This also fixes code signing for VGMStream bundle. All frameworks or bundles which nest other frameworks or libraries must themselves be signed first in building, not just on embedding. Signed-off-by: Christopher Snowhill <kode54@gmail.com> |
||
---|---|---|
.. | ||
en.lproj | ||
es.lproj | ||
GME.xcodeproj | ||
pl.lproj | ||
tr.lproj | ||
GameContainer.h | ||
GameContainer.m | ||
GameDecoder.h | ||
GameDecoder.m | ||
GameMetadataReader.h | ||
GameMetadataReader.m | ||
GamePropertiesReader.h | ||
GamePropertiesReader.m | ||
GME_Prefix.pch | ||
Info.plist |