BASSMIDI now includes SF3 support, as well as several other changes. Signed-off-by: Christopher Snowhill <kode54@gmail.com>
43 lines
891 B
C++
43 lines
891 B
C++
#ifndef __BMPlayer_h__
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#define __BMPlayer_h__
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#include "MIDIPlayer.h"
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#include <bassmidi.h>
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typedef struct sflist_presets sflist_presets;
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class BMPlayer : public MIDIPlayer {
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public:
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// zero variables
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BMPlayer();
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// close, unload
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virtual ~BMPlayer();
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// configuration
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void setSoundFont(const char* in);
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void setFileSoundFont(const char* in);
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void setSincInterpolation(bool enable = true);
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private:
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virtual void send_event(uint32_t b);
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virtual void send_sysex(const uint8_t* data, size_t size, size_t port);
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virtual void render(float* out, unsigned long count);
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virtual void shutdown();
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virtual bool startup();
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void reset_parameters();
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std::vector<HSOUNDFONT> _soundFonts;
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sflist_presets* _presetList;
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std::string sSoundFontName;
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std::string sFileSoundFontName;
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HSTREAM _stream;
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bool bSincInterpolation;
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};
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#endif
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