannelConfig:(uint32_t)config;
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@end
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#endif /* DSPDownmixNode_h */
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