Commit graph

4057 commits

Author SHA1 Message Date
Christopher Snowhill
b8698ea125 Bug Fix: Rework playlist setup again
In case playlist setup is reset or not, move the reset above the menu
setup code, so the menu is set up correctly if a reset occurs.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-15 20:23:42 -08:00
Christopher Snowhill
f239784bf2 Bug Fix: Change how bad playlist setup is handled
Reset to defaults if no columns are visible. Also log this situation in
Firebase events, in case it becomes relevant.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-15 20:10:09 -08:00
Christopher Snowhill
4face7d631 Audio: Unify playback setup of the converter
This code was being duplicated across three different playback functions
which basically did most of the same things.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-15 19:58:18 -08:00
Christopher Snowhill
04426d755c Bug Fix: Audio chain should do more error checking
Check all audio chain elements for allocation failures, and also dispose
of all of the previous handles in reverse order, including nulling the
final node handle so the output does not attempt to poll for audio while
the chain is being rebuilt.

Also set up output node to handle the new null finalNode state, and
return an empty chunk to the caller.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-15 19:58:12 -08:00
Christopher Snowhill
931da40b4d Bug Fix: Safeguard play count updates
Play Count cannot be updated for tracks which have been deleted before
the update was added to them. This was another cause of a rare crash.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-15 17:08:10 -08:00
Christopher Snowhill
0d289e47ab Bug Fix: Add safety checks to playlist columns
Playlist column setup needed a couple of safety checks to prevent
crashes from happening.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-15 14:09:35 -08:00
Christopher Snowhill
abf77a70d2 Bug Fix: Do not process format change on stop
We should not be processing a potential playback restart when the chain
is being torn down for shutdown.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-15 01:33:14 -08:00
Christopher Snowhill
923179c4eb Bug Fix: Significantly rework Rubber Band DSP
This should be perfectly safe to use in all situations now. It may have
been unstable due to mishandling return values, or not supporting
requesting more sample data from the library without feeding in more
input first.

Also, still signaling the End of Stream flag on chunk reading should be
correct, as downstream processors only react to it when the buffer runs
empty.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-14 19:43:24 -08:00
Christopher Snowhill
abd11ebc3b Opus: Boost priority of libopusfile decoder
This should take priority over the Core Audio and FFmpeg decoders.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-14 19:07:48 -08:00
Christopher Snowhill
632e53510c TagLib: Re-enable some file types
These may be handled by the Core Audio input, which does not read tags
on its own.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-14 19:04:14 -08:00
Christopher Snowhill
cdddcaecd8 Audio: Attempt to reduce glitching from seeking
Also applies to how output format changes are handled.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-14 18:51:36 -08:00
Christopher Snowhill
72a4a1c245 Bug Fix: Downmixer converter should update now
The Downmixer wasn't updating its output format correctly, so it was
prone to outputting the wrong format for a while, which could confuse
the output device and produce garbage output.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-14 18:51:31 -08:00
Christopher Snowhill
ab62de0fa2 Crash Fix: Fix HRTF resampler delay misuse
The delay value should be scaled by the resampling ratio, similar to
how it already is when allocating the impulse buffer. This went
undetected, as it scribbled over other memory without causing immediate
crashes, but instead later heap corruption.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-14 18:51:27 -08:00
Christopher Snowhill
75441bc5fa Audio: Fix more hangs and resume playback on start
Check for paused processing state in various places, so that startup
playback works properly, and resume playback at seek offset works
properly and doesn't hang the player.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 22:25:27 -08:00
Christopher Snowhill
ae4c49ea68 Rubber Band DSP: Fix error checking for output
The samples available function returns a signed integer, so it can
apparently return negative on error, and the DSP was incorrectly casting
this to an unsigned type, and thus attempting to buffer an inordinate
number of samples and crashing.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 20:58:17 -08:00
Christopher Snowhill
146dae216a Visualization: Optimize Swift code handling arrays
This looks a lot better than some ruddy for-loops.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 19:58:34 -08:00
Christopher Snowhill
6470b2627f Audio: Improve buffer signaling
This should stop the deadlocks which were occurring.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 19:58:30 -08:00
Christopher Snowhill
a40fcbca37 Downmix: Move downmix to DSP chain and fix a bug
The downmix filter also had a bug related to the channel configuration
used by the HRTF filter.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 14:56:28 -08:00
Christopher Snowhill
aba5b8d120 Audio: Make chunk merging abortable
The merge function should be able to tell when the caller has no audio
left to process, such as on end of stream.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 13:51:55 -08:00
Christopher Snowhill
86ce3cf69b Equalizer: Fix to function properly
This was completely broken, oops.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 13:39:28 -08:00
Christopher Snowhill
fd8b20db86 Audio: Increase buffering before FreeSurround
FreeSurround needs more buffering from its input, so increase buffering
of previous node to 100ms.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 06:35:42 -08:00
Christopher Snowhill
a0e68df0e2 Audio: General fixes and improvements
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 06:35:38 -08:00
Christopher Snowhill
5b8363c9ec Bug Fixes: Fix monotonically increasing timestamps
Fixes timestamps in several cases where they were being processed
incorrectly, which was causing some chunked audio files to mis-report
timestamps into the past or the future, which caused the seekbar to jump
around in an unpredictable way.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 03:27:24 -08:00
Christopher Snowhill
d2284df683 FFmpeg Input: Fix stream timestamps
Stream timestamps were correctly being converted from the monotonically
increasing frame count, but the AudioChunk parameter was being set from
the frame count rather than the converted seconds count.

Fixes #418

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 03:27:11 -08:00
Christopher Snowhill
3ed6e8a6b9 Audio Node: Revert timedWait usage
Timed wait for 500us is kind of stupid and makes the threads wake up way
too much, and use way more CPU time. Reduce this, as the semaphores are
signaled appropriately, and the waiter should not wake up constantly.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 02:23:52 -08:00
Christopher Snowhill
d9a08914df Visualization: Clean up Swift code a bit
Some of this is handled in simpler ways now.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 02:09:17 -08:00
Christopher Snowhill
81b7dcfc0c Visualization: Reworked buffering system
Visualization now buffers in the audio output pipeline, and uses a
container system to delay multiple buffer chains from emitting
visualization data over top of each other. This should stabilize
display output significantly, while introducing minimal lag before
DSP configuration changes take effect.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 01:13:15 -08:00
Christopher Snowhill
9701bd5421 Visualization: Do not increment latency on write
The latency should not be incremented when writing sample data to the
buffer, but rather be posted by the output.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 01:13:10 -08:00
Christopher Snowhill
3cc97b5574 Audio: General cleanup and empty chunk checking
Upstream functions which return empty chunks on error do not return nil,
so the caller should check for an empty duration instead.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 01:13:06 -08:00
Christopher Snowhill
a78933ca80 Audio Chunk: Add interface to copy chunk
This is needed if audio is to be removed from the chunk without altering
the original chunk.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 01:13:03 -08:00
Christopher Snowhill
8790df1ef0 HRTF DSP: Add gain correction to impulse resampler
Impulses should be gain scaled roughly based on the sample ratio
relative to the original impulses. Lower target sample rate means less
impulses means gain goes up, higher target sample rate means more
impulses so gain goes down. Somewhat simple, seems to work.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-12 21:08:33 -08:00
Christopher Snowhill
9346a4edbd Audio: No longer force output sample rate
We were forcing a resampling ratio to match the HRTF filter supplied
with the app, now we resample the HRTF to match the input audio, which
will be resampled to match the output device settings.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-12 20:59:41 -08:00
Christopher Snowhill
b39882168b HRTF DSP: Support resampling impulses
This prepares the filter to be the same as the rest of the filters, in
that they support flexible sample rates to match the output device.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-12 20:57:22 -08:00
Christopher Snowhill
d17388ee95 Rubber Band DSP: Make it possible to disable it
And disable it by default in new installations, otherwise leave the
setting alone. The disablement setting is shared with the engine
setting, so the default should not really change anything, except for
new installs.

Also, the time/pitch shifting dialog disables itself and displays an
obvious notice button, which opens the Rubber Band settings.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-12 20:13:53 -08:00
Christopher Snowhill
b913d423a2 Crashlytics: Add consent preferences defaults
These should have been defined already, but now they're the safe
defaults that should spring the dialog on startup, and doesn't grant
consent by default.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-12 20:11:22 -08:00
Christopher Snowhill
7543020291 Cleanup: Whitespace removal
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-12 19:01:29 -08:00
Christopher Snowhill
9fd393b64e Audio Output: Set higher priority on output thread
It's more like the output monitor thread, since it only monitors output,
rather than actually handing the output callbacks.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-12 19:01:25 -08:00
Christopher Snowhill
a82742e689 Audio Processing: Unify sample block merging code
Sample block merging code should not be duplicated across the DSPs that
require it, but instead should be a common function. Also added some
optimizations to the Float32 converter function, to bypass conversion if
the audio format needs no conversion.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-12 19:01:20 -08:00
Christopher Snowhill
2364a7d469 Rubber Band DSP: Process larger blocks at a time
Attempt to completely fill the input buffer of the Rubber Band library
between each call to the process function, instead of processing in
as small an increment as the source node provides. May reduce processing
power required.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-12 14:56:44 -08:00
Christopher Snowhill
7994929a80 Audio: Add full timestamp accounting to playback
Audio Chunks now have full timestamp accounting, including DSP playback
speed ratio for the one DSP that can change play ratio, Rubber Band.
Inputs which support looping and actually reporting the absolute play
position now do so.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-12 14:08:43 -08:00
Christopher Snowhill
1e1ee2fbe2 Bug Fix: Fix resume playback on startup
In case multiple playlist entries are left marked as "current" in the
playlist database, resume playback on the first one, and unmark all the
rest of them.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 23:04:01 -08:00
Christopher Snowhill
b4c8c11218 DSP: Add format change checking to FreeSurround
FreeSurround, like the Equalizer, which attempt to coalesce Audio Chunks
into larger blocks of 4096 samples, must check if the audio format has
changed between blocks, and stop stacking chunks together when a new
format is detected. They will continue processing with less sample data
than expected, as necessary.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 23:02:55 -08:00
Christopher Snowhill
26efcda71a DSP: Move Equalizer processor to DSP node chain
The last of the built-in processors is now in the threaded processing
chain, and all DSPs are marked high priority and with short buffers.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 23:01:13 -08:00
Christopher Snowhill
dc0a44067a DSP: Move HRTF filter to DSP class chain
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 21:17:58 -08:00
Christopher Snowhill
7179abe8ef DSP: Move FreeSurround to DSP chain
This will no longer be in the output implementation.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 19:43:54 -08:00
Christopher Snowhill
724144accd DSP: Move Rubber Band to its own DSP group
This is a project file structure change only, no code changes.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 19:42:27 -08:00
Christopher Snowhill
0e608481d9 Output: Remove pointless scale value
This shouldn't have been applied, the problem with Rubber Band was the
flushing mechanism.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 18:12:51 -08:00
Christopher Snowhill
98bac743df Audio: Adjust node buffering behavior a bit
Change one remaining semaphore wait to 500us, and change the buffering
so that it can always overflow the requested duration by one chunk, so
that at least one chunk will always fit in the buffer. This also allows
the DSP nodes to flush at the end of the stream without losing their
output.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 18:12:46 -08:00
Christopher Snowhill
cddfc3d1db Rubber Band: Handle end of stream flushing better
The end of stream flushing should only request remaining samples once,
as should the rest of the process. The problem with the Rubber Band code
in this case is that it will wrap the remaining samples pointer after it
has been flushed, and emit a really huge number.

Also, add code to try to equalize the samples output with the samples
input, relative to the tempo stretching, as Rubber Band seems to flush
entirely too much data at end of stream, which can create noticeable
gaps in the output. This solves that as well.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 18:12:41 -08:00
Christopher Snowhill
cb8d873b5b Rubberband DSP: Guard non-restart config function
This should be guarded, so that no other thread tries to free the DSP
while it is potentially writing to the Rubber Band instance.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 18:12:35 -08:00