Cog/Audio/Chain
Christopher Snowhill 9c6915ecb2 Implemented real pitch and time shifting using Rubber Band
I will implement the more complex setup of providing options for
most of the configuration that Rubber Band provides, at a later
date, when I feel like creating a complex configuration dialog
for it, and asking for help translating every option and setting.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2024-12-09 18:04:34 -08:00
..
AudioChunk.h [FreeSurround] Further improvements 2022-07-14 01:47:02 -07:00
AudioChunk.m [FreeSurround] Further improvements 2022-07-14 01:47:02 -07:00
BufferChain.h Revert to previous low latency output system 2023-10-02 10:56:33 -07:00
BufferChain.m Revert to previous low latency output system 2023-10-02 10:56:33 -07:00
ChunkList.h Add an option to control halving DSD volume level 2023-07-15 16:46:39 -07:00
ChunkList.m Add an option to control halving DSD volume level 2023-07-15 16:46:39 -07:00
ConverterNode.h Revert to previous low latency output system 2023-10-02 10:56:33 -07:00
ConverterNode.m Fix crash on unaligned volume scale 2023-10-11 20:22:42 -07:00
Downmix.h Replace Core Audio output with Core Media runtime 2022-06-23 23:23:13 -07:00
Downmix.m [Downmixer] Only downmix to stereo if not stereo 2022-07-10 15:08:56 -07:00
InputNode.h Audio Player: Only wait for unstopped input 2022-12-09 21:17:45 -08:00
InputNode.m Audio Player: Only wait for unstopped input 2022-12-09 21:17:45 -08:00
Node.h Improve audio buffering situation 2023-10-03 05:00:51 -07:00
Node.m Reduce audio buffering slightly again 2023-10-03 19:46:30 -07:00
OutputNode.h Implemented real pitch and time shifting using Rubber Band 2024-12-09 18:04:34 -08:00
OutputNode.m Implemented real pitch and time shifting using Rubber Band 2024-12-09 18:04:34 -08:00