Cog/Frameworks/OpenMPT/OpenMPT/soundlib/UMXTools.cpp
Christopher Snowhill da1973bcd9 Build libOpenMPT from source once again
Bundle libOpenMPT as a dynamic framework, which should be safe once
again, now that there is only one version to bundle. Also, now it is
using the versions of libvorbisfile and libmpg123 that are bundled with
the player, instead of compiling minimp3 and stbvorbis.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-30 22:56:52 -07:00

333 lines
8.6 KiB
C++

/*
* UMXTools.h
* ------------
* Purpose: UMX/UAX (Unreal package) helper functions
* Notes : (currently none)
* Authors: OpenMPT Devs (inspired by code from https://wiki.beyondunreal.com/Legacy:Package_File_Format)
* The OpenMPT source code is released under the BSD license. Read LICENSE for more details.
*/
#include "stdafx.h"
#include "Loaders.h"
#include "UMXTools.h"
OPENMPT_NAMESPACE_BEGIN
namespace UMX
{
bool FileHeader::IsValid() const
{
return !std::memcmp(magic, "\xC1\x83\x2A\x9E", 4)
&& nameOffset >= sizeof(FileHeader)
&& exportOffset >= sizeof(FileHeader)
&& importOffset >= sizeof(FileHeader)
&& nameCount > 0 && nameCount <= uint32_max / 5u
&& exportCount > 0 && exportCount <= uint32_max / 8u
&& importCount > 0 && importCount <= uint32_max / 4u
&& uint32_max - nameCount * 5u >= nameOffset
&& uint32_max - exportCount * 8u >= exportOffset
&& uint32_max - importCount * 4u >= importOffset;
}
uint32 FileHeader::GetMinimumAdditionalFileSize() const
{
return std::max({nameOffset + nameCount * 5u, exportOffset + exportCount * 8u, importOffset + importCount * 4u}) - sizeof(FileHeader);
}
CSoundFile::ProbeResult ProbeFileHeader(MemoryFileReader file, const uint64 *pfilesize, const char *requiredType)
{
FileHeader fileHeader;
if(!file.ReadStruct(fileHeader))
{
return CSoundFile::ProbeWantMoreData;
}
if(!fileHeader.IsValid())
{
return CSoundFile::ProbeFailure;
}
if(requiredType != nullptr && !FindNameTableEntryMemory(file, fileHeader, requiredType))
{
return CSoundFile::ProbeFailure;
}
return CSoundFile::ProbeAdditionalSize(file, pfilesize, fileHeader.GetMinimumAdditionalFileSize());
}
// Read compressed unreal integers - similar to MIDI integers, but signed values are possible.
template <typename Tfile>
static int32 ReadIndexImpl(Tfile &chunk)
{
enum
{
signMask = 0x80, // Highest bit of first byte indicates if value is signed
valueMask1 = 0x3F, // Low 6 bits of first byte are actual value
continueMask1 = 0x40, // Second-highest bit of first byte indicates if further bytes follow
valueMask = 0x7F, // Low 7 bits of following bytes are actual value
continueMask = 0x80, // Highest bit of following bytes indicates if further bytes follow
};
// Read first byte
uint8 b = chunk.ReadUint8();
bool isSigned = (b & signMask) != 0;
uint32 result = (b & valueMask1);
int shift = 6;
if(b & continueMask1)
{
// Read remaining bytes
do
{
b = chunk.ReadUint8();
uint32 data = static_cast<uint32>(b) & valueMask;
data <<= shift;
result |= data;
shift += 7;
} while((b & continueMask) != 0 && (shift < 32));
}
if(isSigned && result <= int32_max)
return -static_cast<int32>(result);
else if(isSigned)
return int32_min;
else
return result;
}
int32 ReadIndex(FileReader &chunk)
{
return ReadIndexImpl(chunk);
}
// Returns true if the given nme exists in the name table.
template <typename TFile>
static bool FindNameTableEntryImpl(TFile &file, const FileHeader &fileHeader, const char *name)
{
if(!name)
{
return false;
}
const std::size_t nameLen = std::strlen(name);
if(nameLen == 0)
{
return false;
}
bool result = false;
const FileReader::off_t oldpos = file.GetPosition();
if(file.Seek(fileHeader.nameOffset))
{
for(uint32 i = 0; i < fileHeader.nameCount && file.CanRead(5); i++)
{
if(fileHeader.packageVersion >= 64)
{
int32 length = ReadIndexImpl(file);
if(length <= 0)
{
continue;
}
}
bool match = true;
std::size_t pos = 0;
char c = 0;
while((c = file.ReadUint8()) != 0)
{
c = mpt::ToLowerCaseAscii(c);
if(pos < nameLen)
{
match = match && (c == name[pos]);
}
pos++;
}
if(pos != nameLen)
{
match = false;
}
if(match)
{
result = true;
}
file.Skip(4); // Object flags
}
}
file.Seek(oldpos);
return result;
}
bool FindNameTableEntry(FileReader &file, const FileHeader &fileHeader, const char *name)
{
return FindNameTableEntryImpl(file, fileHeader, name);
}
bool FindNameTableEntryMemory(MemoryFileReader &file, const FileHeader &fileHeader, const char *name)
{
return FindNameTableEntryImpl(file, fileHeader, name);
}
// Read an entry from the name table.
std::string ReadNameTableEntry(FileReader &chunk, uint16 packageVersion)
{
std::string name;
if(packageVersion >= 64)
{
// String length
int32 length = ReadIndex(chunk);
if(length <= 0)
{
return "";
}
name.reserve(std::min(length, mpt::saturate_cast<int32>(chunk.BytesLeft())));
}
// Simple zero-terminated string
uint8 chr;
while((chr = chunk.ReadUint8()) != 0)
{
// Convert string to lower case
if(chr >= 'A' && chr <= 'Z')
{
chr = chr - 'A' + 'a';
}
name.append(1, static_cast<char>(chr));
}
chunk.Skip(4); // Object flags
return name;
}
// Read complete name table.
std::vector<std::string> ReadNameTable(FileReader &file, const FileHeader &fileHeader)
{
file.Seek(fileHeader.nameOffset); // nameOffset and nameCount were validated when parsing header
std::vector<std::string> names;
names.reserve(fileHeader.nameCount);
for(uint32 i = 0; i < fileHeader.nameCount && file.CanRead(5); i++)
{
names.push_back(ReadNameTableEntry(file, fileHeader.packageVersion));
}
return names;
}
// Read an entry from the import table.
int32 ReadImportTableEntry(FileReader &chunk, uint16 packageVersion)
{
ReadIndex(chunk); // Class package
ReadIndex(chunk); // Class name
if(packageVersion >= 60)
{
chunk.Skip(4); // Package
} else
{
ReadIndex(chunk); // ??
}
return ReadIndex(chunk); // Object name (offset into the name table)
}
// Read import table.
std::vector<int32> ReadImportTable(FileReader &file, const FileHeader &fileHeader, const std::vector<std::string> &names)
{
file.Seek(fileHeader.importOffset); // importOffset and importCount were validated when parsing header
std::vector<int32> classes;
classes.reserve(fileHeader.importCount);
for(uint32 i = 0; i < fileHeader.importCount && file.CanRead(4); i++)
{
int32 objName = ReadImportTableEntry(file, fileHeader.packageVersion);
if(static_cast<size_t>(objName) < names.size())
{
classes.push_back(objName);
}
}
return classes;
}
// Read an entry from the export table.
std::pair<FileReader, int32> ReadExportTableEntry(FileReader &file, const FileHeader &fileHeader, const std::vector<int32> &classes, const std::vector<std::string> &names, const char *filterType)
{
const uint32 objClass = ~static_cast<uint32>(ReadIndex(file)); // Object class
if(objClass >= classes.size())
return {};
ReadIndex(file); // Object parent
if(fileHeader.packageVersion >= 60)
{
file.Skip(4); // Internal package / group of the object
}
int32 objName = ReadIndex(file); // Object name (offset into the name table)
file.Skip(4); // Object flags
int32 objSize = ReadIndex(file);
int32 objOffset = ReadIndex(file);
if(objSize <= 0 || objOffset <= static_cast<int32>(sizeof(FileHeader)))
return {};
// If filterType is set, reject any objects not of that type
if(filterType != nullptr && names[classes[objClass]] != filterType)
return {};
FileReader chunk = file.GetChunkAt(objOffset, objSize);
if(!chunk.IsValid())
return {};
if(fileHeader.packageVersion < 40)
{
chunk.Skip(8); // 00 00 00 00 00 00 00 00
}
if(fileHeader.packageVersion < 60)
{
chunk.Skip(16); // 81 00 00 00 00 00 FF FF FF FF FF FF FF FF 00 00
}
// Read object properties
#if 0
size_t propertyName = static_cast<size_t>(ReadIndex(chunk));
if(propertyName >= names.size() || names[propertyName] != "none")
{
// Can't bother to implement property reading, as no UMX files I've seen so far use properties for the relevant objects,
// and only the UAX files in the Unreal 1997/98 beta seem to use this and still load just fine when ignoring it.
// If it should be necessary to implement this, check CUnProperty.cpp in http://ut-files.com/index.php?dir=Utilities/&file=utcms_source.zip
MPT_ASSERT_NOTREACHED();
continue;
}
#else
ReadIndex(chunk);
#endif
if(fileHeader.packageVersion >= 120)
{
// UT2003 Packages
ReadIndex(chunk);
chunk.Skip(8);
} else if(fileHeader.packageVersion >= 100)
{
// AAO Packages
chunk.Skip(4);
ReadIndex(chunk);
chunk.Skip(4);
} else if(fileHeader.packageVersion >= 62)
{
// UT Packages
// Mech8.umx and a few other UT tunes have packageVersion = 62.
// In CUnSound.cpp, the condition above reads "packageVersion >= 63" but if that is used, those tunes won't load properly.
ReadIndex(chunk);
chunk.Skip(4);
} else
{
// Old Unreal Packagaes
ReadIndex(chunk);
}
int32 size = ReadIndex(chunk);
return {chunk.ReadChunk(size), objName};
}
} // namespace UMX
OPENMPT_NAMESPACE_END