Sample block merging code should not be duplicated across the DSPs that require it, but instead should be a common function. Also added some optimizations to the Float32 converter function, to bypass conversion if the audio format needs no conversion. Signed-off-by: Christopher Snowhill <kode54@gmail.com> |
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DSPEqualizerNode.h | ||
DSPEqualizerNode.m | ||
DSPFSurroundNode.h | ||
DSPFSurroundNode.m | ||
DSPHRTFNode.h | ||
DSPHRTFNode.m | ||
DSPRubberbandNode.h | ||
DSPRubberbandNode.m | ||
FSurroundFilter.h | ||
FSurroundFilter.mm | ||
HeadphoneFilter.h | ||
HeadphoneFilter.mm |