Commit graph

12 commits

Author SHA1 Message Date
Christopher Snowhill
d3778f92fc Audio: Make chunk merging abortable
The merge function should be able to tell when the caller has no audio
left to process, such as on end of stream.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 13:51:46 -08:00
Christopher Snowhill
c3af7c3bdc Audio: General fixes and improvements
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 06:34:21 -08:00
Christopher Snowhill
eaaabafdd2 Audio Processing: Unify sample block merging code
Sample block merging code should not be duplicated across the DSPs that
require it, but instead should be a common function. Also added some
optimizations to the Float32 converter function, to bypass conversion if
the audio format needs no conversion.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-12 18:54:38 -08:00
Christopher Snowhill
ee7aae922d Audio: Add full timestamp accounting to playback
Audio Chunks now have full timestamp accounting, including DSP playback
speed ratio for the one DSP that can change play ratio, Rubber Band.
Inputs which support looping and actually reporting the absolute play
position now do so.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-12 14:08:17 -08:00
Christopher Snowhill
28b36dda66
Add an option to control halving DSD volume level
And default it to disabled. As was pointed out to me by a user, DSD is
apparently mastered to a level of -6 dB, so double its level on output
by default.

Also reorder all preferences dialog controls so they are instantiated in
display order, which should help screen readers, maybe.

Fixes #368

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-15 16:46:30 -07:00
Christopher Snowhill
d7418c3b33 [Cog Audio] Rename Semaphore.h to CogSemaphore.h
This magically fixes the stupid header maps that were pulling the system
semaphore.h into Swift projects, when they shouldn't have been doing
that in the first place. This is the same reason that the FLAC library
has its assert.h renamed to FLAC_assert.h.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-08-05 22:18:30 -07:00
Christopher Snowhill
7e267f06cb [Cog Audio] Change a couple of imports
These imports needed to be changed so that Swift bridging didn't import
the system's semaphore.h instead of CogAudio's Semaphore.h, which is a
completely different thing.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-08-05 21:35:50 -07:00
Christopher Snowhill
838c0d08e8 Significantly reduce stack memory usage
Oops, there were a lot of large local buffers in use here.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 17:28:46 -07:00
Christopher Snowhill
34884d825a [Audio Processing] Move float32 converter
Move the Float32 converter to a different location, for any future plans
to support decoding audio files to common data for any other purpose.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 01:46:54 -07:00
Christopher Snowhill
477feaab1d Now properly supports sample format changing
Sample format can now change dynamically at play time, and the player
will resample it as necessary, extrapolating edges between changes to
reduce the potential for gaps.

Currently supported formats for this:

- FLAC
- Ogg Vorbis
- Any format supported by FFmpeg, such as MP3 or AAC

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-07 19:18:45 -08:00
Christopher Snowhill
85c7073649 Reformat my own source code with clang-format
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-06 21:49:27 -08:00
Christopher Snowhill
62edb39761 Cog Audio: Major rewrite of audio buffering
Rewrite attempt number two. Now using array lists of audio chunks, with
each chunk having its format and optionally losslessness stashed along
with it. This replaces the old virtual ring buffer method. As a result
of this, the HRIR toggle now works instantaneously.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-06 03:08:34 -08:00