Cog/Audio/Chain/InputNode.m
Christopher Snowhill 62edb39761 Cog Audio: Major rewrite of audio buffering
Rewrite attempt number two. Now using array lists of audio chunks, with
each chunk having its format and optionally losslessness stashed along
with it. This replaces the old virtual ring buffer method. As a result
of this, the HRIR toggle now works instantaneously.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-06 03:08:34 -08:00

264 lines
6.1 KiB
Objective-C

//
// InputNode.m
// Cog
//
// Created by Vincent Spader on 8/2/05.
// Copyright 2005 Vincent Spader. All rights reserved.
//
#import "InputNode.h"
#import "BufferChain.h"
#import "Plugin.h"
#import "CoreAudioUtils.h"
#import "AudioPlayer.h"
#import "OutputNode.h"
#import "Logging.h"
@implementation InputNode
@synthesize exitAtTheEndOfTheStream;
- (id)initWithController:(id)c previous:(id)p {
self = [super initWithController:c previous:p];
if (self) {
exitAtTheEndOfTheStream = [[Semaphore alloc] init];
}
return self;
}
- (BOOL)openWithSource:(id<CogSource>)source
{
decoder = [AudioDecoder audioDecoderForSource:source];
if (decoder == nil)
return NO;
[self registerObservers];
if (![decoder open:source])
{
ALog(@"Couldn't open decoder...");
return NO;
}
NSDictionary *properties = [decoder properties];
int bitsPerSample = [[properties objectForKey:@"bitsPerSample"] intValue];
int channels = [[properties objectForKey:@"channels"] intValue];
bytesPerFrame = ((bitsPerSample + 7) / 8) * channels;
nodeFormat = propertiesToASBD(properties);
nodeLossless = [[properties valueForKey:@"encoding"] isEqualToString:@"lossless"];
shouldContinue = YES;
shouldSeek = NO;
return YES;
}
- (BOOL)openWithDecoder:(id<CogDecoder>) d
{
DLog(@"Opening with old decoder: %@", d);
decoder = d;
NSDictionary *properties = [decoder properties];
int bitsPerSample = [[properties objectForKey:@"bitsPerSample"] intValue];
int channels = [[properties objectForKey:@"channels"] intValue];
bytesPerFrame = ((bitsPerSample + 7) / 8) * channels;
nodeFormat = propertiesToASBD(properties);
nodeLossless = [[properties valueForKey:@"encoding"] isEqualToString:@"lossless"];
[self registerObservers];
shouldContinue = YES;
shouldSeek = NO;
DLog(@"DONES: %@", decoder);
return YES;
}
- (void)registerObservers
{
DLog(@"REGISTERING OBSERVERS");
[decoder addObserver:self
forKeyPath:@"properties"
options:(NSKeyValueObservingOptionNew)
context:NULL];
[decoder addObserver:self
forKeyPath:@"metadata"
options:(NSKeyValueObservingOptionNew)
context:NULL];
observersAdded = YES;
}
- (void)observeValueForKeyPath:(NSString *)keyPath
ofObject:(id)object
change:(NSDictionary *)change
context:(void *)context
{
DLog(@"SOMETHING CHANGED!");
if ([keyPath isEqual:@"properties"]) {
DLog(@"Input format changed");
// Converter may need resetting, it'll do that when it reaches the new chunks
NSDictionary * properties = [decoder properties];
nodeFormat = propertiesToASBD(properties);
nodeLossless = [[properties valueForKey:@"encoding"] isEqualToString:@"lossless"];
}
else if ([keyPath isEqual:@"metadata"]) {
//Inform something of metadata change
}
}
- (void)process
{
int amountInBuffer = 0;
void *inputBuffer = malloc(CHUNK_SIZE);
BOOL shouldClose = YES;
BOOL seekError = NO;
while ([self shouldContinue] == YES && [self endOfStream] == NO)
{
if (shouldSeek == YES)
{
ConverterNode *converter = [[[controller controller] bufferChain] converter];
DLog(@"SEEKING! Resetting Buffer");
amountInBuffer = 0;
// This resets the converter's buffer
[self resetBuffer];
[converter resetBuffer];
[converter inputFormatDidChange:[[[controller controller] bufferChain] inputFormat]];
DLog(@"Reset buffer!");
DLog(@"SEEKING!");
seekError = [decoder seek:seekFrame] < 0;
shouldSeek = NO;
DLog(@"Seeked! Resetting Buffer");
initialBufferFilled = NO;
}
if (amountInBuffer < CHUNK_SIZE) {
int framesToRead = (CHUNK_SIZE - amountInBuffer)/bytesPerFrame;
int framesRead = [decoder readAudio:((char *)inputBuffer) + amountInBuffer frames:framesToRead];
if (framesRead > 0 && !seekError)
{
amountInBuffer += (framesRead * bytesPerFrame);
[self writeData:inputBuffer amount:amountInBuffer];
amountInBuffer = 0;
}
else
{
if (initialBufferFilled == NO) {
[controller initialBufferFilled:self];
}
DLog(@"End of stream? %@", [self properties]);
endOfStream = YES;
shouldClose = [controller endOfInputReached]; //Lets us know if we should keep going or not (occassionally, for track changes within a file)
DLog(@"closing? is %i", shouldClose);
// wait before exiting, as we might still get seeking request
DLog("InputNode: Before wait")
[exitAtTheEndOfTheStream waitIndefinitely];
DLog("InputNode: After wait, should seek = %d", shouldSeek)
if (shouldSeek)
{
endOfStream = NO;
shouldClose = NO;
continue;
}
else
{
break;
}
}
}
}
if (shouldClose)
[decoder close];
free(inputBuffer);
[exitAtTheEndOfTheStream signal];
DLog("Input node thread stopping");
}
- (void)seek:(long)frame
{
seekFrame = frame;
shouldSeek = YES;
DLog(@"Should seek!");
[semaphore signal];
if (endOfStream)
{
[exitAtTheEndOfTheStream signal];
}
}
- (BOOL)setTrack:(NSURL *)track
{
if ([decoder respondsToSelector:@selector(setTrack:)] && [decoder setTrack:track]) {
DLog(@"SET TRACK!");
return YES;
}
return NO;
}
- (void)removeObservers
{
if (observersAdded)
{
[decoder removeObserver:self forKeyPath:@"properties"];
[decoder removeObserver:self forKeyPath:@"metadata"];
observersAdded = NO;
}
}
- (void)setShouldContinue:(BOOL)s
{
[super setShouldContinue:s];
if (!s)
[self removeObservers];
}
- (void)dealloc
{
DLog(@"Input Node dealloc");
[self removeObservers];
}
- (NSDictionary *) properties
{
return [decoder properties];
}
- (id<CogDecoder>) decoder
{
return decoder;
}
- (double) secondsBuffered
{
return [buffer listDuration];
}
@end