Cog/Audio/Chain
Christopher Snowhill eae6c96b5e
Reduce inter-thread buffering a bit
This isn't needed so much now that the output buffers more.

Should reduce the problems of #370

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-29 01:37:37 -07:00
..
AudioChunk.h [FreeSurround] Further improvements 2022-07-14 01:47:02 -07:00
AudioChunk.m [FreeSurround] Further improvements 2022-07-14 01:47:02 -07:00
BufferChain.h Replace Core Audio output with Core Media runtime 2022-06-23 23:23:13 -07:00
BufferChain.m Audio Player: Only wait for unstopped input 2022-12-09 21:17:45 -08:00
ChunkList.h Add an option to control halving DSD volume level 2023-07-15 16:46:39 -07:00
ChunkList.m Add an option to control halving DSD volume level 2023-07-15 16:46:39 -07:00
ConverterNode.h [Audio Processing] Move float32 converter 2022-07-14 01:45:49 -07:00
ConverterNode.m [Audio Processing] Move float32 converter 2022-07-14 01:45:49 -07:00
Downmix.h Replace Core Audio output with Core Media runtime 2022-06-23 23:23:13 -07:00
Downmix.m [Downmixer] Only downmix to stereo if not stereo 2022-07-10 15:08:56 -07:00
InputNode.h Audio Player: Only wait for unstopped input 2022-12-09 21:17:45 -08:00
InputNode.m Audio Player: Only wait for unstopped input 2022-12-09 21:17:45 -08:00
Node.h [Cog Audio] Rename Semaphore.h to CogSemaphore.h 2022-08-05 22:18:40 -07:00
Node.m Reduce inter-thread buffering a bit 2023-07-29 01:37:37 -07:00
OutputNode.h Audio Player: Add new method of signaling stop 2022-12-09 21:14:45 -08:00
OutputNode.m Audio Player: Add new method of signaling stop 2022-12-09 21:14:45 -08:00