Cog/Audio/Chain/HeadphoneFilter.h
Christopher Snowhill 040a61e1ed [HRIR Filter] Replace implementation with vDSP
Work back to a vDSP implementation, this time using overlap-save instead
of overlap-add, also accumulating the results as complex values, only
inversing them once at the end, and finally, replacing the FFT method
with the newer DFT API.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-11 02:25:40 -07:00

47 lines
1,010 B
Objective-C

//
// HeadphoneFilter.h
// CogAudio Framework
//
// Created by Christopher Snowhill on 1/24/22.
//
#ifndef HeadphoneFilter_h
#define HeadphoneFilter_h
#import <Accelerate/Accelerate.h>
#import <Cocoa/Cocoa.h>
@interface HeadphoneFilter : NSObject {
vDSP_DFT_Setup dftSetupF;
vDSP_DFT_Setup dftSetupB;
size_t fftSize;
size_t fftSizeOver2;
size_t bufferSize;
size_t paddedBufferSize;
size_t channelCount;
DSPSplitComplex signal_fft;
DSPSplitComplex input_filtered_signal_per_channel[2];
DSPSplitComplex input_filtered_signal_totals[2];
DSPSplitComplex *impulse_responses;
float **prevInputs;
float *left_result;
float *right_result;
float *paddedSignal;
}
+ (BOOL)validateImpulseFile:(NSURL *)url;
- (id)initWithImpulseFile:(NSURL *)url forSampleRate:(double)sampleRate withInputChannels:(size_t)channels withConfig:(uint32_t)config;
- (void)process:(const float *)inBuffer sampleCount:(size_t)count toBuffer:(float *)outBuffer;
- (void)reset;
@end
#endif /* HeadphoneFilter_h */