Cog/Audio/Chain/ChunkList.h
Christopher Snowhill d7418c3b33 [Cog Audio] Rename Semaphore.h to CogSemaphore.h
This magically fixes the stupid header maps that were pulling the system
semaphore.h into Swift projects, when they shouldn't have been doing
that in the first place. This is the same reason that the FLAC library
has its assert.h renamed to FLAC_assert.h.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-08-05 22:18:30 -07:00

72 lines
1.3 KiB
Objective-C

//
// ChunkList.h
// CogAudio Framework
//
// Created by Christopher Snowhill on 2/5/22.
//
#import <CoreAudio/CoreAudio.h>
#import <Foundation/Foundation.h>
#import "AudioChunk.h"
#import <CogAudio/CogSemaphore.h>
NS_ASSUME_NONNULL_BEGIN
#define DSD_DECIMATE 1
@interface ChunkList : NSObject {
NSMutableArray<AudioChunk *> *chunkList;
double listDuration;
double maxDuration;
BOOL inAdder;
BOOL inRemover;
BOOL inPeeker;
BOOL stopping;
// For format converter
void *inputBuffer;
size_t inputBufferSize;
#if DSD_DECIMATE
void **dsd2pcm;
size_t dsd2pcmCount;
int dsd2pcmLatency;
#endif
void *hdcd_decoder;
BOOL formatRead;
AudioStreamBasicDescription inputFormat;
AudioStreamBasicDescription floatFormat;
uint32_t inputChannelConfig;
BOOL inputLossless;
uint8_t *tempData;
size_t tempDataSize;
}
@property(readonly) double listDuration;
@property(readonly) double maxDuration;
- (id)initWithMaximumDuration:(double)duration;
- (void)reset;
- (BOOL)isEmpty;
- (BOOL)isFull;
- (void)addChunk:(AudioChunk *)chunk;
- (AudioChunk *)removeSamples:(size_t)maxFrameCount;
- (AudioChunk *)removeSamplesAsFloat32:(size_t)maxFrameCount;
- (BOOL)peekFormat:(nonnull AudioStreamBasicDescription *)format channelConfig:(nonnull uint32_t *)config;
@end
NS_ASSUME_NONNULL_END