Cog/Audio/Chain/Node.m
Christopher Snowhill b0e6ec98a9 Audio: Improve buffer signaling
This should stop the deadlocks which were occurring.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 19:55:39 -08:00

546 lines
10 KiB
Objective-C

//
// Node.m
// CogNew
//
// Created by Vincent Spader on 1/4/06.
// Copyright 2006 Vincent Spader. All rights reserved.
//
#import "Node.h"
#import "BufferChain.h"
#import "Logging.h"
#import "OutputCoreAudio.h"
#import <pthread.h>
#import <mach/mach_time.h>
@implementation Node
- (id)initWithController:(id)c previous:(id)p {
self = [super init];
if(self) {
buffer = [[ChunkList alloc] initWithMaximumDuration:10.0];
writeSemaphore = [[Semaphore alloc] init];
readSemaphore = [[Semaphore alloc] init];
accessLock = [[NSLock alloc] init];
initialBufferFilled = NO;
controller = c;
endOfStream = NO;
shouldContinue = YES;
nodeChannelConfig = 0;
nodeLossless = NO;
durationPrebuffer = 2.0;
inWrite = NO;
inPeek = NO;
inRead = NO;
inMerge = NO;
[self setPreviousNode:p];
}
return self;
}
- (void)dealloc {
[self cleanUp];
}
- (void)cleanUp {
[self setShouldContinue:NO];
while(inWrite || inPeek || inRead || inMerge) {
[writeSemaphore signal];
if(previousNode) {
[[previousNode readSemaphore] signal];
}
usleep(500);
}
}
- (AudioStreamBasicDescription)nodeFormat {
return nodeFormat;
}
- (uint32_t)nodeChannelConfig {
return nodeChannelConfig;
}
- (BOOL)nodeLossless {
return nodeLossless;
}
- (void)writeData:(const void *)ptr amount:(size_t)amount {
inWrite = YES;
if(!shouldContinue) {
inWrite = NO;
return;
}
[accessLock lock];
AudioChunk *chunk = [[AudioChunk alloc] init];
[chunk setFormat:nodeFormat];
if(nodeChannelConfig) {
[chunk setChannelConfig:nodeChannelConfig];
}
[chunk setLossless:nodeLossless];
[chunk assignSamples:ptr frameCount:amount / nodeFormat.mBytesPerPacket];
double durationList = [buffer listDuration];
double durationLeft = [buffer maxDuration] - durationList;
if(shouldContinue == YES && durationList >= durationPrebuffer) {
if(initialBufferFilled == NO) {
initialBufferFilled = YES;
if([controller respondsToSelector:@selector(initialBufferFilled:)])
[controller performSelector:@selector(initialBufferFilled:) withObject:self];
}
}
while(shouldContinue == YES && durationLeft < 0.0) {
if(durationLeft < 0.0 || shouldReset) {
[accessLock unlock];
[writeSemaphore timedWait:2000];
[accessLock lock];
}
durationLeft = [buffer maxDuration] - [buffer listDuration];
}
BOOL doSignal = NO;
if([chunk frameCount]) {
[buffer addChunk:chunk];
doSignal = YES;
}
[accessLock unlock];
if(doSignal) {
[readSemaphore signal];
}
inWrite = NO;
}
- (void)writeChunk:(AudioChunk *)chunk {
inWrite = YES;
if(!shouldContinue) {
inWrite = NO;
return;
}
[accessLock lock];
double durationList = [buffer listDuration];
double durationLeft = [buffer maxDuration] - durationList;
if(shouldContinue == YES && durationList >= durationPrebuffer) {
if(initialBufferFilled == NO) {
initialBufferFilled = YES;
if([controller respondsToSelector:@selector(initialBufferFilled:)])
[controller performSelector:@selector(initialBufferFilled:) withObject:self];
}
}
while(shouldContinue == YES && durationLeft < 0.0) {
if(previousNode && [previousNode shouldContinue] == NO) {
shouldContinue = NO;
break;
}
if(durationLeft < 0.0 || shouldReset) {
[accessLock unlock];
[writeSemaphore timedWait:2000];
[accessLock lock];
}
durationLeft = [buffer maxDuration] - [buffer listDuration];
}
BOOL doSignal = NO;
if([chunk frameCount]) {
[buffer addChunk:chunk];
doSignal = YES;
}
[accessLock unlock];
if(doSignal) {
[readSemaphore signal];
}
inWrite = NO;
}
// Should be overwriten by subclass.
- (void)process {
}
- (void)threadEntry:(id)arg {
@autoreleasepool {
[self process];
}
}
- (BOOL)peekFormat:(nonnull AudioStreamBasicDescription *)format channelConfig:(nonnull uint32_t *)config {
inPeek = YES;
if(!shouldContinue) {
inPeek = NO;
return NO;
}
[accessLock lock];
while(shouldContinue && [[previousNode buffer] isEmpty] && [previousNode endOfStream] == NO) {
[accessLock unlock];
[[previousNode readSemaphore] timedWait:2000];
[accessLock lock];
}
if(!shouldContinue) {
[accessLock unlock];
inPeek = NO;
return NO;
}
if([[previousNode buffer] isEmpty] && [previousNode endOfStream] == YES) {
endOfStream = YES;
[accessLock unlock];
inPeek = NO;
return NO;
}
BOOL ret = [[previousNode buffer] peekFormat:format channelConfig:config];
[accessLock unlock];
inPeek = NO;
return ret;
}
- (BOOL)peekTimestamp:(double *_Nonnull)timestamp timeRatio:(double *_Nonnull)timeRatio {
inPeek = YES;
if(!shouldContinue) {
inPeek = NO;
return NO;
}
[accessLock lock];
while(shouldContinue && [[previousNode buffer] isEmpty] && [previousNode endOfStream] == NO) {
[accessLock unlock];
[[previousNode readSemaphore] timedWait:2000];
[accessLock lock];
}
if(!shouldContinue) {
[accessLock unlock];
inPeek = NO;
return NO;
}
if([[previousNode buffer] isEmpty] && [previousNode endOfStream] == YES) {
endOfStream = YES;
[accessLock unlock];
inPeek = NO;
return NO;
}
BOOL ret = [[previousNode buffer] peekTimestamp:timestamp timeRatio:timeRatio];
[accessLock unlock];
inPeek = NO;
return ret;
}
- (AudioChunk *)readChunk:(size_t)maxFrames {
inRead = YES;
if(!shouldContinue) {
inRead = NO;
return [[AudioChunk alloc] init];
}
[accessLock lock];
while(shouldContinue && [[previousNode buffer] isEmpty] && [previousNode endOfStream] == NO) {
[accessLock unlock];
[[previousNode readSemaphore] timedWait:2000];
[accessLock lock];
if([previousNode shouldReset] == YES) {
break;
}
}
if(!shouldContinue) {
[accessLock unlock];
inRead = NO;
return [[AudioChunk alloc] init];
}
if([[previousNode buffer] isEmpty] && [previousNode endOfStream] == YES) {
endOfStream = YES;
[accessLock unlock];
inRead = NO;
return [[AudioChunk alloc] init];
}
if([previousNode shouldReset] == YES) {
@autoreleasepool {
[buffer reset];
}
shouldReset = YES;
[previousNode setShouldReset:NO];
[[previousNode writeSemaphore] signal];
}
AudioChunk *ret;
@autoreleasepool {
ret = [[previousNode buffer] removeSamples:maxFrames];
}
[accessLock unlock];
if([ret frameCount]) {
[[previousNode writeSemaphore] signal];
}
inRead = NO;
return ret;
}
- (AudioChunk *)readChunkAsFloat32:(size_t)maxFrames {
inRead = YES;
if(!shouldContinue) {
inRead = NO;
return [[AudioChunk alloc] init];
}
[accessLock lock];
while(shouldContinue && [[previousNode buffer] isEmpty] && [previousNode endOfStream] == NO) {
[accessLock unlock];
[[previousNode readSemaphore] timedWait:2000];
[accessLock lock];
if([previousNode shouldReset] == YES) {
break;
}
}
if(!shouldContinue) {
[accessLock unlock];
inRead = NO;
return [[AudioChunk alloc] init];
}
if([[previousNode buffer] isEmpty] && [previousNode endOfStream] == YES) {
endOfStream = YES;
[accessLock unlock];
inRead = NO;
return [[AudioChunk alloc] init];
}
if([previousNode shouldReset] == YES) {
@autoreleasepool {
[buffer reset];
}
shouldReset = YES;
[previousNode setShouldReset:NO];
[[previousNode writeSemaphore] signal];
}
AudioChunk *ret;
@autoreleasepool {
ret = [[previousNode buffer] removeSamplesAsFloat32:maxFrames];
}
[accessLock unlock];
if([ret frameCount]) {
[[previousNode writeSemaphore] signal];
}
inRead = NO;
return ret;
}
- (AudioChunk *)readAndMergeChunks:(size_t)maxFrames {
inMerge = YES;
if(!shouldContinue) {
inMerge = NO;
return [[AudioChunk alloc] init];
}
[accessLock lock];
if([[previousNode buffer] isEmpty] && [previousNode endOfStream] == YES) {
endOfStream = YES;
[accessLock unlock];
inMerge = NO;
return [[AudioChunk alloc] init];
}
AudioChunk *ret;
@autoreleasepool {
ret = [[previousNode buffer] removeAndMergeSamples:maxFrames callBlock:^BOOL{
if([previousNode shouldReset] == YES) {
@autoreleasepool {
[buffer reset];
}
shouldReset = YES;
[previousNode setShouldReset:NO];
}
[accessLock unlock];
[[previousNode writeSemaphore] signal];
[[previousNode readSemaphore] timedWait:2000];
[accessLock lock];
return !shouldContinue || ([[previousNode buffer] isEmpty] && [previousNode endOfStream] == YES);
}];
}
[accessLock unlock];
if([ret frameCount]) {
[[previousNode writeSemaphore] signal];
}
inMerge = NO;
return ret;
}
- (AudioChunk *)readAndMergeChunksAsFloat32:(size_t)maxFrames {
inMerge = YES;
if(!shouldContinue) {
inMerge = NO;
return [[AudioChunk alloc] init];
}
[accessLock lock];
if([[previousNode buffer] isEmpty] && [previousNode endOfStream] == YES) {
endOfStream = YES;
[accessLock unlock];
inMerge = NO;
return [[AudioChunk alloc] init];
}
AudioChunk *ret;
@autoreleasepool {
ret = [[previousNode buffer] removeAndMergeSamplesAsFloat32:maxFrames callBlock:^BOOL{
if([previousNode shouldReset] == YES) {
@autoreleasepool {
[buffer reset];
}
shouldReset = YES;
[previousNode setShouldReset:NO];
}
[accessLock unlock];
[[previousNode writeSemaphore] signal];
[[previousNode readSemaphore] timedWait:2000];
[accessLock lock];
return !shouldContinue || ([[previousNode buffer] isEmpty] && [previousNode endOfStream] == YES);
}];
}
[accessLock unlock];
if([ret frameCount]) {
[[previousNode writeSemaphore] signal];
}
inMerge = NO;
return ret;
}
- (void)launchThread {
[NSThread detachNewThreadSelector:@selector(threadEntry:) toTarget:self withObject:nil];
}
- (void)setPreviousNode:(id)p {
previousNode = p;
}
- (id)previousNode {
return previousNode;
}
- (BOOL)shouldContinue {
return shouldContinue;
}
- (void)setShouldContinue:(BOOL)s {
shouldContinue = s;
}
- (ChunkList *)buffer {
return buffer;
}
- (void)resetBuffer {
shouldReset = YES; // Will reset on next write.
if(previousNode == nil) {
@autoreleasepool {
[accessLock lock];
[buffer reset];
[accessLock unlock];
}
}
}
- (Semaphore *)writeSemaphore {
return writeSemaphore;
}
- (Semaphore *)readSemaphore {
return readSemaphore;
}
- (BOOL)endOfStream {
return endOfStream;
}
- (void)setEndOfStream:(BOOL)e {
endOfStream = e;
}
- (void)setShouldReset:(BOOL)s {
shouldReset = s;
}
- (BOOL)shouldReset {
return shouldReset;
}
// Buffering nodes should implement this
- (double)secondsBuffered {
return 0.0;
}
@end