Most file formats the player supports may or may not have UTF-8 safe strings in their metadata. This should not be assumed to be UTF-8, and when it is assumed, it results in nil NSString objects, which results in inline initializers crashing due to uncaught exceptions. Signed-off-by: Christopher Snowhill <kode54@gmail.com> |
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.. | ||
en.lproj | ||
English.lproj | ||
es.lproj | ||
GME.xcodeproj | ||
GameContainer.h | ||
GameContainer.m | ||
GameDecoder.h | ||
GameDecoder.m | ||
GameMetadataReader.h | ||
GameMetadataReader.m | ||
GamePropertiesReader.h | ||
GamePropertiesReader.m | ||
GME_Prefix.pch | ||
Info.plist |