Bundle libOpenMPT as a dynamic framework, which should be safe once again, now that there is only one version to bundle. Also, now it is using the versions of libvorbisfile and libmpg123 that are bundled with the player, instead of compiling minimp3 and stbvorbis. Signed-off-by: Christopher Snowhill <kode54@gmail.com>
333 lines
8.6 KiB
C++
333 lines
8.6 KiB
C++
/*
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* UMXTools.h
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* ------------
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* Purpose: UMX/UAX (Unreal package) helper functions
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* Notes : (currently none)
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* Authors: OpenMPT Devs (inspired by code from https://wiki.beyondunreal.com/Legacy:Package_File_Format)
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* The OpenMPT source code is released under the BSD license. Read LICENSE for more details.
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*/
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#include "stdafx.h"
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#include "Loaders.h"
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#include "UMXTools.h"
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OPENMPT_NAMESPACE_BEGIN
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namespace UMX
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{
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bool FileHeader::IsValid() const
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{
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return !std::memcmp(magic, "\xC1\x83\x2A\x9E", 4)
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&& nameOffset >= sizeof(FileHeader)
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&& exportOffset >= sizeof(FileHeader)
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&& importOffset >= sizeof(FileHeader)
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&& nameCount > 0 && nameCount <= uint32_max / 5u
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&& exportCount > 0 && exportCount <= uint32_max / 8u
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&& importCount > 0 && importCount <= uint32_max / 4u
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&& uint32_max - nameCount * 5u >= nameOffset
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&& uint32_max - exportCount * 8u >= exportOffset
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&& uint32_max - importCount * 4u >= importOffset;
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}
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uint32 FileHeader::GetMinimumAdditionalFileSize() const
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{
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return std::max({nameOffset + nameCount * 5u, exportOffset + exportCount * 8u, importOffset + importCount * 4u}) - sizeof(FileHeader);
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}
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CSoundFile::ProbeResult ProbeFileHeader(MemoryFileReader file, const uint64 *pfilesize, const char *requiredType)
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{
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FileHeader fileHeader;
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if(!file.ReadStruct(fileHeader))
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{
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return CSoundFile::ProbeWantMoreData;
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}
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if(!fileHeader.IsValid())
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{
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return CSoundFile::ProbeFailure;
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}
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if(requiredType != nullptr && !FindNameTableEntryMemory(file, fileHeader, requiredType))
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{
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return CSoundFile::ProbeFailure;
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}
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return CSoundFile::ProbeAdditionalSize(file, pfilesize, fileHeader.GetMinimumAdditionalFileSize());
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}
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// Read compressed unreal integers - similar to MIDI integers, but signed values are possible.
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template <typename Tfile>
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static int32 ReadIndexImpl(Tfile &chunk)
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{
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enum
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{
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signMask = 0x80, // Highest bit of first byte indicates if value is signed
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valueMask1 = 0x3F, // Low 6 bits of first byte are actual value
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continueMask1 = 0x40, // Second-highest bit of first byte indicates if further bytes follow
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valueMask = 0x7F, // Low 7 bits of following bytes are actual value
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continueMask = 0x80, // Highest bit of following bytes indicates if further bytes follow
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};
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// Read first byte
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uint8 b = chunk.ReadUint8();
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bool isSigned = (b & signMask) != 0;
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uint32 result = (b & valueMask1);
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int shift = 6;
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if(b & continueMask1)
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{
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// Read remaining bytes
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do
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{
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b = chunk.ReadUint8();
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uint32 data = static_cast<uint32>(b) & valueMask;
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data <<= shift;
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result |= data;
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shift += 7;
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} while((b & continueMask) != 0 && (shift < 32));
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}
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if(isSigned && result <= int32_max)
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return -static_cast<int32>(result);
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else if(isSigned)
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return int32_min;
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else
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return result;
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}
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int32 ReadIndex(FileReader &chunk)
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{
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return ReadIndexImpl(chunk);
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}
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// Returns true if the given nme exists in the name table.
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template <typename TFile>
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static bool FindNameTableEntryImpl(TFile &file, const FileHeader &fileHeader, const char *name)
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{
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if(!name)
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{
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return false;
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}
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const std::size_t nameLen = std::strlen(name);
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if(nameLen == 0)
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{
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return false;
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}
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bool result = false;
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const FileReader::off_t oldpos = file.GetPosition();
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if(file.Seek(fileHeader.nameOffset))
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{
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for(uint32 i = 0; i < fileHeader.nameCount && file.CanRead(5); i++)
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{
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if(fileHeader.packageVersion >= 64)
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{
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int32 length = ReadIndexImpl(file);
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if(length <= 0)
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{
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continue;
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}
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}
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bool match = true;
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std::size_t pos = 0;
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char c = 0;
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while((c = file.ReadUint8()) != 0)
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{
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c = mpt::ToLowerCaseAscii(c);
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if(pos < nameLen)
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{
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match = match && (c == name[pos]);
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}
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pos++;
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}
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if(pos != nameLen)
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{
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match = false;
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}
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if(match)
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{
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result = true;
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}
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file.Skip(4); // Object flags
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}
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}
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file.Seek(oldpos);
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return result;
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}
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bool FindNameTableEntry(FileReader &file, const FileHeader &fileHeader, const char *name)
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{
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return FindNameTableEntryImpl(file, fileHeader, name);
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}
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bool FindNameTableEntryMemory(MemoryFileReader &file, const FileHeader &fileHeader, const char *name)
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{
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return FindNameTableEntryImpl(file, fileHeader, name);
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}
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// Read an entry from the name table.
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std::string ReadNameTableEntry(FileReader &chunk, uint16 packageVersion)
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{
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std::string name;
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if(packageVersion >= 64)
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{
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// String length
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int32 length = ReadIndex(chunk);
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if(length <= 0)
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{
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return "";
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}
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name.reserve(std::min(length, mpt::saturate_cast<int32>(chunk.BytesLeft())));
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}
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// Simple zero-terminated string
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uint8 chr;
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while((chr = chunk.ReadUint8()) != 0)
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{
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// Convert string to lower case
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if(chr >= 'A' && chr <= 'Z')
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{
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chr = chr - 'A' + 'a';
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}
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name.append(1, static_cast<char>(chr));
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}
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chunk.Skip(4); // Object flags
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return name;
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}
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// Read complete name table.
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std::vector<std::string> ReadNameTable(FileReader &file, const FileHeader &fileHeader)
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{
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file.Seek(fileHeader.nameOffset); // nameOffset and nameCount were validated when parsing header
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std::vector<std::string> names;
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names.reserve(fileHeader.nameCount);
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for(uint32 i = 0; i < fileHeader.nameCount && file.CanRead(5); i++)
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{
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names.push_back(ReadNameTableEntry(file, fileHeader.packageVersion));
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}
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return names;
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}
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// Read an entry from the import table.
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int32 ReadImportTableEntry(FileReader &chunk, uint16 packageVersion)
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{
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ReadIndex(chunk); // Class package
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ReadIndex(chunk); // Class name
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if(packageVersion >= 60)
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{
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chunk.Skip(4); // Package
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} else
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{
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ReadIndex(chunk); // ??
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}
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return ReadIndex(chunk); // Object name (offset into the name table)
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}
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// Read import table.
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std::vector<int32> ReadImportTable(FileReader &file, const FileHeader &fileHeader, const std::vector<std::string> &names)
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{
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file.Seek(fileHeader.importOffset); // importOffset and importCount were validated when parsing header
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std::vector<int32> classes;
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classes.reserve(fileHeader.importCount);
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for(uint32 i = 0; i < fileHeader.importCount && file.CanRead(4); i++)
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{
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int32 objName = ReadImportTableEntry(file, fileHeader.packageVersion);
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if(static_cast<size_t>(objName) < names.size())
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{
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classes.push_back(objName);
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}
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}
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return classes;
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}
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// Read an entry from the export table.
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std::pair<FileReader, int32> ReadExportTableEntry(FileReader &file, const FileHeader &fileHeader, const std::vector<int32> &classes, const std::vector<std::string> &names, const char *filterType)
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{
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const uint32 objClass = ~static_cast<uint32>(ReadIndex(file)); // Object class
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if(objClass >= classes.size())
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return {};
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ReadIndex(file); // Object parent
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if(fileHeader.packageVersion >= 60)
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{
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file.Skip(4); // Internal package / group of the object
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}
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int32 objName = ReadIndex(file); // Object name (offset into the name table)
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file.Skip(4); // Object flags
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int32 objSize = ReadIndex(file);
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int32 objOffset = ReadIndex(file);
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if(objSize <= 0 || objOffset <= static_cast<int32>(sizeof(FileHeader)))
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return {};
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// If filterType is set, reject any objects not of that type
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if(filterType != nullptr && names[classes[objClass]] != filterType)
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return {};
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FileReader chunk = file.GetChunkAt(objOffset, objSize);
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if(!chunk.IsValid())
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return {};
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if(fileHeader.packageVersion < 40)
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{
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chunk.Skip(8); // 00 00 00 00 00 00 00 00
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}
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if(fileHeader.packageVersion < 60)
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{
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chunk.Skip(16); // 81 00 00 00 00 00 FF FF FF FF FF FF FF FF 00 00
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}
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// Read object properties
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#if 0
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size_t propertyName = static_cast<size_t>(ReadIndex(chunk));
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if(propertyName >= names.size() || names[propertyName] != "none")
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{
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// Can't bother to implement property reading, as no UMX files I've seen so far use properties for the relevant objects,
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// and only the UAX files in the Unreal 1997/98 beta seem to use this and still load just fine when ignoring it.
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// If it should be necessary to implement this, check CUnProperty.cpp in http://ut-files.com/index.php?dir=Utilities/&file=utcms_source.zip
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MPT_ASSERT_NOTREACHED();
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continue;
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}
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#else
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ReadIndex(chunk);
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#endif
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if(fileHeader.packageVersion >= 120)
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{
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// UT2003 Packages
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ReadIndex(chunk);
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chunk.Skip(8);
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} else if(fileHeader.packageVersion >= 100)
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{
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// AAO Packages
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chunk.Skip(4);
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ReadIndex(chunk);
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chunk.Skip(4);
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} else if(fileHeader.packageVersion >= 62)
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{
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// UT Packages
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// Mech8.umx and a few other UT tunes have packageVersion = 62.
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// In CUnSound.cpp, the condition above reads "packageVersion >= 63" but if that is used, those tunes won't load properly.
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ReadIndex(chunk);
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chunk.Skip(4);
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} else
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{
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// Old Unreal Packagaes
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ReadIndex(chunk);
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}
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int32 size = ReadIndex(chunk);
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return {chunk.ReadChunk(size), objName};
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}
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} // namespace UMX
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OPENMPT_NAMESPACE_END
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