48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
/*
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* SSEQ Player - SDAT INFO Entry structures
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* By Naram Qashat (CyberBotX) [cyberbotx@cyberbotx.com]
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* Last modification on 2013-03-21
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*
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* Nintendo DS Nitro Composer (SDAT) Specification document found at
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* http://www.feshrine.net/hacking/doc/nds-sdat.html
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*/
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#include "INFOEntry.h"
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INFOEntrySEQ::INFOEntrySEQ() : fileID(0), bank(0), vol(0)
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{
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}
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void INFOEntrySEQ::Read(PseudoFile &file)
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{
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this->fileID = file.ReadLE<uint16_t>();
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file.ReadLE<uint16_t>(); // unknown
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this->bank = file.ReadLE<uint16_t>();
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this->vol = file.ReadLE<uint8_t>();
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if (!this->vol)
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this->vol = 0x7F; // Prevents nothing for volume
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file.ReadLE<uint8_t>(); // cpr
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file.ReadLE<uint8_t>(); // ppr
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file.ReadLE<uint8_t>(); // ply
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}
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INFOEntryBANK::INFOEntryBANK() : fileID(0)
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{
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memset(this->waveArc, 0, sizeof(this->waveArc));
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}
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void INFOEntryBANK::Read(PseudoFile &file)
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{
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this->fileID = file.ReadLE<uint16_t>();
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file.ReadLE<uint16_t>(); // unknown
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file.ReadLE(this->waveArc);
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}
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INFOEntryWAVEARC::INFOEntryWAVEARC() : fileID(0)
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{
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}
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void INFOEntryWAVEARC::Read(PseudoFile &file)
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{
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this->fileID = file.ReadLE<uint16_t>();
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}
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