Cog/Frameworks/OpenMPT/OpenMPT/common/ComponentManager.h
Christopher Snowhill bc8538cdd4 Updated libOpenMPT to version 0.8.0
And reordered all the source files in the projects according to name
sort. And removed all the deleted files, including some which were
forgotten in previous updates, but left as 0 byte files. Finally,
updated the project to use C23 / C++23 language standards.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-06-06 00:54:33 -07:00

506 lines
11 KiB
C++

/*
* ComponentManager.h
* ------------------
* Purpose: Manages loading of optional components.
* Notes : (currently none)
* Authors: Joern Heusipp
* OpenMPT Devs
* The OpenMPT source code is released under the BSD license. Read LICENSE for more details.
*/
#pragma once
#include "openmpt/all/BuildSettings.hpp"
#include "mpt/mutex/mutex.hpp"
#include <map>
#include <vector>
#include "../common/misc_util.h"
#if defined(MODPLUG_TRACKER)
#include "../misc/mptLibrary.h"
#endif
OPENMPT_NAMESPACE_BEGIN
enum ComponentType
{
ComponentTypeUnknown = 0,
ComponentTypeBuiltin, // PortAudio
ComponentTypeSystem, // mf.dll
ComponentTypeSystemInstallable, // acm mp3 codec
ComponentTypeBundled, // libsoundtouch
ComponentTypeForeign, // libmp3lame
};
class ComponentFactoryBase;
class IComponent
{
friend class ComponentFactoryBase;
protected:
IComponent() = default;
public:
virtual ~IComponent() = default;
public:
virtual ComponentType GetType() const = 0;
virtual bool IsInitialized() const = 0; // Initialize() has been called
virtual bool IsAvailable() const = 0; // Initialize() has been successfull
virtual mpt::ustring GetVersion() const = 0;
virtual void Initialize() = 0; // try to load the component
};
class ComponentBase
: public IComponent
{
private:
ComponentType m_Type;
bool m_Initialized;
bool m_Available;
protected:
ComponentBase(ComponentType type);
public:
~ComponentBase() override;
protected:
void SetInitialized();
void SetAvailable();
public:
ComponentType GetType() const override;
bool IsInitialized() const override;
bool IsAvailable() const override;
mpt::ustring GetVersion() const override;
public:
void Initialize() override;
protected:
virtual bool DoInitialize() = 0;
};
class ComponentBuiltin : public ComponentBase
{
public:
ComponentBuiltin()
: ComponentBase(ComponentTypeBuiltin)
{
return;
}
bool DoInitialize() override
{
return true;
}
};
#define MPT_GLOBAL_BIND(lib, name) name = &::name;
#if defined(MODPLUG_TRACKER)
class ComponentLibrary
: public ComponentBase
{
private:
using TLibraryMap = std::map<std::string, mpt::Library>;
TLibraryMap m_Libraries;
bool m_BindFailed;
protected:
ComponentLibrary(ComponentType type);
public:
virtual ~ComponentLibrary();
protected:
bool AddLibrary(const std::string &libName, const mpt::LibraryPath &libPath);
void ClearLibraries();
void SetBindFailed();
void ClearBindFailed();
bool HasBindFailed() const;
public:
virtual mpt::Library GetLibrary(const std::string &libName) const;
template <typename Tfunc>
bool Bind(Tfunc * & f, const std::string &libName, const std::string &symbol) const
{
return GetLibrary(libName).Bind(f, symbol);
}
protected:
bool DoInitialize() override = 0;
};
#define MPT_COMPONENT_BIND(libName, func) do { if(!Bind( func , libName , #func )) { SetBindFailed(); } } while(0)
#define MPT_COMPONENT_BIND_OPTIONAL(libName, func) Bind( func , libName , #func )
#define MPT_COMPONENT_BIND_SYMBOL(libName, symbol, func) do { if(!Bind( func , libName , symbol )) { SetBindFailed(); } } while(0)
#define MPT_COMPONENT_BIND_SYMBOL_OPTIONAL(libName, symbol, func) Bind( func , libName , symbol )
#if MPT_OS_WINDOWS
#ifdef UNICODE
#define MPT_COMPONENT_BINDWIN_SUFFIX "W"
#else
#define MPT_COMPONENT_BINDWIN_SUFFIX "A"
#endif
#define MPT_COMPONENT_BINDWIN(libName, func) do { if(!Bind( func , libName , #func MPT_COMPONENT_BINDWIN_SUFFIX )) { SetBindFailed(); } } while(0)
#define MPT_COMPONENT_BINDWIN_OPTIONAL(libName, func) Bind( func , libName , #func MPT_COMPONENT_BINDWIN_SUFFIX )
#define MPT_COMPONENT_BINDWIN_SYMBOL(libName, symbol, func) do { if(!Bind( func , libName , symbol MPT_COMPONENT_BINDWIN_SUFFIX )) { SetBindFailed(); } } while(0)
#define MPT_COMPONENT_BINDWIN_SYMBOL_OPTIONAL(libName, symbol, func) Bind( func , libName , symbol MPT_COMPONENT_BINDWIN_SUFFIX )
#endif
class ComponentSystemDLL : public ComponentLibrary
{
private:
mpt::PathString m_BaseName;
public:
ComponentSystemDLL(const mpt::PathString &baseName)
: ComponentLibrary(ComponentTypeSystem)
, m_BaseName(baseName)
{
return;
}
bool DoInitialize() override
{
AddLibrary(m_BaseName.ToUTF8(), mpt::LibraryPath::System(m_BaseName));
return GetLibrary(m_BaseName.ToUTF8()).IsValid();
}
};
class ComponentBundledDLL : public ComponentLibrary
{
private:
mpt::PathString m_FullName;
public:
ComponentBundledDLL(const mpt::PathString &fullName)
: ComponentLibrary(ComponentTypeBundled)
, m_FullName(fullName)
{
return;
}
bool DoInitialize() override
{
AddLibrary(m_FullName.ToUTF8(), mpt::LibraryPath::AppFullName(m_FullName));
return GetLibrary(m_FullName.ToUTF8()).IsValid();
}
};
#endif // MODPLUG_TRACKER
#if MPT_COMPONENT_MANAGER
class ComponentManager;
using ComponentFactoryMethod = std::shared_ptr<IComponent> (*)(ComponentManager &componentManager);
class IComponentFactory
{
protected:
IComponentFactory() = default;
public:
virtual ~IComponentFactory() = default;
public:
virtual std::string GetID() const = 0;
virtual std::string GetSettingsKey() const = 0;
virtual std::shared_ptr<IComponent> Construct(ComponentManager &componentManager) const = 0;
virtual ComponentFactoryMethod GetStaticConstructor() const = 0;
};
class ComponentFactoryBase
: public IComponentFactory
{
private:
std::string m_ID;
std::string m_SettingsKey;
protected:
ComponentFactoryBase(const std::string &id, const std::string &settingsKey);
void PreConstruct() const;
void Initialize(ComponentManager &componentManager, std::shared_ptr<IComponent> component) const;
public:
virtual ~ComponentFactoryBase();
std::string GetID() const override;
std::string GetSettingsKey() const override;
std::shared_ptr<IComponent> Construct(ComponentManager &componentManager) const override = 0;
ComponentFactoryMethod GetStaticConstructor() const override = 0;
};
template <typename T>
class ComponentFactory
: public ComponentFactoryBase
{
public:
ComponentFactory()
: ComponentFactoryBase(T::g_ID, T::g_SettingsKey)
{
return;
}
public:
std::shared_ptr<IComponent> Construct(ComponentManager &componentManager) const override
{
PreConstruct();
std::shared_ptr<IComponent> component = std::make_shared<T>();
Initialize(componentManager, component);
return component;
}
static std::shared_ptr<IComponent> StaticConstruct(ComponentManager &componentManager)
{
return ComponentFactory().Construct(componentManager);
}
virtual ComponentFactoryMethod GetStaticConstructor() const override
{
return &StaticConstruct;
}
};
class IComponentManagerSettings
{
public:
virtual bool LoadOnStartup() const = 0;
virtual bool KeepLoaded() const = 0;
virtual bool IsBlocked(const std::string &key) const = 0;
protected:
virtual ~IComponentManagerSettings() = default;
};
class ComponentManagerSettingsDefault
: public IComponentManagerSettings
{
public:
bool LoadOnStartup() const override { return false; }
bool KeepLoaded() const override { return true; }
bool IsBlocked(const std::string & /*key*/ ) const override { return false; }
};
enum ComponentState
{
ComponentStateUnregistered,
ComponentStateBlocked,
ComponentStateUnintialized,
ComponentStateUnavailable,
ComponentStateAvailable,
};
struct ComponentInfo
{
std::string name;
ComponentState state;
std::string settingsKey;
ComponentType type;
};
class ComponentManager
{
friend class ComponentFactoryBase;
public:
static void Init(const IComponentManagerSettings &settings);
static void Release();
static std::shared_ptr<ComponentManager> Instance();
private:
ComponentManager(const IComponentManagerSettings &settings);
private:
struct RegisteredComponent
{
std::string settingsKey;
ComponentFactoryMethod factoryMethod;
std::shared_ptr<IComponent> instance;
std::weak_ptr<IComponent> weakInstance;
};
using TComponentMap = std::map<std::string, RegisteredComponent>;
const IComponentManagerSettings &m_Settings;
TComponentMap m_Components;
private:
bool IsComponentBlocked(const std::string &settingsKey) const;
void InitializeComponent(std::shared_ptr<IComponent> component) const;
public:
void Register(const IComponentFactory &componentFactory);
void Startup();
std::shared_ptr<const IComponent> GetComponent(const IComponentFactory &componentFactory);
std::shared_ptr<const IComponent> ReloadComponent(const IComponentFactory &componentFactory);
std::vector<std::string> GetRegisteredComponents() const;
ComponentInfo GetComponentInfo(std::string name) const;
};
struct ComponentListEntry
{
ComponentListEntry *next;
void (*reg)(ComponentManager &componentManager);
};
bool ComponentListPush(ComponentListEntry *entry);
template <typename TComponent>
struct ComponentRegisterer
{
static inline void RegisterComponent(ComponentManager &componentManager)
{
componentManager.Register(ComponentFactory<TComponent>());
}
static inline ComponentListEntry &GetComponentListEntry()
{
static ComponentListEntry s_ComponentListEntry = {nullptr, &RegisterComponent};
return s_ComponentListEntry;
}
static inline bool g_ComponentRegistered = ComponentListPush(&GetComponentListEntry());
};
#define MPT_DECLARE_COMPONENT_MEMBERS(name, settingsKey) \
public: \
static constexpr const char *g_ID = #name ; \
static constexpr const char *g_SettingsKey = settingsKey ; \
static inline ComponentRegisterer< name > s_ComponentRegisterer; \
/**/
template <typename type>
std::shared_ptr<const type> GetComponent()
{
return std::dynamic_pointer_cast<const type>(ComponentManager::Instance()->GetComponent(ComponentFactory<type>()));
}
template <typename type>
std::shared_ptr<const type> ReloadComponent()
{
return std::dynamic_pointer_cast<const type>(ComponentManager::Instance()->ReloadComponent(ComponentFactory<type>()));
}
#else // !MPT_COMPONENT_MANAGER
#define MPT_DECLARE_COMPONENT_MEMBERS(name, settingsKey)
template <typename type>
std::shared_ptr<const type> GetComponent()
{
#if MPT_COMPILER_CLANG
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wexit-time-destructors"
#endif // MPT_COMPILER_CLANG
static std::weak_ptr<type> cache;
static mpt::mutex m;
#if MPT_COMPILER_CLANG
#pragma clang diagnostic pop
#endif // MPT_COMPILER_CLANG mpt::lock_guard<mpt::mutex> l(m);
mpt::lock_guard<mpt::mutex> l(m);
std::shared_ptr<type> component = cache.lock();
if(!component)
{
component = std::make_shared<type>();
component->Initialize();
cache = component;
}
return component;
}
#endif // MPT_COMPONENT_MANAGER
// Simple wrapper around std::shared_ptr<ComponentType> which automatically
// gets a reference to the component (or constructs it) on initialization.
template <typename T>
class ComponentHandle
{
private:
std::shared_ptr<const T> component;
public:
ComponentHandle()
: component(GetComponent<T>())
{
return;
}
~ComponentHandle()
{
return;
}
bool IsAvailable() const
{
return component && component->IsAvailable();
}
const T *get() const
{
return component.get();
}
const T &operator*() const
{
return *component;
}
const T *operator->() const
{
return &*component;
}
#if MPT_COMPONENT_MANAGER
void Reload()
{
component = nullptr;
component = ReloadComponent<T>();
}
#endif
};
template <typename T>
bool IsComponentAvailable(const ComponentHandle<T> &handle)
{
return handle.IsAvailable();
}
OPENMPT_NAMESPACE_END