This class can more flexibly process and emit varying chunk sizes than the previous code could, solving the problem of wide tempo changes. Signed-off-by: Christopher Snowhill <kode54@gmail.com>
20 lines
301 B
Objective-C
20 lines
301 B
Objective-C
//
|
|
// DSPNode.h
|
|
// CogAudio
|
|
//
|
|
// Created by Christopher Snowhill on 2/10/25.
|
|
//
|
|
|
|
#ifndef DSPNode_h
|
|
#define DSPNode_h
|
|
|
|
#import "Node.h"
|
|
|
|
@interface DSPNode : Node {
|
|
}
|
|
|
|
- (id _Nullable)initWithController:(id _Nonnull)c previous:(id _Nullable)p latency:(double)latency;
|
|
|
|
@end
|
|
|
|
#endif /* DSPNode_h */
|