Cog/Application/PlaybackController.h
Christopher Snowhill 9c6915ecb2 Implemented real pitch and time shifting using Rubber Band
I will implement the more complex setup of providing options for
most of the configuration that Rubber Band provides, at a later
date, when I feel like creating a complex configuration dialog
for it, and asking for help translating every option and setting.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2024-12-09 18:04:34 -08:00

135 lines
3.3 KiB
Objective-C

/* PlaybackController */
#import <Cocoa/Cocoa.h>
#import "AppController.h"
#import "CogAudio/AudioPlayer.h"
#import "CogAudio/Status.h"
#import "TrackingSlider.h"
#import <AVFoundation/AVFoundation.h>
#import <AudioToolbox/AudioToolbox.h>
#import <AudioUnit/AudioUnit.h>
#import <CoreAudio/CoreAudioTypes.h>
#import "EqualizerWindowController.h"
#import "PlaylistEntry.h"
#define DEFAULT_VOLUME_DOWN 5
#define DEFAULT_VOLUME_UP DEFAULT_VOLUME_DOWN
#define DEFAULT_PITCH_DOWN 0.2
#define DEFAULT_PITCH_UP DEFAULT_PITCH_DOWN
#define DEFAULT_TEMPO_DOWN 0.2
#define DEFAULT_TEMPO_UP DEFAULT_TEMPO_DOWN
extern NSString *CogPlaybackDidBeginNotificiation;
extern NSString *CogPlaybackDidPauseNotificiation;
extern NSString *CogPlaybackDidResumeNotificiation;
extern NSString *CogPlaybackDidStopNotificiation;
extern NSDictionary *makeRGInfo(PlaylistEntry *pe);
@class PlaylistController;
@class PlaylistView;
@class PlaylistLoader;
@interface PlaybackController : NSObject {
IBOutlet AppController *appController;
IBOutlet PlaylistController *playlistController;
IBOutlet PlaylistView *playlistView;
IBOutlet PlaylistLoader *playlistLoader;
IBOutlet EqualizerWindowController *equalizerWindowController;
IBOutlet NSSlider *volumeSlider;
IBOutlet NSSlider *pitchSlider;
IBOutlet NSSlider *tempoSlider;
IBOutlet NSButton *lockButton;
IBOutlet NSArrayController *outputDevices;
NSTimer *positionTimer;
AudioPlayer *audioPlayer;
CogStatus playbackStatus;
double position;
double lastPosition;
BOOL seekable;
BOOL fading;
// progress bar display
NSProgress *progressOverall;
NSProgress *progressJob;
AudioUnit _eq;
}
@property CogStatus playbackStatus;
@property NSProgress *progressOverall;
@property NSProgress *progressJob;
- (IBAction)changeVolume:(id)sender;
- (IBAction)volumeDown:(id)sender;
- (IBAction)volumeUp:(id)sender;
- (IBAction)changePitch:(id)sender;
- (IBAction)pitchDown:(id)sender;
- (IBAction)pitchUp:(id)sender;
- (IBAction)changeTempo:(id)sender;
- (IBAction)tempoDown:(id)sender;
- (IBAction)tempoUp:(id)sender;
- (IBAction)playPauseResume:(id)sender;
- (IBAction)pauseResume:(id)sender;
- (IBAction)skipToNextAlbum:(id)sender;
- (IBAction)skipToPreviousAlbum:(id)sender;
- (IBAction)play:(id)sender;
- (IBAction)pause:(id)sender;
- (IBAction)resume:(id)sender;
- (IBAction)stop:(id)sender;
- (IBAction)next:(id)sender;
- (IBAction)prev:(id)sender;
- (IBAction)seek:(id)sender;
- (IBAction)seek:(id)sender toTime:(NSTimeInterval)time;
- (IBAction)eventSeekForward:(id)sender;
- (void)seekForward:(double)sender;
- (IBAction)eventSeekBackward:(id)sender;
- (void)seekBackward:(double)amount;
- (IBAction)fade:(id)sender;
- (IBAction)spam:(id)sender;
- (void)sendMetaData;
- (void)initDefaults;
- (void)audioFadeDown:(NSTimer *)audioTimer;
- (void)audioFadeUp:(NSTimer *)audioTimer;
- (void)playEntryAtIndex:(NSInteger)i;
- (void)playEntryAtIndex:(NSInteger)i startPaused:(BOOL)paused;
- (void)playEntryAtIndex:(NSInteger)i startPaused:(BOOL)paused andSeekTo:(id)offset;
- (void)playEntry:(PlaylistEntry *)pe;
- (void)playEntry:(PlaylistEntry *)pe startPaused:(BOOL)paused;
- (void)playEntry:(PlaylistEntry *)pe startPaused:(BOOL)paused andSeekTo:(id)offset;
// Playlist notifications
- (void)playlistDidChange:(PlaylistController *)p;
// For bindings
- (void)setPosition:(double)p;
- (double)position;
- (void)setSeekable:(BOOL)s;
- (BOOL)seekable;
@end