Cog/Audio/Chain/OutputNode.m
Christopher Snowhill 93739d5a0d
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Output: Move HRTF and downmix to very end of chain
Make the output device a node as well, so that its buffer can be pulled
from by the HRTF and downmix nodes, which are then fed off by the output
callback, to reduce the head tracking latency as much as possible.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-06-29 19:57:27 -07:00

393 lines
8 KiB
Objective-C

//
// OutputNode.m
// Cog
//
// Created by Vincent Spader on 8/2/05.
// Copyright 2005 Vincent Spader. All rights reserved.
//
#import "OutputNode.h"
#import "AudioPlayer.h"
#import "BufferChain.h"
#import "OutputCoreAudio.h"
#import "DSPRubberbandNode.h"
#import "DSPFSurroundNode.h"
#import "DSPEqualizerNode.h"
#import "VisualizationNode.h"
#import "Logging.h"
@implementation OutputNode {
BOOL DSPsLaunched;
Node *previousInput;
DSPRubberbandNode *rubberbandNode;
DSPFSurroundNode *fsurroundNode;
DSPEqualizerNode *equalizerNode;
VisualizationNode *visualizationNode;
}
- (BOOL)setup {
return [self setupWithInterval:NO];
}
- (BOOL)setupWithInterval:(BOOL)resumeInterval {
if(!resumeInterval) {
amountPlayed = 0.0;
amountPlayedInterval = 0.0;
intervalReported = NO;
}
paused = YES;
started = NO;
output = [[OutputCoreAudio alloc] initWithController:self];
if(![output setup]) {
output = nil;
return NO;
}
if(!DSPsLaunched) {
rubberbandNode = [[DSPRubberbandNode alloc] initWithController:self previous:nil latency:0.1];
if(!rubberbandNode) return NO;
fsurroundNode = [[DSPFSurroundNode alloc] initWithController:self previous:rubberbandNode latency:0.03];
if(!fsurroundNode) return NO;
equalizerNode = [[DSPEqualizerNode alloc] initWithController:self previous:fsurroundNode latency:0.03];
if(!equalizerNode) return NO;
// Approximately double the chunk size for Vis at 44100Hz
visualizationNode = [[VisualizationNode alloc] initWithController:self previous:equalizerNode latency:8192.0 / 44100.0];
if(!visualizationNode) return NO;
[self setPreviousNode:visualizationNode];
DSPsLaunched = YES;
[self launchDSPs];
previousInput = nil;
}
return YES;
}
- (void)seek:(double)time {
// [output pause];
[self resetBuffer];
amountPlayed = time;
}
- (void)process {
paused = NO;
[output start];
}
- (void)pause {
paused = YES;
[output pause];
}
- (void)resume {
paused = NO;
[output resume];
}
- (void)fadeOut {
[output fadeOut];
}
- (void)fadeOutBackground {
[output fadeOutBackground];
}
- (void)fadeIn {
[self reconnectInputAndReplumb];
[output fadeIn];
}
- (void)incrementAmountPlayed:(double)seconds {
amountPlayed += seconds;
amountPlayedInterval += seconds;
if(!intervalReported && amountPlayedInterval >= 60.0) {
intervalReported = YES;
[controller reportPlayCount];
}
}
- (void)setAmountPlayed:(double)seconds {
double delta = seconds - amountPlayed;
if(delta > 0.0 && delta < 5.0) {
[self incrementAmountPlayed:delta];
} else if(delta) {
amountPlayed = seconds;
}
}
- (void)resetAmountPlayed {
amountPlayed = 0;
}
- (void)resetAmountPlayedInterval {
amountPlayedInterval = 0;
intervalReported = NO;
}
- (BOOL)selectNextBuffer {
BOOL ret = [controller selectNextBuffer];
if(!ret) {
[self reconnectInputAndReplumb];
}
return ret;
}
- (void)endOfInputPlayed {
if(!intervalReported) {
intervalReported = YES;
[controller reportPlayCount];
}
[controller endOfInputPlayed];
[self resetAmountPlayedInterval];
}
- (BOOL)chainQueueHasTracks {
return [controller chainQueueHasTracks];
}
- (double)secondsBuffered {
return [buffer listDuration];
}
- (NSArray *)DSPs {
if(DSPsLaunched) {
return @[rubberbandNode, fsurroundNode, equalizerNode, visualizationNode];
} else {
return @[];
}
}
- (BOOL)reconnectInput {
Node *finalNode = nil;
if(rubberbandNode) {
finalNode = [[controller bufferChain] finalNode];
if(finalNode) {
[rubberbandNode setPreviousNode:finalNode];
}
}
return !!finalNode;
}
- (void)reconnectInputAndReplumb {
Node *finalNode = nil;
if(DSPsLaunched) {
finalNode = [[controller bufferChain] finalNode];
if(finalNode) {
[rubberbandNode setPreviousNode:finalNode];
}
}
NSArray *DSPs = [self DSPs];
for (Node *node in DSPs) {
[node setEndOfStream:NO];
[node setShouldContinue:YES];
}
}
- (void)launchDSPs {
NSArray *DSPs = [self DSPs];
for (Node *node in DSPs) {
[node launchThread];
}
}
- (AudioChunk *)readChunk:(size_t)amount {
@autoreleasepool {
if([self reconnectInput]) {
AudioChunk *ret = [super readChunk:amount];
if((!ret || ![ret frameCount]) && [previousNode endOfStream]) {
endOfStream = YES;
}
return ret;
} else {
return [[AudioChunk alloc] init];
}
}
}
- (BOOL)peekFormat:(nonnull AudioStreamBasicDescription *)format channelConfig:(nonnull uint32_t *)config {
@autoreleasepool {
if([self reconnectInput]) {
BOOL ret = [super peekFormat:format channelConfig:config];
if(!ret && [previousNode endOfStream]) {
endOfStream = YES;
}
return ret;
} else {
return NO;
}
}
}
- (double)amountPlayed {
return amountPlayed;
}
- (double)amountPlayedInterval {
return amountPlayedInterval;
}
- (AudioStreamBasicDescription)format {
return format;
}
- (uint32_t)config {
return config;
}
- (AudioStreamBasicDescription)deviceFormat {
return [output deviceFormat];
}
- (uint32_t)deviceChannelConfig {
return [output deviceChannelConfig];
}
- (void)setFormat:(AudioStreamBasicDescription *)f channelConfig:(uint32_t)channelConfig {
if(!shouldContinue) return;
format = *f;
config = channelConfig;
// Calculate a ratio and add to double(seconds) instead, as format may change
// double oldSampleRatio = sampleRatio;
AudioPlayer *audioPlayer = controller;
BufferChain *bufferChain = [audioPlayer bufferChain];
if(bufferChain) {
ConverterNode *converter = [bufferChain converter];
AudioStreamBasicDescription outputFormat;
uint32_t outputChannelConfig;
BOOL formatChanged = NO;
if(converter) {
AudioStreamBasicDescription converterFormat = [converter nodeFormat];
if(memcmp(&converterFormat, &format, sizeof(converterFormat)) != 0) {
formatChanged = YES;
}
}
DSPDownmixNode *downmixNode = nil;
if(output) {
downmixNode = [output downmix];
}
if(downmixNode && !formatChanged) {
outputFormat = [output deviceFormat];
outputChannelConfig = [output deviceChannelConfig];
AudioStreamBasicDescription currentOutputFormat = [downmixNode nodeFormat];
uint32_t currentOutputChannelConfig = [downmixNode nodeChannelConfig];
if(memcmp(&currentOutputFormat, &outputFormat, sizeof(currentOutputFormat)) != 0 ||
currentOutputChannelConfig != outputChannelConfig) {
formatChanged = YES;
}
}
if(formatChanged) {
InputNode *inputNode = [bufferChain inputNode];
if(converter) {
[converter setOutputFormat:format];
}
if(downmixNode) {
[downmixNode setOutputFormat:[output deviceFormat] withChannelConfig:[output deviceChannelConfig]];
}
if(inputNode) {
AudioStreamBasicDescription inputFormat = [inputNode nodeFormat];
if(converter) {
[converter inputFormatDidChange:inputFormat inputConfig:[inputNode nodeChannelConfig]];
}
[inputNode seek:(long)(amountPlayed * inputFormat.mSampleRate)];
}
}
}
}
- (void)close {
[output stop];
output = nil;
if(DSPsLaunched) {
NSArray *DSPs = [self DSPs];
for(Node *node in DSPs) {
[node setShouldContinue:NO];
}
previousNode = nil;
visualizationNode = nil;
fsurroundNode = nil;
rubberbandNode = nil;
previousInput = nil;
DSPsLaunched = NO;
}
}
- (double)volume {
return [output volume];
}
- (void)setVolume:(double)v {
[output setVolume:v];
}
- (void)setShouldContinue:(BOOL)s {
[super setShouldContinue:s];
NSArray *DSPs = [self DSPs];
for(Node *node in DSPs) {
[node setShouldContinue:s];
}
// if (s == NO)
// [output stop];
}
- (void)setShouldPlayOutBuffer:(BOOL)s {
[output setShouldPlayOutBuffer:s];
}
- (BOOL)isPaused {
return paused;
}
- (void)sustainHDCD {
[output sustainHDCD];
}
- (void)restartPlaybackAtCurrentPosition {
[controller restartPlaybackAtCurrentPosition];
}
- (double)latency {
double latency = 0.0;
NSArray *DSPs = [self DSPs];
for(Node *node in DSPs) {
latency += [node secondsBuffered];
}
return [output latency] + latency;
}
- (double)getVisLatency {
return [output latency] + [visualizationNode secondsBuffered];
}
- (double)getTotalLatency {
return [[controller bufferChain] secondsBuffered] + [self latency];
}
- (id)controller {
return controller;
}
- (id)downmix {
return [output downmix];
}
@end