Cog/Plugins/Flac/Flac.xcodeproj/xcshareddata/xcschemes/Flac Plugin.xcscheme
Christopher Snowhill cc45750c0c Automatically unpack libraries before building
This required adding the included script in every project that links to
one of the bundled libraries. The script is designed to sleep for a
while if another thread is already extracting the libraries. The script
uses a temporary file as an extraction step lock, so other instances
sleep, and then detect the libraries.updated file, which is created
before the lock is removed.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-26 20:12:06 -07:00

94 lines
3.5 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1400"
version = "1.7">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<PreActions>
<ExecutionAction
ActionType = "Xcode.IDEStandardExecutionActionsCore.ExecutionActionType.ShellScriptAction">
<ActionContent
title = "Run Script"
scriptText = "&quot;${PROJECT_DIR}/../../Scripts/extract_libraries.sh&quot;&#10;">
<EnvironmentBuildable>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "8D5B49AC048680CD000E48DA"
BuildableName = "Flac.bundle"
BlueprintName = "Flac Plugin"
ReferencedContainer = "container:Flac.xcodeproj">
</BuildableReference>
</EnvironmentBuildable>
</ActionContent>
</ExecutionAction>
</PreActions>
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "8D5B49AC048680CD000E48DA"
BuildableName = "Flac.bundle"
BlueprintName = "Flac Plugin"
ReferencedContainer = "container:Flac.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "8D5B49AC048680CD000E48DA"
BuildableName = "Flac.bundle"
BlueprintName = "Flac Plugin"
ReferencedContainer = "container:Flac.xcodeproj">
</BuildableReference>
</MacroExpansion>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "8D5B49AC048680CD000E48DA"
BuildableName = "Flac.bundle"
BlueprintName = "Flac Plugin"
ReferencedContainer = "container:Flac.xcodeproj">
</BuildableReference>
</MacroExpansion>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>