Introduced a brand new spectrum view based on SceneKit, with a scene created by @kddlb and then altered by me to add the peak spheres. This new scene should be lighter on display resources, even though it's fully 3D instead of a vector 2D scene done in Cocoa drawing primitives. Co-authored-by: Kevin Lopez Brante <kevin@kddlb.cl> Signed-off-by: Christopher Snowhill <kode54@gmail.com>
20 lines
304 B
Objective-C
20 lines
304 B
Objective-C
//
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// SpectrumView.h
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// Cog
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//
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// Created by Christopher Snowhill on 2/12/22.
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//
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#import <Cocoa/Cocoa.h>
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#import <SceneKit/SceneKit.h>
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#import "VisualizationController.h"
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NS_ASSUME_NONNULL_BEGIN
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@interface SpectrumView : SCNView
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@property(nonatomic) BOOL isListening;
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@end
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NS_ASSUME_NONNULL_END
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