Commit graph

14 commits

Author SHA1 Message Date
Christopher Snowhill
e4e6da1a94 Clean up new GME somewhat 2022-01-04 03:42:18 -08:00
Christopher Snowhill
fc38295d02 Replaced Game_Music_Emu with mpyne version, for the most part. Re-added the missing NSF chips, replaced the SPC player with the Higan one, re-added SFM, and disabled GYM and VGM. 2022-01-03 17:50:07 -08:00
Christopher Snowhill
628697f4b0 Forgot to initialize a few things, fixes echo in SPC files. 2017-07-19 11:59:54 -07:00
Chris Moeller
2cfdacf890 Added a hard limiter to SPC playback instead 2013-10-30 17:58:29 -07:00
Chris Moeller
a02bc5000b Reduced SPC/SFM gain to 1.0, as a number of SPC files are too loud 2013-10-30 17:32:11 -07:00
Chris Moeller
969ec470e4 Implemented the SMP disassembler, for debugging purposes 2013-10-27 05:42:03 -07:00
Chris Moeller
2b40e87fee Yes, the SPC control register is supposed to clear its read ports, but SPC files aren't supposed to trigger that with their initial control register 2013-10-26 15:25:06 -07:00
Chris Moeller
fb07d985ea Simplified SPC register initialization and eliminated an unnecessary function 2013-10-26 14:47:36 -07:00
Chris Moeller
4be3186b4c Implemented SPC/SFM tempo control, which the GME plugin doesn't use anyway 2013-10-26 11:12:50 -07:00
Chris Moeller
c07a38e59c Eliminated an extra 64 sample skip from seeking when playing at the native sample rate 2013-10-26 10:31:03 -07:00
Chris Moeller
0f4109284a Cleaned up some of Game_Music_Emu 2013-10-26 03:18:31 -07:00
Chris Moeller
cae86b582f Replaced snes_spc with higan accurate core, and enabled SFM support 2013-10-26 01:54:06 -07:00
Chris Moeller
17682d4397 Updated DUMB 2013-09-27 20:24:23 -07:00
vspader
2b0eaf3369 Added GME for game music emulation. 2007-10-11 23:11:58 +00:00