Cog/Audio/Chain
Christopher Snowhill e53144acfa Headphone Virtualization: Implement 7ch impulses
This is needed for HeSuVi no-echo impulses, which are only one channel
per input channel, and mapping uses symmetrical mirroring of the input
set to create the surround effect, since there's no side-to-side delay
in these impulses.
2022-01-25 17:23:34 -08:00
..
BufferChain.h Cog Audio: Implement HDCD decoding 2022-01-19 02:08:57 -08:00
BufferChain.m HDCD Decoder: Only process lossless tracks 2022-01-21 22:47:11 -08:00
ConverterNode.h New feature: Implemented headphone virtualization 2022-01-25 16:50:42 -08:00
ConverterNode.m New feature: Implemented headphone virtualization 2022-01-25 16:50:42 -08:00
HeadphoneFilter.h New feature: Implemented headphone virtualization 2022-01-25 16:50:42 -08:00
HeadphoneFilter.m Headphone Virtualization: Implement 7ch impulses 2022-01-25 17:23:34 -08:00
InputNode.h Replaced AudioToolbox converter process with homebrew solution, using the RetroArch sinc resampler 2022-01-11 04:09:19 -08:00
InputNode.m Cog Audio: Keep track of last resampler quality used so we don't reinitialize when not necessary, and also keep track of DSD decimated sample rate separately, so the input format remains unmodified 2022-01-14 11:18:50 -08:00
Node.h Cog Audio: Made ring buffer locking mechanism more secure and/or smarter 2022-01-23 19:36:33 -08:00
Node.m Cog Audio: Don't overfill the output buffer when asked to reset the buffers 2022-01-23 19:53:50 -08:00
OutputNode.h Cog Audio: Implement HDCD decoding 2022-01-19 02:08:57 -08:00
OutputNode.m Core Audio output: Hopefully stop buffer looping on device stop 2022-01-22 14:37:37 -08:00
RefillNode.h Cog Audio: Now preserves already resampled output when switching output formats 2022-01-13 19:43:18 -08:00
RefillNode.m Cog Audio: Made ring buffer locking mechanism more secure and/or smarter 2022-01-23 19:36:33 -08:00