Cog/Audio/Chain/DSP/DSPDownmixNode.m
Christopher Snowhill 5424e18f27 Audio: Fix more hangs and resume playback on start
Check for paused processing state in various places, so that startup
playback works properly, and resume playback at seek offset works
properly and doesn't hang the player.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 22:25:36 -08:00

188 lines
3.8 KiB
Objective-C

//
// DSPDownmixNode.m
// CogAudio Framework
//
// Created by Christopher Snowhill on 2/13/25.
//
#import <Foundation/Foundation.h>
#import "Downmix.h"
#import "Logging.h"
#import "DSPDownmixNode.h"
@implementation DSPDownmixNode {
DownmixProcessor *downmix;
BOOL stopping, paused;
BOOL processEntered;
BOOL formatSet;
AudioStreamBasicDescription lastInputFormat;
AudioStreamBasicDescription inputFormat;
AudioStreamBasicDescription outputFormat;
uint32_t lastInputChannelConfig, inputChannelConfig;
uint32_t outputChannelConfig;
float outBuffer[4096 * 32];
}
- (id _Nullable)initWithController:(id _Nonnull)c previous:(id _Nullable)p latency:(double)latency {
self = [super initWithController:c previous:p latency:latency];
return self;
}
- (void)dealloc {
DLog(@"Downmix dealloc");
[self cleanUp];
[super cleanUp];
}
- (BOOL)fullInit {
if(formatSet) {
downmix = [[DownmixProcessor alloc] initWithInputFormat:inputFormat inputConfig:inputChannelConfig andOutputFormat:outputFormat outputConfig:outputChannelConfig];
if(!downmix) {
return NO;
}
}
return YES;
}
- (void)fullShutdown {
downmix = nil;
}
- (BOOL)setup {
if(stopping)
return NO;
[self fullShutdown];
return [self fullInit];
}
- (void)cleanUp {
stopping = YES;
while(processEntered) {
usleep(500);
}
[self fullShutdown];
formatSet = NO;
}
- (void)resetBuffer {
paused = YES;
while(processEntered) {
usleep(500);
}
[super resetBuffer];
paused = NO;
}
- (void)setOutputFormat:(AudioStreamBasicDescription)format withChannelConfig:(uint32_t)config {
outputFormat = format;
outputChannelConfig = config;
formatSet = YES;
}
- (BOOL)paused {
return paused;
}
- (void)process {
while([self shouldContinue] == YES) {
if(paused) {
usleep(500);
continue;
}
@autoreleasepool {
AudioChunk *chunk = nil;
chunk = [self convert];
if(!chunk || ![chunk frameCount]) {
if([self endOfStream] == YES) {
break;
}
if(paused) {
continue;
}
usleep(500);
} else {
[self writeChunk:chunk];
chunk = nil;
}
}
}
}
- (AudioChunk *)convert {
if(stopping)
return nil;
processEntered = YES;
if(stopping || [self endOfStream] == YES || [self shouldContinue] == NO) {
processEntered = NO;
return nil;
}
if(![self peekFormat:&inputFormat channelConfig:&inputChannelConfig]) {
processEntered = NO;
return nil;
}
if(!inputFormat.mSampleRate ||
!inputFormat.mBitsPerChannel ||
!inputFormat.mChannelsPerFrame ||
!inputFormat.mBytesPerFrame ||
!inputFormat.mFramesPerPacket ||
!inputFormat.mBytesPerPacket) {
processEntered = NO;
return nil;
}
if((formatSet && !downmix) ||
memcmp(&inputFormat, &lastInputFormat, sizeof(inputFormat)) != 0 ||
inputChannelConfig != lastInputChannelConfig) {
lastInputFormat = inputFormat;
lastInputChannelConfig = inputChannelConfig;
[self fullShutdown];
if(formatSet && ![self setup]) {
processEntered = NO;
return nil;
}
}
if(!downmix) {
processEntered = NO;
return [self readChunk:4096];
}
AudioChunk *chunk = [self readChunkAsFloat32:4096];
if(!chunk || ![chunk frameCount]) {
processEntered = NO;
return nil;
}
double streamTimestamp = [chunk streamTimestamp];
size_t frameCount = [chunk frameCount];
NSData *sampleData = [chunk removeSamples:frameCount];
[downmix process:[sampleData bytes] frameCount:frameCount output:&outBuffer[0]];
AudioChunk *outputChunk = [[AudioChunk alloc] init];
[outputChunk setFormat:outputFormat];
if(outputChannelConfig) {
[outputChunk setChannelConfig:outputChannelConfig];
}
if([chunk isHDCD]) [outputChunk setHDCD];
[outputChunk setStreamTimestamp:streamTimestamp];
[outputChunk setStreamTimeRatio:[chunk streamTimeRatio]];
[outputChunk assignSamples:&outBuffer[0] frameCount:frameCount];
processEntered = NO;
return outputChunk;
}
@end