Cog/Audio/Chain
Christopher Snowhill 7b5925d7d2 Virtual Surround: General cleanup
This should fix some coding issues, and also fix some potential memory
leaks in the file verifier, assuming it didn't already release the
files it was pulling the stats from.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-01-26 01:00:28 -08:00
..
BufferChain.h Cog Audio: Implement HDCD decoding 2022-01-19 02:08:57 -08:00
BufferChain.m HDCD Decoder: Only process lossless tracks 2022-01-21 22:47:11 -08:00
ConverterNode.h New feature: Implemented headphone virtualization 2022-01-25 16:50:42 -08:00
ConverterNode.m Headphone Virtualization: Implement customization 2022-01-25 21:30:33 -08:00
HeadphoneFilter.h Virtual Surround: Cleanup properly 2022-01-25 22:06:53 -08:00
HeadphoneFilter.m Virtual Surround: General cleanup 2022-01-26 01:00:28 -08:00
InputNode.h Replaced AudioToolbox converter process with homebrew solution, using the RetroArch sinc resampler 2022-01-11 04:09:19 -08:00
InputNode.m Cog Audio: Keep track of last resampler quality used so we don't reinitialize when not necessary, and also keep track of DSD decimated sample rate separately, so the input format remains unmodified 2022-01-14 11:18:50 -08:00
Node.h Cog Audio: Made ring buffer locking mechanism more secure and/or smarter 2022-01-23 19:36:33 -08:00
Node.m Cog Audio: Don't overfill the output buffer when asked to reset the buffers 2022-01-23 19:53:50 -08:00
OutputNode.h Cog Audio: Implement HDCD decoding 2022-01-19 02:08:57 -08:00
OutputNode.m Core Audio output: Hopefully stop buffer looping on device stop 2022-01-22 14:37:37 -08:00
RefillNode.h Cog Audio: Now preserves already resampled output when switching output formats 2022-01-13 19:43:18 -08:00
RefillNode.m Cog Audio: Made ring buffer locking mechanism more secure and/or smarter 2022-01-23 19:36:33 -08:00