Cog/Frameworks/OpenMPT.old/OpenMPT/sounddsp/Reverb.cpp
Christopher Snowhill 52ddc26bb9 OpenMPT Legacy: Remove modifications from library
There were some leftover modifications to the 0.5.x tree I was using,
which were supposed to be speed optimizations, but they're probably
pointless anyway. The NEON optimizations were especially pointless,
since this plugin version isn't used on any macOS version that runs on
Apple Silicon.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-08 00:15:49 -08:00

1044 lines
39 KiB
C++

/*
* Reverb.cpp
* ----------
* Purpose: Mixing code for reverb.
* Notes : Ugh... This should really be removed at some point.
* Authors: Olivier Lapicque
* OpenMPT Devs
* The OpenMPT source code is released under the BSD license. Read LICENSE for more details.
*/
#include "stdafx.h"
#ifndef NO_REVERB
#include "Reverb.h"
#include "../soundlib/MixerLoops.h"
#ifdef ENABLE_SSE2
#include <emmintrin.h>
#endif
#endif // NO_REVERB
OPENMPT_NAMESPACE_BEGIN
#ifndef NO_REVERB
#ifdef ENABLE_SSE2
// Load two 32-bit values
static MPT_FORCEINLINE __m128i Load64SSE(const int32 *x) { return _mm_loadl_epi64(reinterpret_cast<const __m128i *>(x)); }
// Load four 16-bit values
static MPT_FORCEINLINE __m128i Load64SSE(const LR16 (&x)[2]) { return _mm_loadl_epi64(&reinterpret_cast<const __m128i &>(x)); }
// Store two 32-bit or four 16-bit values from register
static MPT_FORCEINLINE void Store64SSE(int32 *dst, __m128i src) { return _mm_storel_epi64(reinterpret_cast<__m128i *>(dst), src); }
static MPT_FORCEINLINE void Store64SSE(LR16 (&dst)[2], __m128i src) { return _mm_storel_epi64(&reinterpret_cast<__m128i &>(dst), src); }
#endif
CReverb::CReverb()
{
// Shared reverb state
InitMixBuffer(MixReverbBuffer, static_cast<uint32>(std::size(MixReverbBuffer)));
// Reverb mix buffers
MemsetZero(g_RefDelay);
MemsetZero(g_LateReverb);
}
static int32 OnePoleLowPassCoef(int32 scale, float g, float F_c, float F_s)
{
if(g > 0.999999f) return 0;
g *= g;
double scale_over_1mg = scale / (1.0 - g);
double cosw = std::cos(2.0 * M_PI * F_c / F_s);
return mpt::saturate_round<int32>((1.0 - (std::sqrt((g + g) * (1.0 - cosw) - g * g * (1.0 - cosw * cosw)) + g * cosw)) * scale_over_1mg);
}
static float mBToLinear(int32 value_mB)
{
if(!value_mB) return 1;
if(value_mB <= -100000) return 0;
const double val = value_mB * 3.321928094887362304 / (100.0 * 20.0); // log2(10)/(100*20)
return static_cast<float>(std::pow(2.0, val - static_cast<int32>(0.5 + val)));
}
static int32 mBToLinear(int32 scale, int32 value_mB)
{
return mpt::saturate_round<int32>(mBToLinear(value_mB) * scale);
}
static constexpr std::pair<SNDMIX_REVERB_PROPERTIES, const char *> ReverbPresets[NUM_REVERBTYPES] =
{
// Examples simulating General MIDI 2'musical' reverb presets
// Name (Decay time) Description
// Plate (1.3s) A plate reverb simulation.
{{ -1000, -200, 1.30f,0.90f, 0,0.002f, 0,0.010f,100.0f, 75.0f }, "GM Plate"},
// Small Room (1.1s) A small size room with a length of 5m or so.
{{ -1000, -600, 1.10f,0.83f, -400,0.005f, 500,0.010f,100.0f,100.0f }, "GM Small Room"},
// Medium Room (1.3s) A medium size room with a length of 10m or so.
{{ -1000, -600, 1.30f,0.83f, -1000,0.010f, -200,0.020f,100.0f,100.0f }, "GM Medium Room"},
// Large Room (1.5s) A large size room suitable for live performances.
{{ -1000, -600, 1.50f,0.83f, -1600,0.020f, -1000,0.040f,100.0f,100.0f }, "GM Large Room"},
// Medium Hall (1.8s) A medium size concert hall.
{{ -1000, -600, 1.80f,0.70f, -1300,0.015f, -800,0.030f,100.0f,100.0f }, "GM Medium Hall"},
// Large Hall (1.8s) A large size concert hall suitable for a full orchestra.
{{ -1000, -600, 1.80f,0.70f, -2000,0.030f, -1400,0.060f,100.0f,100.0f }, "GM Large Hall"},
{{ -1000, -100, 1.49f,0.83f, -2602,0.007f, 200,0.011f,100.0f,100.0f }, "Generic"},
{{ -1000,-6000, 0.17f,0.10f, -1204,0.001f, 207,0.002f,100.0f,100.0f }, "Padded Cell"},
{{ -1000, -454, 0.40f,0.83f, -1646,0.002f, 53,0.003f,100.0f,100.0f }, "Room"},
{{ -1000,-1200, 1.49f,0.54f, -370,0.007f, 1030,0.011f,100.0f, 60.0f }, "Bathroom"},
{{ -1000,-6000, 0.50f,0.10f, -1376,0.003f, -1104,0.004f,100.0f,100.0f }, "Living Room"},
{{ -1000, -300, 2.31f,0.64f, -711,0.012f, 83,0.017f,100.0f,100.0f }, "Stone Room"},
{{ -1000, -476, 4.32f,0.59f, -789,0.020f, -289,0.030f,100.0f,100.0f }, "Auditorium"},
{{ -1000, -500, 3.92f,0.70f, -1230,0.020f, -2,0.029f,100.0f,100.0f }, "Concert Hall"},
{{ -1000, 0, 2.91f,1.30f, -602,0.015f, -302,0.022f,100.0f,100.0f }, "Cave"},
{{ -1000, -698, 7.24f,0.33f, -1166,0.020f, 16,0.030f,100.0f,100.0f }, "Arena"},
{{ -1000,-1000,10.05f,0.23f, -602,0.020f, 198,0.030f,100.0f,100.0f }, "Hangar"},
{{ -1000,-4000, 0.30f,0.10f, -1831,0.002f, -1630,0.030f,100.0f,100.0f }, "Carpeted Hallway"},
{{ -1000, -300, 1.49f,0.59f, -1219,0.007f, 441,0.011f,100.0f,100.0f }, "Hallway"},
{{ -1000, -237, 2.70f,0.79f, -1214,0.013f, 395,0.020f,100.0f,100.0f }, "Stone Corridor"},
{{ -1000, -270, 1.49f,0.86f, -1204,0.007f, -4,0.011f,100.0f,100.0f }, "Alley"},
{{ -1000,-3300, 1.49f,0.54f, -2560,0.162f, -613,0.088f, 79.0f,100.0f }, "Forest"},
{{ -1000, -800, 1.49f,0.67f, -2273,0.007f, -2217,0.011f, 50.0f,100.0f }, "City"},
{{ -1000,-2500, 1.49f,0.21f, -2780,0.300f, -2014,0.100f, 27.0f,100.0f }, "Mountains"},
{{ -1000,-1000, 1.49f,0.83f,-10000,0.061f, 500,0.025f,100.0f,100.0f }, "Quarry"},
{{ -1000,-2000, 1.49f,0.50f, -2466,0.179f, -2514,0.100f, 21.0f,100.0f }, "Plain"},
{{ -1000, 0, 1.65f,1.50f, -1363,0.008f, -1153,0.012f,100.0f,100.0f }, "Parking Lot"},
{{ -1000,-1000, 2.81f,0.14f, 429,0.014f, 648,0.021f, 80.0f, 60.0f }, "Sewer Pipe"},
{{ -1000,-4000, 1.49f,0.10f, -449,0.007f, 1700,0.011f,100.0f,100.0f }, "Underwater"},
};
mpt::ustring GetReverbPresetName(uint32 preset)
{
return (preset < NUM_REVERBTYPES) ? mpt::ToUnicode(mpt::Charset::ASCII, ReverbPresets[preset].second) : mpt::ustring{};
}
const SNDMIX_REVERB_PROPERTIES *GetReverbPreset(uint32 preset)
{
return (preset < NUM_REVERBTYPES) ? &ReverbPresets[preset].first : nullptr;
}
//////////////////////////////////////////////////////////////////////////
//
// I3DL2 environmental reverb support
//
struct REFLECTIONPRESET
{
int32 lDelayFactor;
int16 sGainLL, sGainRR, sGainLR, sGainRL;
};
const REFLECTIONPRESET gReflectionsPreset[ENVIRONMENT_NUMREFLECTIONS] =
{
// %Delay, ll, rr, lr, rl
{0, 9830, 6554, 0, 0},
{10, 6554, 13107, 0, 0},
{24, -9830, 13107, 0, 0},
{36, 13107, -6554, 0, 0},
{54, 16384, 16384, -1638, -1638},
{61, -13107, 8192, -328, -328},
{73, -11468, -11468, -3277, 3277},
{87, 13107, -9830, 4916, -4916}
};
////////////////////////////////////////////////////////////////////////////////////
//
// Implementation
//
MPT_FORCEINLINE int32 ftol(float f) { return static_cast<int32>(f); }
static void I3dl2_to_Generic(
const SNDMIX_REVERB_PROPERTIES *pReverb,
EnvironmentReverb *pRvb,
float flOutputFreq,
int32 lMinRefDelay,
int32 lMaxRefDelay,
int32 lMinRvbDelay,
int32 lMaxRvbDelay,
int32 lTankLength)
{
float flDelayFactor, flDelayFactorHF, flDecayTimeHF;
int32 lDensity, lTailDiffusion;
// Common parameters
pRvb->ReverbLevel = pReverb->lReverb;
pRvb->ReflectionsLevel = pReverb->lReflections;
pRvb->RoomHF = pReverb->lRoomHF;
// HACK: Somewhat normalize the reverb output level
int32 lMaxLevel = (pRvb->ReverbLevel > pRvb->ReflectionsLevel) ? pRvb->ReverbLevel : pRvb->ReflectionsLevel;
if (lMaxLevel < -600)
{
lMaxLevel += 600;
pRvb->ReverbLevel -= lMaxLevel;
pRvb->ReflectionsLevel -= lMaxLevel;
}
// Pre-Diffusion factor (for both reflections and late reverb)
lDensity = 8192 + ftol(79.31f * pReverb->flDensity);
pRvb->PreDiffusion = lDensity;
// Late reverb diffusion
lTailDiffusion = ftol((0.15f + pReverb->flDiffusion * (0.36f*0.01f)) * 32767.0f);
if (lTailDiffusion > 0x7f00) lTailDiffusion = 0x7f00;
pRvb->TankDiffusion = lTailDiffusion;
// Verify reflections and reverb delay parameters
float flRefDelay = pReverb->flReflectionsDelay;
if (flRefDelay > 0.100f) flRefDelay = 0.100f;
int32 lReverbDelay = ftol(pReverb->flReverbDelay * flOutputFreq);
int32 lReflectionsDelay = ftol(flRefDelay * flOutputFreq);
int32 lReverbDecayTime = ftol(pReverb->flDecayTime * flOutputFreq);
if (lReflectionsDelay < lMinRefDelay)
{
lReverbDelay -= (lMinRefDelay - lReflectionsDelay);
lReflectionsDelay = lMinRefDelay;
}
if (lReflectionsDelay > lMaxRefDelay)
{
lReverbDelay += (lReflectionsDelay - lMaxRefDelay);
lReflectionsDelay = lMaxRefDelay;
}
// Adjust decay time when adjusting reverb delay
if (lReverbDelay < lMinRvbDelay)
{
lReverbDecayTime -= (lMinRvbDelay - lReverbDelay);
lReverbDelay = lMinRvbDelay;
}
if (lReverbDelay > lMaxRvbDelay)
{
lReverbDecayTime += (lReverbDelay - lMaxRvbDelay);
lReverbDelay = lMaxRvbDelay;
}
pRvb->ReverbDelay = lReverbDelay;
pRvb->ReverbDecaySamples = lReverbDecayTime;
// Setup individual reflections delay and gains
for (uint32 iRef=0; iRef<ENVIRONMENT_NUMREFLECTIONS; iRef++)
{
EnvironmentReflection &ref = pRvb->Reflections[iRef];
ref.Delay = lReflectionsDelay + (gReflectionsPreset[iRef].lDelayFactor * lReverbDelay + 50)/100;
ref.GainLL = gReflectionsPreset[iRef].sGainLL;
ref.GainRL = gReflectionsPreset[iRef].sGainRL;
ref.GainLR = gReflectionsPreset[iRef].sGainLR;
ref.GainRR = gReflectionsPreset[iRef].sGainRR;
}
// Late reverb decay time
if (lTankLength < 10) lTankLength = 10;
flDelayFactor = (lReverbDecayTime <= lTankLength) ? 1.0f : ((float)lTankLength / (float)lReverbDecayTime);
pRvb->ReverbDecay = ftol(std::pow(0.001f, flDelayFactor) * 32768.0f);
// Late Reverb Decay HF
flDecayTimeHF = (float)lReverbDecayTime * pReverb->flDecayHFRatio;
flDelayFactorHF = (flDecayTimeHF <= (float)lTankLength) ? 1.0f : ((float)lTankLength / flDecayTimeHF);
pRvb->flReverbDamping = std::pow(0.001f, flDelayFactorHF);
}
void CReverb::Shutdown()
{
gnReverbSend = 0;
gnRvbLOfsVol = 0;
gnRvbROfsVol = 0;
// Clear out all reverb state
g_bLastInPresent = false;
g_bLastOutPresent = false;
g_nLastRvbIn_xl = g_nLastRvbIn_xr = 0;
g_nLastRvbIn_yl = g_nLastRvbIn_yr = 0;
g_nLastRvbOut_xl = g_nLastRvbOut_xr = 0;
MemsetZero(gnDCRRvb_X1);
MemsetZero(gnDCRRvb_Y1);
// Zero internal buffers
MemsetZero(g_LateReverb.Diffusion1);
MemsetZero(g_LateReverb.Diffusion2);
MemsetZero(g_LateReverb.Delay1);
MemsetZero(g_LateReverb.Delay2);
MemsetZero(g_RefDelay.RefDelayBuffer);
MemsetZero(g_RefDelay.PreDifBuffer);
MemsetZero(g_RefDelay.RefOut);
}
void CReverb::Initialize(bool bReset, uint32 MixingFreq)
{
if (m_Settings.m_nReverbType >= NUM_REVERBTYPES) m_Settings.m_nReverbType = 0;
const SNDMIX_REVERB_PROPERTIES *rvbPreset = &ReverbPresets[m_Settings.m_nReverbType].first;
if ((rvbPreset != m_currentPreset) || (bReset))
{
// Reverb output frequency is half of the dry output rate
float flOutputFrequency = (float)MixingFreq;
EnvironmentReverb rvb;
// Reset reverb parameters
m_currentPreset = rvbPreset;
I3dl2_to_Generic(rvbPreset, &rvb, flOutputFrequency,
RVBMINREFDELAY, RVBMAXREFDELAY,
RVBMINRVBDELAY, RVBMAXRVBDELAY,
( RVBDIF1L_LEN + RVBDIF1R_LEN
+ RVBDIF2L_LEN + RVBDIF2R_LEN
+ RVBDLY1L_LEN + RVBDLY1R_LEN
+ RVBDLY2L_LEN + RVBDLY2R_LEN) / 2);
// Store reverb decay time (in samples) for reverb auto-shutdown
gnReverbDecaySamples = rvb.ReverbDecaySamples;
// Room attenuation at high frequencies
int32 nRoomLP;
nRoomLP = OnePoleLowPassCoef(32768, mBToLinear(rvb.RoomHF), 5000, flOutputFrequency);
g_RefDelay.nCoeffs.c.l = (int16)nRoomLP;
g_RefDelay.nCoeffs.c.r = (int16)nRoomLP;
// Pre-Diffusion factor (for both reflections and late reverb)
g_RefDelay.nPreDifCoeffs.c.l = (int16)(rvb.PreDiffusion*2);
g_RefDelay.nPreDifCoeffs.c.r = (int16)(rvb.PreDiffusion*2);
// Setup individual reflections delay and gains
for (uint32 iRef=0; iRef<8; iRef++)
{
SWRvbReflection &ref = g_RefDelay.Reflections[iRef];
ref.DelayDest = rvb.Reflections[iRef].Delay;
ref.Delay = ref.DelayDest;
ref.Gains[0].c.l = rvb.Reflections[iRef].GainLL;
ref.Gains[0].c.r = rvb.Reflections[iRef].GainRL;
ref.Gains[1].c.l = rvb.Reflections[iRef].GainLR;
ref.Gains[1].c.r = rvb.Reflections[iRef].GainRR;
}
g_LateReverb.nReverbDelay = rvb.ReverbDelay;
// Reflections Master Gain
uint32 lReflectionsGain = 0;
if (rvb.ReflectionsLevel > -9000)
{
lReflectionsGain = mBToLinear(32768, rvb.ReflectionsLevel);
}
g_RefDelay.lMasterGain = lReflectionsGain;
// Late reverb master gain
uint32 lReverbGain = 0;
if (rvb.ReverbLevel > -9000)
{
lReverbGain = mBToLinear(32768, rvb.ReverbLevel);
}
g_LateReverb.lMasterGain = lReverbGain;
// Late reverb diffusion
uint32 nTailDiffusion = rvb.TankDiffusion;
if (nTailDiffusion > 0x7f00) nTailDiffusion = 0x7f00;
g_LateReverb.nDifCoeffs[0].c.l = (int16)nTailDiffusion;
g_LateReverb.nDifCoeffs[0].c.r = (int16)nTailDiffusion;
g_LateReverb.nDifCoeffs[1].c.l = (int16)nTailDiffusion;
g_LateReverb.nDifCoeffs[1].c.r = (int16)nTailDiffusion;
g_LateReverb.Dif2InGains[0].c.l = 0x7000;
g_LateReverb.Dif2InGains[0].c.r = 0x1000;
g_LateReverb.Dif2InGains[1].c.l = 0x1000;
g_LateReverb.Dif2InGains[1].c.r = 0x7000;
// Late reverb decay time
int32 nReverbDecay = rvb.ReverbDecay;
Limit(nReverbDecay, 0, 0x7ff0);
g_LateReverb.nDecayDC[0].c.l = (int16)nReverbDecay;
g_LateReverb.nDecayDC[0].c.r = 0;
g_LateReverb.nDecayDC[1].c.l = 0;
g_LateReverb.nDecayDC[1].c.r = (int16)nReverbDecay;
// Late Reverb Decay HF
float fReverbDamping = rvb.flReverbDamping * rvb.flReverbDamping;
int32 nDampingLowPass;
nDampingLowPass = OnePoleLowPassCoef(32768, fReverbDamping, 5000, flOutputFrequency);
Limit(nDampingLowPass, 0x100, 0x7f00);
g_LateReverb.nDecayLP[0].c.l = (int16)nDampingLowPass;
g_LateReverb.nDecayLP[0].c.r = 0;
g_LateReverb.nDecayLP[1].c.l = 0;
g_LateReverb.nDecayLP[1].c.r = (int16)nDampingLowPass;
}
if (bReset)
{
gnReverbSamples = 0;
Shutdown();
}
// Wait at least 5 seconds before shutting down the reverb
if (gnReverbDecaySamples < MixingFreq*5)
{
gnReverbDecaySamples = MixingFreq*5;
}
}
mixsample_t *CReverb::GetReverbSendBuffer(uint32 nSamples)
{
if(!gnReverbSend)
{ // and we did not clear the buffer yet, do it now because we will get new data
StereoFill(MixReverbBuffer, nSamples, gnRvbROfsVol, gnRvbLOfsVol);
}
gnReverbSend = 1; // we will have to process reverb
return MixReverbBuffer;
}
// Reverb
void CReverb::Process(MixSampleInt *MixSoundBuffer, uint32 nSamples)
{
if((!gnReverbSend) && (!gnReverbSamples))
{ // no data is sent to reverb and reverb decayed completely
return;
}
if(!gnReverbSend)
{ // no input data in MixReverbBuffer, so the buffer got not cleared in GetReverbSendBuffer(), do it now for decay
StereoFill(MixReverbBuffer, nSamples, gnRvbROfsVol, gnRvbLOfsVol);
}
uint32 nIn, nOut;
// Dynamically adjust reverb master gains
int32 lMasterGain;
lMasterGain = ((g_RefDelay.lMasterGain * m_Settings.m_nReverbDepth) >> 4);
if (lMasterGain > 0x7fff) lMasterGain = 0x7fff;
g_RefDelay.ReflectionsGain.c.l = (int16)lMasterGain;
g_RefDelay.ReflectionsGain.c.r = (int16)lMasterGain;
lMasterGain = ((g_LateReverb.lMasterGain * m_Settings.m_nReverbDepth) >> 4);
if (lMasterGain > 0x10000) lMasterGain = 0x10000;
g_LateReverb.RvbOutGains[0].c.l = (int16)((lMasterGain+0x7f) >> 3); // l->l
g_LateReverb.RvbOutGains[0].c.r = (int16)((lMasterGain+0xff) >> 4); // r->l
g_LateReverb.RvbOutGains[1].c.l = (int16)((lMasterGain+0xff) >> 4); // l->r
g_LateReverb.RvbOutGains[1].c.r = (int16)((lMasterGain+0x7f) >> 3); // r->r
// Process Dry/Wet Mix
int32 lMaxRvbGain = (g_RefDelay.lMasterGain > g_LateReverb.lMasterGain) ? g_RefDelay.lMasterGain : g_LateReverb.lMasterGain;
if (lMaxRvbGain > 32768) lMaxRvbGain = 32768;
int32 lDryVol = (36 - m_Settings.m_nReverbDepth)>>1;
if (lDryVol < 8) lDryVol = 8;
if (lDryVol > 16) lDryVol = 16;
lDryVol = 16 - (((16-lDryVol) * lMaxRvbGain) >> 15);
ReverbDryMix(MixSoundBuffer, MixReverbBuffer, lDryVol, nSamples);
// Downsample 2x + 1st stage of lowpass filter
nIn = ReverbProcessPreFiltering1x(MixReverbBuffer, nSamples);
nOut = nIn;
// Main reverb processing: split into small chunks (needed for short reverb delays)
// Reverb Input + Low-Pass stage #2 + Pre-diffusion
if (nIn > 0) ProcessPreDelay(&g_RefDelay, MixReverbBuffer, nIn);
// Process Reverb Reflections and Late Reverberation
int32 *pRvbOut = MixReverbBuffer;
uint32 nRvbSamples = nOut;
while (nRvbSamples > 0)
{
uint32 nPosRef = g_RefDelay.nRefOutPos & SNDMIX_REVERB_DELAY_MASK;
uint32 nPosRvb = (nPosRef - g_LateReverb.nReverbDelay) & SNDMIX_REVERB_DELAY_MASK;
uint32 nmax1 = (SNDMIX_REVERB_DELAY_MASK+1) - nPosRef;
uint32 nmax2 = (SNDMIX_REVERB_DELAY_MASK+1) - nPosRvb;
nmax1 = (nmax1 < nmax2) ? nmax1 : nmax2;
uint32 n = nRvbSamples;
if (n > nmax1) n = nmax1;
if (n > 64) n = 64;
// Reflections output + late reverb delay
ProcessReflections(&g_RefDelay, &g_RefDelay.RefOut[nPosRef], pRvbOut, n);
// Late Reverberation
ProcessLateReverb(&g_LateReverb, &g_RefDelay.RefOut[nPosRvb], pRvbOut, n);
// Update delay positions
g_RefDelay.nRefOutPos = (g_RefDelay.nRefOutPos + n) & SNDMIX_REVERB_DELAY_MASK;
g_RefDelay.nDelayPos = (g_RefDelay.nDelayPos + n) & SNDMIX_REFLECTIONS_DELAY_MASK;
pRvbOut += n*2;
nRvbSamples -= n;
}
// Adjust nDelayPos, in case nIn != nOut
g_RefDelay.nDelayPos = (g_RefDelay.nDelayPos - nOut + nIn) & SNDMIX_REFLECTIONS_DELAY_MASK;
// Upsample 2x
ReverbProcessPostFiltering1x(MixReverbBuffer, MixSoundBuffer, nSamples);
// Automatically shut down if needed
if(gnReverbSend) gnReverbSamples = gnReverbDecaySamples; // reset decay counter
else if(gnReverbSamples > nSamples) gnReverbSamples -= nSamples; // decay
else // decayed
{
Shutdown();
gnReverbSamples = 0;
}
gnReverbSend = 0; // no input data in MixReverbBuffer
}
void CReverb::ReverbDryMix(int32 * MPT_RESTRICT pDry, int32 * MPT_RESTRICT pWet, int lDryVol, uint32 nSamples)
{
for (uint32 i=0; i<nSamples; i++)
{
pDry[i*2] += (pWet[i*2]>>4) * lDryVol;
pDry[i*2+1] += (pWet[i*2+1]>>4) * lDryVol;
}
}
uint32 CReverb::ReverbProcessPreFiltering2x(int32 * MPT_RESTRICT pWet, uint32 nSamples)
{
uint32 nOutSamples = 0;
int lowpass = g_RefDelay.nCoeffs.c.l;
int y1_l = g_nLastRvbIn_yl, y1_r = g_nLastRvbIn_yr;
uint32 n = nSamples;
if (g_bLastInPresent)
{
int x1_l = g_nLastRvbIn_xl, x1_r = g_nLastRvbIn_xr;
int x2_l = pWet[0], x2_r = pWet[1];
x1_l = (x1_l+x2_l)>>13;
x1_r = (x1_r+x2_r)>>13;
y1_l = x1_l + (((x1_l - y1_l)*lowpass)>>15);
y1_r = x1_r + (((x1_r - y1_r)*lowpass)>>15);
pWet[0] = y1_l;
pWet[1] = y1_r;
pWet+=2;
n--;
nOutSamples = 1;
g_bLastInPresent = false;
}
if (n & 1)
{
n--;
g_nLastRvbIn_xl = pWet[n*2];
g_nLastRvbIn_xr = pWet[n*2+1];
g_bLastInPresent = true;
}
n >>= 1;
for (uint32 i=0; i<n; i++)
{
int x1_l = pWet[i*4];
int x2_l = pWet[i*4+2];
x1_l = (x1_l+x2_l)>>13;
int x1_r = pWet[i*4+1];
int x2_r = pWet[i*4+3];
x1_r = (x1_r+x2_r)>>13;
y1_l = x1_l + (((x1_l - y1_l)*lowpass)>>15);
y1_r = x1_r + (((x1_r - y1_r)*lowpass)>>15);
pWet[i*2] = y1_l;
pWet[i*2+1] = y1_r;
}
g_nLastRvbIn_yl = y1_l;
g_nLastRvbIn_yr = y1_r;
return nOutSamples + n;
}
uint32 CReverb::ReverbProcessPreFiltering1x(int32 * MPT_RESTRICT pWet, uint32 nSamples)
{
int lowpass = g_RefDelay.nCoeffs.c.l;
int y1_l = g_nLastRvbIn_yl, y1_r = g_nLastRvbIn_yr;
for (uint32 i=0; i<nSamples; i++)
{
int x_l = pWet[i*2] >> 12;
int x_r = pWet[i*2+1] >> 12;
y1_l = x_l + (((x_l - y1_l)*lowpass)>>15);
y1_r = x_r + (((x_r - y1_r)*lowpass)>>15);
pWet[i*2] = y1_l;
pWet[i*2+1] = y1_r;
}
g_nLastRvbIn_yl = y1_l;
g_nLastRvbIn_yr = y1_r;
return nSamples;
}
void CReverb::ReverbProcessPostFiltering2x(const int32 * MPT_RESTRICT pRvb, int32 * MPT_RESTRICT pDry, uint32 nSamples)
{
uint32 n0 = nSamples, n;
int x1_l = g_nLastRvbOut_xl, x1_r = g_nLastRvbOut_xr;
if (g_bLastOutPresent)
{
pDry[0] += x1_l;
pDry[1] += x1_r;
pDry += 2;
n0--;
g_bLastOutPresent = false;
}
n = n0 >> 1;
for (uint32 i=0; i<n; i++)
{
int x_l = pRvb[i*2], x_r = pRvb[i*2+1];
pDry[i*4] += (x_l + x1_l)>>1;
pDry[i*4+1] += (x_r + x1_r)>>1;
pDry[i*4+2] += x_l;
pDry[i*4+3] += x_r;
x1_l = x_l;
x1_r = x_r;
}
if (n0 & 1)
{
int x_l = pRvb[n*2], x_r = pRvb[n*2+1];
pDry[n*4] += (x_l + x1_l)>>1;
pDry[n*4+1] += (x_r + x1_r)>>1;
x1_l = x_l;
x1_r = x_r;
g_bLastOutPresent = true;
}
g_nLastRvbOut_xl = x1_l;
g_nLastRvbOut_xr = x1_r;
}
#define DCR_AMOUNT 9
// Stereo Add + DC removal
void CReverb::ReverbProcessPostFiltering1x(const int32 * MPT_RESTRICT pRvb, int32 * MPT_RESTRICT pDry, uint32 nSamples)
{
#ifdef ENABLE_SSE2
if(GetProcSupport() & PROCSUPPORT_SSE2)
{
__m128i nDCRRvb_Y1 = Load64SSE(gnDCRRvb_Y1);
__m128i nDCRRvb_X1 = Load64SSE(gnDCRRvb_X1);
__m128i in = _mm_set1_epi32(0);
while(nSamples--)
{
in = Load64SSE(pRvb);
pRvb += 2;
// x(n-1) - x(n)
__m128i diff = _mm_sub_epi32(nDCRRvb_X1, in);
nDCRRvb_X1 = _mm_add_epi32(nDCRRvb_Y1, _mm_sub_epi32(_mm_srai_epi32(diff, DCR_AMOUNT + 1), diff));
__m128i out = _mm_add_epi32(Load64SSE(pDry), nDCRRvb_X1);
nDCRRvb_Y1 = _mm_sub_epi32(nDCRRvb_X1, _mm_srai_epi32(nDCRRvb_X1, DCR_AMOUNT));
nDCRRvb_X1 = in;
Store64SSE(pDry, out);
pDry += 2;
}
Store64SSE(gnDCRRvb_X1, in);
Store64SSE(gnDCRRvb_Y1, nDCRRvb_Y1);
return;
}
#endif
int32 X1L = gnDCRRvb_X1[0], X1R = gnDCRRvb_X1[1];
int32 Y1L = gnDCRRvb_Y1[0], Y1R = gnDCRRvb_Y1[1];
int32 inL = 0, inR = 0;
while(nSamples--)
{
inL = pRvb[0];
inR = pRvb[1];
pRvb += 2;
int32 outL = pDry[0], outR = pDry[1];
// x(n-1) - x(n)
X1L -= inL;
X1R -= inR;
X1L = X1L / (1 << (DCR_AMOUNT + 1)) - X1L;
X1R = X1R / (1 << (DCR_AMOUNT + 1)) - X1R;
Y1L += X1L;
Y1R += X1R;
// add to dry mix
outL += Y1L;
outR += Y1R;
Y1L -= Y1L / (1 << DCR_AMOUNT);
Y1R -= Y1R / (1 << DCR_AMOUNT);
X1L = inL;
X1R = inR;
pDry[0] = outL;
pDry[1] = outR;
pDry += 2;
}
gnDCRRvb_Y1[0] = Y1L;
gnDCRRvb_Y1[1] = Y1R;
gnDCRRvb_X1[0] = inL;
gnDCRRvb_X1[1] = inR;
}
void CReverb::ReverbDCRemoval(int32 * MPT_RESTRICT pBuffer, uint32 nSamples)
{
#ifdef ENABLE_SSE2
if(GetProcSupport() & PROCSUPPORT_SSE2)
{
__m128i nDCRRvb_Y1 = Load64SSE(gnDCRRvb_Y1);
__m128i nDCRRvb_X1 = Load64SSE(gnDCRRvb_X1);
while(nSamples--)
{
__m128i in = Load64SSE(pBuffer);
__m128i diff = _mm_sub_epi32(nDCRRvb_X1, in);
__m128i out = _mm_add_epi32(nDCRRvb_Y1, _mm_sub_epi32(_mm_srai_epi32(diff, DCR_AMOUNT + 1), diff));
Store64SSE(pBuffer, out);
pBuffer += 2;
nDCRRvb_Y1 = _mm_sub_epi32(out, _mm_srai_epi32(out, DCR_AMOUNT));
nDCRRvb_X1 = in;
}
Store64SSE(gnDCRRvb_X1, nDCRRvb_X1);
Store64SSE(gnDCRRvb_Y1, nDCRRvb_Y1);
return;
}
#endif
int32 X1L = gnDCRRvb_X1[0], X1R = gnDCRRvb_X1[1];
int32 Y1L = gnDCRRvb_Y1[0], Y1R = gnDCRRvb_Y1[1];
int32 inL = 0, inR = 0;
while(nSamples--)
{
inL = pBuffer[0];
inR = pBuffer[1];
// x(n-1) - x(n)
X1L -= inL;
X1R -= inR;
X1L = X1L / (1 << (DCR_AMOUNT + 1)) - X1L;
X1R = X1R / (1 << (DCR_AMOUNT + 1)) - X1R;
Y1L += X1L;
Y1R += X1R;
pBuffer[0] = Y1L;
pBuffer[1] = Y1R;
pBuffer += 2;
Y1L -= Y1L / (1 << DCR_AMOUNT);
Y1R -= Y1R / (1 << DCR_AMOUNT);
X1L = inL;
X1R = inR;
}
gnDCRRvb_Y1[0] = Y1L;
gnDCRRvb_Y1[1] = Y1R;
gnDCRRvb_X1[0] = inL;
gnDCRRvb_X1[1] = inR;
}
//////////////////////////////////////////////////////////////////////////
//
// Pre-Delay:
//
// 1. Saturate and low-pass the reverb input (stage 2 of roomHF)
// 2. Process pre-diffusion
// 3. Insert the result in the reflections delay buffer
//
// Save some typing
static MPT_FORCEINLINE int32 Clamp16(int32 x) { return Clamp(x, int16_min, int16_max); }
void CReverb::ProcessPreDelay(SWRvbRefDelay * MPT_RESTRICT pPreDelay, const int32 * MPT_RESTRICT pIn, uint32 nSamples)
{
uint32 preDifPos = pPreDelay->nPreDifPos;
uint32 delayPos = pPreDelay->nDelayPos - 1;
#ifdef ENABLE_SSE2
if(GetProcSupport() & PROCSUPPORT_SSE2)
{
__m128i coeffs = _mm_cvtsi32_si128(pPreDelay->nCoeffs.lr);
__m128i history = _mm_cvtsi32_si128(pPreDelay->History.lr);
__m128i preDifCoeffs = _mm_cvtsi32_si128(pPreDelay->nPreDifCoeffs.lr);
while(nSamples--)
{
__m128i in32 = Load64SSE(pIn); // 16-bit unsaturated reverb input [ r | l ]
__m128i inSat = _mm_packs_epi32(in32, in32); // [ r | l | r | l ] (16-bit saturated)
pIn += 2;
// Low-pass
__m128i lp = _mm_mulhi_epi16(_mm_subs_epi16(history, inSat), coeffs);
__m128i preDif = _mm_cvtsi32_si128(pPreDelay->PreDifBuffer[preDifPos].lr);
history = _mm_adds_epi16(_mm_adds_epi16(lp, lp), inSat);
// Pre-Diffusion
preDifPos = (preDifPos + 1) & SNDMIX_PREDIFFUSION_DELAY_MASK;
delayPos = (delayPos + 1) & SNDMIX_REFLECTIONS_DELAY_MASK;
__m128i preDif2 = _mm_subs_epi16(history, _mm_mulhi_epi16(preDif, preDifCoeffs));
pPreDelay->PreDifBuffer[preDifPos].lr = _mm_cvtsi128_si32(preDif2);
pPreDelay->RefDelayBuffer[delayPos].lr = _mm_cvtsi128_si32(_mm_adds_epi16(_mm_mulhi_epi16(preDifCoeffs, preDif2), preDif));
}
pPreDelay->nPreDifPos = preDifPos;
pPreDelay->History.lr = _mm_cvtsi128_si32(history);
return;
}
#endif
const int32 coeffsL = pPreDelay->nCoeffs.c.l, coeffsR = pPreDelay->nCoeffs.c.r;
const int32 preDifCoeffsL = pPreDelay->nPreDifCoeffs.c.l, preDifCoeffsR = pPreDelay->nPreDifCoeffs.c.r;
int16 historyL = pPreDelay->History.c.l, historyR = pPreDelay->History.c.r;
while(nSamples--)
{
int32 inL = Clamp16(pIn[0]);
int32 inR = Clamp16(pIn[1]);
pIn += 2;
// Low-pass
int32 lpL = (Clamp16(historyL - inL) * coeffsL) / 65536;
int32 lpR = (Clamp16(historyR - inR) * coeffsR) / 65536;
historyL = mpt::saturate_cast<int16>(Clamp16(lpL + lpL) + inL);
historyR = mpt::saturate_cast<int16>(Clamp16(lpR + lpR) + inR);
// Pre-Diffusion
int32 preDifL = pPreDelay->PreDifBuffer[preDifPos].c.l;
int32 preDifR = pPreDelay->PreDifBuffer[preDifPos].c.r;
preDifPos = (preDifPos + 1) & SNDMIX_PREDIFFUSION_DELAY_MASK;
delayPos = (delayPos + 1) & SNDMIX_REFLECTIONS_DELAY_MASK;
int16 preDif2L = mpt::saturate_cast<int16>(historyL - preDifL * preDifCoeffsL / 65536);
int16 preDif2R = mpt::saturate_cast<int16>(historyR - preDifR * preDifCoeffsR / 65536);
pPreDelay->PreDifBuffer[preDifPos].c.l = preDif2L;
pPreDelay->PreDifBuffer[preDifPos].c.r = preDif2R;
pPreDelay->RefDelayBuffer[delayPos].c.l = mpt::saturate_cast<int16>(preDifCoeffsL * preDif2L / 65536 + preDifL);
pPreDelay->RefDelayBuffer[delayPos].c.r = mpt::saturate_cast<int16>(preDifCoeffsR * preDif2R / 65536 + preDifR);
}
pPreDelay->nPreDifPos = preDifPos;
pPreDelay->History.c.l = historyL;
pPreDelay->History.c.r = historyR;
}
////////////////////////////////////////////////////////////////////
//
// ProcessReflections:
// First stage:
// - process 4 reflections, output to pRefOut
// - output results to pRefOut
// Second stage:
// - process another 3 reflections
// - sum with pRefOut
// - apply reflections master gain and accumulate in the given output
//
void CReverb::ProcessReflections(SWRvbRefDelay * MPT_RESTRICT pPreDelay, LR16 * MPT_RESTRICT pRefOut, int32 * MPT_RESTRICT pOut, uint32 nSamples)
{
#ifdef ENABLE_SSE2
if(GetProcSupport() & PROCSUPPORT_SSE2)
{
union
{
__m128i xmm;
int16 i[8];
} pos;
const LR16 *refDelayBuffer = pPreDelay->RefDelayBuffer;
#define GETDELAY(x) static_cast<int16>(pPreDelay->Reflections[x].Delay)
__m128i delayPos = _mm_set_epi16(GETDELAY(7), GETDELAY(6), GETDELAY(5), GETDELAY(4), GETDELAY(3), GETDELAY(2), GETDELAY(1), GETDELAY(0));
#undef GETDELAY
delayPos = _mm_sub_epi16(_mm_set1_epi16(static_cast<int16>(pPreDelay->nDelayPos - 1)), delayPos);
__m128i gain12 = _mm_unpacklo_epi64(Load64SSE(pPreDelay->Reflections[0].Gains), Load64SSE(pPreDelay->Reflections[1].Gains));
__m128i gain34 = _mm_unpacklo_epi64(Load64SSE(pPreDelay->Reflections[2].Gains), Load64SSE(pPreDelay->Reflections[3].Gains));
__m128i gain56 = _mm_unpacklo_epi64(Load64SSE(pPreDelay->Reflections[4].Gains), Load64SSE(pPreDelay->Reflections[5].Gains));
__m128i gain78 = _mm_unpacklo_epi64(Load64SSE(pPreDelay->Reflections[6].Gains), Load64SSE(pPreDelay->Reflections[7].Gains));
// For 28-bit final output: 16+15-3 = 28
__m128i refGain = _mm_srai_epi32(_mm_set_epi32(0, 0, pPreDelay->ReflectionsGain.c.r, pPreDelay->ReflectionsGain.c.l), 3);
__m128i delayInc = _mm_set1_epi16(1), delayMask = _mm_set1_epi16(SNDMIX_REFLECTIONS_DELAY_MASK);
while(nSamples--)
{
delayPos = _mm_and_si128(_mm_add_epi16(delayInc, delayPos), delayMask);
_mm_storeu_si128(&pos.xmm, delayPos);
__m128i ref12 = _mm_set_epi32(refDelayBuffer[pos.i[1]].lr, refDelayBuffer[pos.i[1]].lr, refDelayBuffer[pos.i[0]].lr, refDelayBuffer[pos.i[0]].lr);
__m128i ref34 = _mm_set_epi32(refDelayBuffer[pos.i[3]].lr, refDelayBuffer[pos.i[3]].lr, refDelayBuffer[pos.i[2]].lr, refDelayBuffer[pos.i[2]].lr);
__m128i ref56 = _mm_set_epi32(refDelayBuffer[pos.i[5]].lr, refDelayBuffer[pos.i[5]].lr, refDelayBuffer[pos.i[4]].lr, refDelayBuffer[pos.i[4]].lr);
__m128i ref78 = _mm_set_epi32(0, 0, refDelayBuffer[pos.i[6]].lr, refDelayBuffer[pos.i[6]].lr);
// First stage
__m128i refOut1 = _mm_add_epi32(_mm_madd_epi16(ref12, gain12), _mm_madd_epi16(ref34, gain34));
refOut1 = _mm_srai_epi32(_mm_add_epi32(refOut1, _mm_shuffle_epi32(refOut1, _MM_SHUFFLE(1, 0, 3, 2))), 15);
// Second stage
__m128i refOut2 = _mm_add_epi32(_mm_madd_epi16(ref56, gain56), _mm_madd_epi16(ref78, gain78));
refOut2 = _mm_srai_epi32(_mm_add_epi32(refOut2, _mm_shuffle_epi32(refOut2, _MM_SHUFFLE(1, 0, 3, 2))), 15);
// Saturate to 16-bit and sum stages
__m128i refOut = _mm_adds_epi16(_mm_packs_epi32(refOut1, refOut1), _mm_packs_epi32(refOut2, refOut2));
pRefOut->lr = _mm_cvtsi128_si32(refOut);
pRefOut++;
__m128i out = _mm_madd_epi16(_mm_unpacklo_epi16(refOut, refOut), refGain); // Apply reflections gain
// At this, point, this is the only output of the reverb
Store64SSE(pOut, out);
pOut += 2;
}
return;
}
#endif
int pos[7];
for(int i = 0; i < 7; i++)
pos[i] = pPreDelay->nDelayPos - pPreDelay->Reflections[i].Delay - 1;
// For 28-bit final output: 16+15-3 = 28
int16 refGain = pPreDelay->ReflectionsGain.c.l / (1 << 3);
while(nSamples--)
{
// First stage
int32 refOutL = 0, refOutR = 0;
for(int i = 0; i < 4; i++)
{
pos[i] = (pos[i] + 1) & SNDMIX_REFLECTIONS_DELAY_MASK;
int16 refL = pPreDelay->RefDelayBuffer[pos[i]].c.l, refR = pPreDelay->RefDelayBuffer[pos[i]].c.r;
refOutL += refL * pPreDelay->Reflections[i].Gains[0].c.l + refR * pPreDelay->Reflections[i].Gains[0].c.r;
refOutR += refL * pPreDelay->Reflections[i].Gains[1].c.l + refR * pPreDelay->Reflections[i].Gains[1].c.r;
}
int16 stage1l = mpt::saturate_cast<int16>(refOutL / (1 << 15));
int16 stage1r = mpt::saturate_cast<int16>(refOutR / (1 << 15));
// Second stage
refOutL = 0;
refOutR = 0;
for(int i = 4; i < 7; i++)
{
pos[i] = (pos[i] + 1) & SNDMIX_REFLECTIONS_DELAY_MASK;
int16 refL = pPreDelay->RefDelayBuffer[pos[i]].c.l, refR = pPreDelay->RefDelayBuffer[pos[i]].c.r;
refOutL += refL * pPreDelay->Reflections[i].Gains[0].c.l + refR * pPreDelay->Reflections[i].Gains[0].c.r;
refOutR += refL * pPreDelay->Reflections[i].Gains[1].c.l + refR * pPreDelay->Reflections[i].Gains[1].c.r;
}
pOut[0] = (pRefOut->c.l = mpt::saturate_cast<int16>(stage1l + refOutL / (1 << 15))) * refGain;
pOut[1] = (pRefOut->c.r = mpt::saturate_cast<int16>(stage1r + refOutR / (1 << 15))) * refGain;
pRefOut++;
pOut += 2;
}
}
//////////////////////////////////////////////////////////////////////////
//
// Late reverberation (with SW reflections)
//
void CReverb::ProcessLateReverb(SWLateReverb * MPT_RESTRICT pReverb, LR16 * MPT_RESTRICT pRefOut, int32 * MPT_RESTRICT pMixOut, uint32 nSamples)
{
// Calculate delay line offset from current delay position
#define DELAY_OFFSET(x) ((delayPos - (x)) & RVBDLY_MASK)
#ifdef ENABLE_SSE2
if(GetProcSupport() & PROCSUPPORT_SSE2)
{
int delayPos = pReverb->nDelayPos & RVBDLY_MASK;
__m128i rvbOutGains = Load64SSE(pReverb->RvbOutGains);
__m128i difCoeffs = Load64SSE(pReverb->nDifCoeffs);
__m128i decayLP = Load64SSE(pReverb->nDecayLP);
__m128i lpHistory = Load64SSE(pReverb->LPHistory);
while(nSamples--)
{
__m128i refIn = _mm_cvtsi32_si128(pRefOut->lr); // 16-bit stereo input
pRefOut++;
__m128i delay2 = _mm_unpacklo_epi32(
_mm_cvtsi32_si128(pReverb->Delay2[DELAY_OFFSET(RVBDLY2L_LEN)].lr),
_mm_cvtsi32_si128(pReverb->Delay2[DELAY_OFFSET(RVBDLY2R_LEN)].lr));
// Unsigned to avoid sign extension
uint16 diff1L = pReverb->Diffusion1[DELAY_OFFSET(RVBDIF1L_LEN)].c.l;
uint16 diff1R = pReverb->Diffusion1[DELAY_OFFSET(RVBDIF1R_LEN)].c.r;
int32 diffusion1 = diff1L | (diff1R << 16); // diffusion1 history
uint16 diff2L = pReverb->Diffusion2[DELAY_OFFSET(RVBDIF2L_LEN)].c.l;
uint16 diff2R = pReverb->Diffusion2[DELAY_OFFSET(RVBDIF2R_LEN)].c.r;
int32 diffusion2 = diff2L | (diff2R << 16); // diffusion2 history
__m128i lpDecay = _mm_mulhi_epi16(_mm_subs_epi16(lpHistory, delay2), decayLP);
lpHistory = _mm_adds_epi16(_mm_adds_epi16(lpDecay, lpDecay), delay2); // Low-passed decay
// Apply decay gain
__m128i histDecay = _mm_srai_epi32(_mm_madd_epi16(Load64SSE(pReverb->nDecayDC), lpHistory), 15);
__m128i histDecayPacked = _mm_shuffle_epi32(_mm_packs_epi32(histDecay, histDecay), _MM_SHUFFLE(2, 0, 2, 0));
__m128i histDecayIn = _mm_adds_epi16(_mm_shuffle_epi32(_mm_packs_epi32(histDecay, histDecay), _MM_SHUFFLE(2, 0, 2, 0)), _mm_srai_epi16(_mm_unpacklo_epi32(refIn, refIn), 2));
__m128i histDecayInDiff = _mm_subs_epi16(histDecayIn, _mm_mulhi_epi16(_mm_cvtsi32_si128(diffusion1), difCoeffs));
pReverb->Diffusion1[delayPos].lr = _mm_cvtsi128_si32(histDecayInDiff);
__m128i delay1Out = _mm_adds_epi16(_mm_mulhi_epi16(difCoeffs, histDecayInDiff), _mm_cvtsi32_si128(diffusion1));
// Insert the diffusion output in the reverb delay line
pReverb->Delay1[delayPos].lr = _mm_cvtsi128_si32(delay1Out);
__m128i histDecayInDelay = _mm_adds_epi16(histDecayIn, _mm_unpacklo_epi32(delay1Out, delay1Out));
// Input to second diffuser
__m128i delay1 = _mm_unpacklo_epi32(
_mm_cvtsi32_si128(pReverb->Delay1[DELAY_OFFSET(RVBDLY1L_LEN)].lr),
_mm_cvtsi32_si128(pReverb->Delay1[DELAY_OFFSET(RVBDLY1R_LEN)].lr));
__m128i delay1Gains = _mm_srai_epi32(_mm_madd_epi16(delay1, Load64SSE(pReverb->Dif2InGains)), 15);
__m128i delay1GainsSat = _mm_shuffle_epi32(_mm_packs_epi32(delay1Gains, delay1Gains), _MM_SHUFFLE(2, 0, 2, 0));
__m128i histDelay1 = _mm_subs_epi16(_mm_adds_epi16(histDecayInDelay, delay1), delay1GainsSat); // accumulate with reverb output
__m128i diff2out = _mm_subs_epi16(delay1GainsSat, _mm_mulhi_epi16(_mm_cvtsi32_si128(diffusion2), difCoeffs));
__m128i diff2outCoeffs = _mm_mulhi_epi16(difCoeffs, diff2out);
pReverb->Diffusion2[delayPos].lr = _mm_cvtsi128_si32(diff2out);
__m128i mixOut = Load64SSE(pMixOut);
__m128i delay2out = _mm_adds_epi16(diff2outCoeffs, _mm_cvtsi32_si128(diffusion2));
pReverb->Delay2[delayPos].lr = _mm_cvtsi128_si32(delay2out);
delayPos = (delayPos + 1) & RVBDLY_MASK;
// Accumulate with reverb output
__m128i out = _mm_add_epi32(_mm_madd_epi16(_mm_adds_epi16(histDelay1, delay2out), rvbOutGains), mixOut);
Store64SSE(pMixOut, out);
pMixOut += 2;
}
Store64SSE(pReverb->LPHistory, lpHistory);
pReverb->nDelayPos = delayPos;
return;
}
#endif
int delayPos = pReverb->nDelayPos & RVBDLY_MASK;
while(nSamples--)
{
int16 refInL = pRefOut->c.l, refInR = pRefOut->c.r;
pRefOut++;
int32 delay2LL = pReverb->Delay2[DELAY_OFFSET(RVBDLY2L_LEN)].c.l, delay2LR = pReverb->Delay2[DELAY_OFFSET(RVBDLY2L_LEN)].c.r;
int32 delay2RL = pReverb->Delay2[DELAY_OFFSET(RVBDLY2R_LEN)].c.l, delay2RR = pReverb->Delay2[DELAY_OFFSET(RVBDLY2R_LEN)].c.r;
int32 diff1L = pReverb->Diffusion1[DELAY_OFFSET(RVBDIF1L_LEN)].c.l;
int32 diff1R = pReverb->Diffusion1[DELAY_OFFSET(RVBDIF1R_LEN)].c.r;
int32 diff2L = pReverb->Diffusion2[DELAY_OFFSET(RVBDIF2L_LEN)].c.l;
int32 diff2R = pReverb->Diffusion2[DELAY_OFFSET(RVBDIF2R_LEN)].c.r;
int32 lpDecayLL = Clamp16(pReverb->LPHistory[0].c.l - delay2LL) * pReverb->nDecayLP[0].c.l / 65536;
int32 lpDecayLR = Clamp16(pReverb->LPHistory[0].c.r - delay2LR) * pReverb->nDecayLP[0].c.r / 65536;
int32 lpDecayRL = Clamp16(pReverb->LPHistory[1].c.l - delay2RL) * pReverb->nDecayLP[1].c.l / 65536;
int32 lpDecayRR = Clamp16(pReverb->LPHistory[1].c.r - delay2RR) * pReverb->nDecayLP[1].c.r / 65536;
// Low-passed decay
pReverb->LPHistory[0].c.l = mpt::saturate_cast<int16>(Clamp16(lpDecayLL + lpDecayLL) + delay2LL);
pReverb->LPHistory[0].c.r = mpt::saturate_cast<int16>(Clamp16(lpDecayLR + lpDecayLR) + delay2LR);
pReverb->LPHistory[1].c.l = mpt::saturate_cast<int16>(Clamp16(lpDecayRL + lpDecayRL) + delay2RL);
pReverb->LPHistory[1].c.r = mpt::saturate_cast<int16>(Clamp16(lpDecayRR + lpDecayRR) + delay2RR);
// Apply decay gain
int32 histDecayL = Clamp16((int32)pReverb->nDecayDC[0].c.l * pReverb->LPHistory[0].c.l / (1 << 15));
int32 histDecayR = Clamp16((int32)pReverb->nDecayDC[1].c.r * pReverb->LPHistory[1].c.r / (1 << 15));
int32 histDecayInL = Clamp16(histDecayL + refInL / 4);
int32 histDecayInR = Clamp16(histDecayR + refInR / 4);
int32 histDecayInDiffL = Clamp16(histDecayInL - diff1L * pReverb->nDifCoeffs[0].c.l / 65536);
int32 histDecayInDiffR = Clamp16(histDecayInR - diff1R * pReverb->nDifCoeffs[0].c.r / 65536);
pReverb->Diffusion1[delayPos].c.l = static_cast<int16>(histDecayInDiffL);
pReverb->Diffusion1[delayPos].c.r = static_cast<int16>(histDecayInDiffR);
int32 delay1L = Clamp16(pReverb->nDifCoeffs[0].c.l * histDecayInDiffL / 65536 + diff1L);
int32 delay1R = Clamp16(pReverb->nDifCoeffs[0].c.r * histDecayInDiffR / 65536 + diff1R);
// Insert the diffusion output in the reverb delay line
pReverb->Delay1[delayPos].c.l = static_cast<int16>(delay1L);
pReverb->Delay1[delayPos].c.r = static_cast<int16>(delay1R);
int32 histDecayInDelayL = Clamp16(histDecayInL + delay1L);
int32 histDecayInDelayR = Clamp16(histDecayInR + delay1R);
// Input to second diffuser
int32 delay1LL = pReverb->Delay1[DELAY_OFFSET(RVBDLY1L_LEN)].c.l, delay1LR = pReverb->Delay1[DELAY_OFFSET(RVBDLY1L_LEN)].c.r;
int32 delay1RL = pReverb->Delay1[DELAY_OFFSET(RVBDLY1R_LEN)].c.l, delay1RR = pReverb->Delay1[DELAY_OFFSET(RVBDLY1R_LEN)].c.r;
int32 delay1GainsL = Clamp16((delay1LL * pReverb->Dif2InGains[0].c.l + delay1LR * pReverb->Dif2InGains[0].c.r) / (1 << 15));
int32 delay1GainsR = Clamp16((delay1RL * pReverb->Dif2InGains[1].c.l + delay1RR * pReverb->Dif2InGains[1].c.r) / (1 << 15));
// accumulate with reverb output
int32 histDelay1LL = Clamp16(Clamp16(histDecayInDelayL + delay1LL) - delay1GainsL);
int32 histDelay1LR = Clamp16(Clamp16(histDecayInDelayR + delay1LR) - delay1GainsR);
int32 histDelay1RL = Clamp16(Clamp16(histDecayInDelayL + delay1RL) - delay1GainsL);
int32 histDelay1RR = Clamp16(Clamp16(histDecayInDelayR + delay1RR) - delay1GainsR);
int32 diff2outL = Clamp16(delay1GainsL - diff2L * pReverb->nDifCoeffs[0].c.l / 65536);
int32 diff2outR = Clamp16(delay1GainsR - diff2R * pReverb->nDifCoeffs[0].c.r / 65536);
int32 diff2outCoeffsL = pReverb->nDifCoeffs[0].c.l * diff2outL / 65536;
int32 diff2outCoeffsR = pReverb->nDifCoeffs[0].c.r * diff2outR / 65536;
pReverb->Diffusion2[delayPos].c.l = static_cast<int16>(diff2outL);
pReverb->Diffusion2[delayPos].c.r = static_cast<int16>(diff2outR);
int32 delay2outL = Clamp16(diff2outCoeffsL + diff2L);
int32 delay2outR = Clamp16(diff2outCoeffsR + diff2R);
pReverb->Delay2[delayPos].c.l = static_cast<int16>(delay2outL);
pReverb->Delay2[delayPos].c.r = static_cast<int16>(delay2outR);
delayPos = (delayPos + 1) & RVBDLY_MASK;
// Accumulate with reverb output
pMixOut[0] += Clamp16(histDelay1LL + delay2outL) * pReverb->RvbOutGains[0].c.l + Clamp16(histDelay1LR + delay2outR) * pReverb->RvbOutGains[0].c.r;
pMixOut[1] += Clamp16(histDelay1RL + Clamp16(diff2outCoeffsL)) * pReverb->RvbOutGains[1].c.l + Clamp16(histDelay1RR + Clamp16(diff2outCoeffsR)) * pReverb->RvbOutGains[1].c.r;
pMixOut += 2;
}
pReverb->nDelayPos = delayPos;
#undef DELAY_OFFSET
}
#else
MPT_MSVC_WORKAROUND_LNK4221(Reverb)
#endif // NO_REVERB
OPENMPT_NAMESPACE_END