This is a fixed point implementation identical to Microsoft's original algorithm. Or at least I assume it's Microsoft's. It was actually adapted from hdcd_decode.exe, which was adapted from somewhere else. It's entirely in fixed point math now, so it's fairly deterministic. Signed-off-by: Christopher Snowhill <kode54@gmail.com> |
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CoreAudioUtils | ||
hdcd | ||
libsoxr | ||
lvqcl | ||
VirtualRingBuffer |