Cog/Audio/Chain
Christopher Snowhill 587b7900b5
Hopefully fix memory usage during playback
Shuffle around @autoreleasepool blocks, and also add one
to the audio processing code in the playback callback, so
audio memory is released during playback instead of
accumulating.

Fixes #379

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-11 20:22:14 -07:00
..
AudioChunk.h [FreeSurround] Further improvements 2022-07-14 03:35:09 -07:00
AudioChunk.m [FreeSurround] Further improvements 2022-07-14 03:35:09 -07:00
BufferChain.h Revert to previous low latency output system 2023-10-02 10:57:47 -07:00
BufferChain.m Revert to previous low latency output system 2023-10-02 10:57:47 -07:00
ChunkList.h Add an option to control halving DSD volume level 2023-07-15 16:46:30 -07:00
ChunkList.m Add an option to control halving DSD volume level 2023-07-15 16:46:30 -07:00
ConverterNode.h Revert to previous low latency output system 2023-10-02 10:57:47 -07:00
ConverterNode.m Hopefully fix memory usage during playback 2023-10-11 20:22:14 -07:00
Downmix.h Replace Core Audio output with Core Media runtime 2022-06-23 23:22:41 -07:00
Downmix.m [Downmixer] Only downmix to stereo if not stereo 2022-07-10 15:21:57 -07:00
InputNode.h Audio Player: Only wait for unstopped input 2022-12-09 21:18:56 -08:00
InputNode.m Audio Player: Only wait for unstopped input 2022-12-09 21:18:56 -08:00
Node.h Improve audio buffering situation 2023-10-03 04:48:57 -07:00
Node.m Reduce audio buffering slightly again 2023-10-03 19:46:11 -07:00
OutputNode.h Revert to previous low latency output system 2023-10-02 10:57:47 -07:00
OutputNode.m Revert to previous low latency output system 2023-10-02 10:57:47 -07:00