Cog/Audio/Chain/OutputNode.h
Christopher Snowhill 81b7dcfc0c Visualization: Reworked buffering system
Visualization now buffers in the audio output pipeline, and uses a
container system to delay multiple buffer chains from emitting
visualization data over top of each other. This should stabilize
display output significantly, while introducing minimal lag before
DSP configuration changes take effect.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 01:13:15 -08:00

77 lines
1.4 KiB
Objective-C

//
// OutputNode.h
// Cog
//
// Created by Vincent Spader on 8/2/05.
// Copyright 2005 Vincent Spader. All rights reserved.
//
#import <Cocoa/Cocoa.h>
#import <AudioToolbox/AudioToolbox.h>
#import <AudioUnit/AudioUnit.h>
#import <CoreAudio/AudioHardware.h>
#import "Node.h"
#import "OutputCoreAudio.h"
@interface OutputNode : Node {
AudioStreamBasicDescription format;
uint32_t config;
double amountPlayed;
double amountPlayedInterval;
OutputCoreAudio *output;
BOOL paused;
BOOL started;
BOOL intervalReported;
}
- (double)amountPlayed;
- (double)amountPlayedInterval;
- (void)incrementAmountPlayed:(double)seconds;
- (void)setAmountPlayed:(double)seconds;
- (void)resetAmountPlayed;
- (void)resetAmountPlayedInterval;
- (BOOL)selectNextBuffer;
- (void)endOfInputPlayed;
- (BOOL)chainQueueHasTracks;
- (double)secondsBuffered;
- (void)setup;
- (void)process;
- (void)close;
- (void)seek:(double)time;
- (double)latency;
- (AudioChunk *)readChunk:(size_t)amount;
- (void)setFormat:(AudioStreamBasicDescription *)f channelConfig:(uint32_t)channelConfig;
- (AudioStreamBasicDescription)format;
- (uint32_t)config;
- (void)setVolume:(double)v;
- (void)setShouldContinue:(BOOL)s;
- (void)setShouldPlayOutBuffer:(BOOL)s;
- (void)pause;
- (void)resume;
- (BOOL)isPaused;
- (void)sustainHDCD;
- (void)restartPlaybackAtCurrentPosition;
- (double)getTotalLatency;
- (double)getPostVisLatency;
@end