Move the DSPs to the output node, so they don't get closed and reopened across each file. Also restructure the output handler to buffer a little on its own, to account for track switch activity. Signed-off-by: Christopher Snowhill <kode54@gmail.com>
201 lines
4.1 KiB
Objective-C
201 lines
4.1 KiB
Objective-C
//
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// DSPDownmixNode.m
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// CogAudio Framework
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//
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// Created by Christopher Snowhill on 2/13/25.
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//
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#import <Foundation/Foundation.h>
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#import "Downmix.h"
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#import "Logging.h"
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#import "DSPDownmixNode.h"
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@implementation DSPDownmixNode {
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DownmixProcessor *downmix;
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BOOL stopping, paused;
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BOOL processEntered;
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BOOL formatSet;
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AudioStreamBasicDescription lastInputFormat;
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AudioStreamBasicDescription inputFormat;
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AudioStreamBasicDescription outputFormat;
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uint32_t lastInputChannelConfig, inputChannelConfig;
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uint32_t outputChannelConfig;
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float outBuffer[4096 * 32];
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}
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- (id _Nullable)initWithController:(id _Nonnull)c previous:(id _Nullable)p latency:(double)latency {
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self = [super initWithController:c previous:p latency:latency];
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return self;
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}
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- (void)dealloc {
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DLog(@"Downmix dealloc");
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[self setShouldContinue:NO];
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[self cleanUp];
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[super cleanUp];
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}
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- (BOOL)fullInit {
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if(formatSet) {
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downmix = [[DownmixProcessor alloc] initWithInputFormat:inputFormat inputConfig:inputChannelConfig andOutputFormat:outputFormat outputConfig:outputChannelConfig];
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if(!downmix) {
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return NO;
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}
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}
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return YES;
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}
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- (void)fullShutdown {
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downmix = nil;
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}
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- (BOOL)setup {
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if(stopping)
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return NO;
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[self fullShutdown];
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return [self fullInit];
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}
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- (void)cleanUp {
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stopping = YES;
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while(processEntered) {
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usleep(500);
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}
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[self fullShutdown];
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formatSet = NO;
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}
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- (void)resetBuffer {
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paused = YES;
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while(processEntered) {
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usleep(500);
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}
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[buffer reset];
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paused = NO;
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}
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- (void)setOutputFormat:(AudioStreamBasicDescription)format withChannelConfig:(uint32_t)config {
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if(memcmp(&outputFormat, &format, sizeof(outputFormat)) != 0 ||
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outputChannelConfig != config) {
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paused = YES;
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while(processEntered) {
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usleep(500);
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}
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[buffer reset];
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[self fullShutdown];
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paused = NO;
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}
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outputFormat = format;
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outputChannelConfig = config;
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formatSet = YES;
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}
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- (BOOL)paused {
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return paused;
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}
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- (void)process {
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while([self shouldContinue] == YES) {
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if(paused || endOfStream) {
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usleep(500);
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continue;
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}
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@autoreleasepool {
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AudioChunk *chunk = nil;
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chunk = [self convert];
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if(!chunk || ![chunk frameCount]) {
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if([previousNode endOfStream] == YES) {
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usleep(500);
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endOfStream = YES;
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continue;
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}
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if(paused) {
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continue;
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}
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usleep(500);
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} else {
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[self writeChunk:chunk];
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chunk = nil;
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}
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}
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}
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}
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- (AudioChunk *)convert {
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if(stopping)
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return nil;
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processEntered = YES;
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if(stopping || ([[previousNode buffer] isEmpty] && [previousNode endOfStream] == YES) || [self shouldContinue] == NO) {
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processEntered = NO;
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return nil;
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}
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if(![self peekFormat:&inputFormat channelConfig:&inputChannelConfig]) {
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processEntered = NO;
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return nil;
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}
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if(!inputFormat.mSampleRate ||
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!inputFormat.mBitsPerChannel ||
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!inputFormat.mChannelsPerFrame ||
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!inputFormat.mBytesPerFrame ||
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!inputFormat.mFramesPerPacket ||
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!inputFormat.mBytesPerPacket) {
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processEntered = NO;
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return nil;
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}
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if((formatSet && !downmix) ||
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memcmp(&inputFormat, &lastInputFormat, sizeof(inputFormat)) != 0 ||
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inputChannelConfig != lastInputChannelConfig) {
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lastInputFormat = inputFormat;
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lastInputChannelConfig = inputChannelConfig;
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[self fullShutdown];
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if(formatSet && ![self setup]) {
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processEntered = NO;
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return nil;
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}
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}
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if(!downmix) {
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processEntered = NO;
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return [self readChunk:4096];
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}
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AudioChunk *chunk = [self readChunkAsFloat32:4096];
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if(!chunk || ![chunk frameCount]) {
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processEntered = NO;
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return nil;
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}
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double streamTimestamp = [chunk streamTimestamp];
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size_t frameCount = [chunk frameCount];
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NSData *sampleData = [chunk removeSamples:frameCount];
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[downmix process:[sampleData bytes] frameCount:frameCount output:&outBuffer[0]];
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AudioChunk *outputChunk = [[AudioChunk alloc] init];
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[outputChunk setFormat:outputFormat];
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if(outputChannelConfig) {
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[outputChunk setChannelConfig:outputChannelConfig];
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}
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if([chunk isHDCD]) [outputChunk setHDCD];
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[outputChunk setStreamTimestamp:streamTimestamp];
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[outputChunk setStreamTimeRatio:[chunk streamTimeRatio]];
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[outputChunk assignSamples:&outBuffer[0] frameCount:frameCount];
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processEntered = NO;
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return outputChunk;
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}
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@end
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