Cog/Audio/Chain
Christopher Snowhill e5eeb987fa Implemented real pitch and time shifting using Rubber Band
I will implement the more complex setup of providing options for
most of the configuration that Rubber Band provides, at a later
date, when I feel like creating a complex configuration dialog
for it, and asking for help translating every option and setting.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2024-12-09 00:44:43 -08:00
..
AudioChunk.h [FreeSurround] Further improvements 2022-07-14 03:35:09 -07:00
AudioChunk.m [FreeSurround] Further improvements 2022-07-14 03:35:09 -07:00
BufferChain.h Revert to previous low latency output system 2023-10-02 10:57:47 -07:00
BufferChain.m Revert to previous low latency output system 2023-10-02 10:57:47 -07:00
ChunkList.h Add an option to control halving DSD volume level 2023-07-15 16:46:30 -07:00
ChunkList.m Add an option to control halving DSD volume level 2023-07-15 16:46:30 -07:00
ConverterNode.h Revert to previous low latency output system 2023-10-02 10:57:47 -07:00
ConverterNode.m Fix crash on unaligned volume scale 2023-10-11 20:22:17 -07:00
Downmix.h Replace Core Audio output with Core Media runtime 2022-06-23 23:22:41 -07:00
Downmix.m [Downmixer] Only downmix to stereo if not stereo 2022-07-10 15:21:57 -07:00
InputNode.h Audio Player: Only wait for unstopped input 2022-12-09 21:18:56 -08:00
InputNode.m Audio Player: Only wait for unstopped input 2022-12-09 21:18:56 -08:00
Node.h Improve audio buffering situation 2023-10-03 04:48:57 -07:00
Node.m Reduce audio buffering slightly again 2023-10-03 19:46:11 -07:00
OutputNode.h Implemented real pitch and time shifting using Rubber Band 2024-12-09 00:44:43 -08:00
OutputNode.m Implemented real pitch and time shifting using Rubber Band 2024-12-09 00:44:43 -08:00