Audio Chunks now have full timestamp accounting, including DSP playback
speed ratio for the one DSP that can change play ratio, Rubber Band.
Inputs which support looping and actually reporting the absolute play
position now do so.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
There has been an API in GME to detect tracks ending for quite some time
now, and this just adds a little bit to the existing comment, which
previously noted that there was no way to detect if a track had ended,
which may have been true several major versions of GME long past.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
The output has been assigning twice as many samples as it was supposed
to ever since commit 8d851e5bda, which
ended up generating the correct 1024 samples (2048 per GME parameter),
but assigned 2048 to the AudioChunk, which resulted in over-reading the
audio buffer, and thankfully not crashing, but instead causing an awful
sound distortion effect as random memory contents were played as PCM
audio.
Fixes#320
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
readAudio now returns an AudioChunk object directly, and all inputs have
been changed to accomodate this. Also, input and converter processing
have been altered to better work with this.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Default time, fade, loop count, and sample rate may now be overridden.
Synchronized preferences strings tables. Spanish translation of new
options pending, new releases won't be pushed until they're complete.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Adding a cast here silences a warning from passing a long to a function
accepting an int. It doesn't really matter here anyway, as the long in
question is hard coded to initialize to a fixed sample rate. Even when
sample rate configuration is eventually added, this will still be hard
capped to well within the range of 32-bit integers.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>