Cog/Audio/Chain/OutputNode.m
Christopher Snowhill 728c44242c Do not reset output sample rate automatically
This was buggy as hell, and resulted in errors. Now the user should
restart playback if they change output device formats.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-07 22:02:17 -08:00

162 lines
3 KiB
Objective-C

//
// OutputNode.m
// Cog
//
// Created by Vincent Spader on 8/2/05.
// Copyright 2005 Vincent Spader. All rights reserved.
//
#import "OutputNode.h"
#import "AudioPlayer.h"
#import "BufferChain.h"
#import "OutputCoreAudio.h"
#import "Logging.h"
@implementation OutputNode
- (void)setup {
amountPlayed = 0.0;
paused = YES;
started = NO;
output = [[OutputCoreAudio alloc] initWithController:self];
[output setup];
}
- (void)seek:(double)time {
// [output pause];
[self resetBuffer];
amountPlayed = time;
}
- (void)process {
paused = NO;
[output start];
}
- (void)pause {
paused = YES;
[output pause];
}
- (void)resume {
paused = NO;
[output resume];
}
- (void)incrementAmountPlayed:(double)seconds {
amountPlayed += seconds;
}
- (void)resetAmountPlayed {
amountPlayed = 0;
}
- (void)endOfInputPlayed {
[controller endOfInputPlayed];
}
- (BOOL)chainQueueHasTracks {
return [controller chainQueueHasTracks];
}
- (double)secondsBuffered {
return [buffer listDuration];
}
- (AudioChunk *)readChunk:(size_t)amount {
@autoreleasepool {
[self setPreviousNode:[[controller bufferChain] finalNode]];
AudioChunk *ret = [super readChunk:amount];
/* if (n == 0) {
DLog(@"Output Buffer dry!");
}
*/
return ret;
}
}
- (double)amountPlayed {
return amountPlayed;
}
- (AudioStreamBasicDescription)format {
return format;
}
- (uint32_t)config {
return config;
}
- (void)setFormat:(AudioStreamBasicDescription *)f channelConfig:(uint32_t)channelConfig {
format = *f;
config = channelConfig;
// Calculate a ratio and add to double(seconds) instead, as format may change
// double oldSampleRatio = sampleRatio;
BufferChain *bufferChain = [controller bufferChain];
if(bufferChain) {
ConverterNode *converter = [bufferChain converter];
if(converter) {
// This clears the resampler buffer, but not the input buffer
// We also have to jump the play position ahead accounting for
// the data we are flushing
amountPlayed += [[converter buffer] listDuration];
AudioStreamBasicDescription inf = [bufferChain inputFormat];
uint32_t config = [bufferChain inputConfig];
format.mChannelsPerFrame = inf.mChannelsPerFrame;
format.mBytesPerFrame = ((inf.mBitsPerChannel + 7) / 8) * format.mChannelsPerFrame;
format.mBytesPerPacket = format.mBytesPerFrame * format.mFramesPerPacket;
channelConfig = config;
[converter setOutputFormat:format
outputConfig:channelConfig];
[converter inputFormatDidChange:[bufferChain inputFormat] inputConfig:[bufferChain inputConfig]];
}
}
}
- (void)close {
[output stop];
output = nil;
}
- (void)setVolume:(double)v {
[output setVolume:v];
}
- (void)setShouldContinue:(BOOL)s {
[super setShouldContinue:s];
// if (s == NO)
// [output stop];
}
- (BOOL)isPaused {
return paused;
}
- (void)beginEqualizer:(AudioUnit)eq {
[controller beginEqualizer:eq];
}
- (void)refreshEqualizer:(AudioUnit)eq {
[controller refreshEqualizer:eq];
}
- (void)endEqualizer:(AudioUnit)eq {
[controller endEqualizer:eq];
}
- (void)sustainHDCD {
[output sustainHDCD];
}
@end