Attempt to completely fill the input buffer of the Rubber Band library between each call to the process function, instead of processing in as small an increment as the source node provides. May reduce processing power required. Signed-off-by: Christopher Snowhill <kode54@gmail.com> |
||
---|---|---|
.. | ||
DSPEqualizerNode.h | ||
DSPEqualizerNode.m | ||
DSPFSurroundNode.h | ||
DSPFSurroundNode.m | ||
DSPHRTFNode.h | ||
DSPHRTFNode.m | ||
DSPRubberbandNode.h | ||
DSPRubberbandNode.m | ||
FSurroundFilter.h | ||
FSurroundFilter.mm | ||
HeadphoneFilter.h | ||
HeadphoneFilter.mm |