Commit graph

22 commits

Author SHA1 Message Date
Christopher Snowhill
c1a45135b3 Remove unnecessary cleanup code that impeded cases where multiple decoders could handle a single file type. 2019-07-07 00:37:56 -07:00
Christopher Snowhill
c594690aab Update GME, including support for tag-specified fade times for formats which support it, which are SPC and SFM. 2017-03-12 21:10:35 -07:00
Chris Moeller
58378d2711 Fix GME M3U playlist support. 2016-09-16 02:49:17 -07:00
Christopher Snowhill
a7d1853853 Support GME M3U playlists. 2016-08-04 18:55:13 -07:00
Chris Moeller
17272ce43c Clean up lots of warnings and minor issues. 2016-06-29 22:10:29 -07:00
Chris Moeller
03b825ced3 Hopefully fix the last of the Automatic Reference Counting issues that remained. 2016-06-19 12:57:18 -07:00
Chris Moeller
0e3644177e Updated everything else to ARC, and plugged a release cycle. 2016-05-05 13:05:39 -07:00
Chris Moeller
d700174fa6 Fixed Game_Music_Emu input handling indefinite playback 2015-11-27 02:04:37 -08:00
Chris Moeller
9cd138384d Setting Repeat One will now direct all synthesizing decoders to run forever, rather than merely restarting repeatedly. Playptmod now cuts off length detection after half an hour, in case some files' loops are not detected. 2014-02-13 21:16:18 -08:00
Chris Moeller
cae86b582f Replaced snes_spc with higan accurate core, and enabled SFM support 2013-10-26 01:54:06 -07:00
Chris Moeller
63fba5930e Implemented support for multiple decoders per file name extension, with a floating point priority control per interface. In the event that more than one input is registered to a given extension, and we match that extension, it will be passed off to an instance of the multi-decoder wrapper, which will try opening the file with all of the decoders in order of priority, until either one of them accepts it, or all of them have failed. This paves the way for adding a VGMSTREAM input, so I can give it a very low priority, since it has several formats that are verified by file name extension only. All current inputs have been given a priority of 1.0, except for CoreAudio, which was given a priority of 0.5, because it contains an MP3 and AC3 decoders that I'd rather not use if I don't have to. 2013-10-21 10:54:11 -07:00
Chris Moeller
e5a648578b mamburu: Logging improved, no more excessive logging in release builds 2013-10-11 05:03:55 -07:00
Chris Moeller
d76c1c2210 Now using GME to regulate track length with an 8 second fade 2013-10-04 13:33:39 -07:00
Chris Moeller
432ba909cc Added VGZ to extensions list 2013-10-04 09:00:32 -07:00
Chris Moeller
810d58b4fe Made necessary changes to facilitate metadata reading from arbitrary file sources, like archives 2013-10-04 08:14:47 -07:00
Chris Moeller
17682d4397 Updated DUMB 2013-09-27 20:24:23 -07:00
vspader
4bd896afb3 Updated GME to use new decoder protocol. 2008-02-10 16:04:28 +00:00
vspader
8d74a3ccef Fixed file types for multi-track game music files. 2007-10-20 03:17:43 +00:00
vspader
535e0e802f Updated mime-types. 2007-10-14 18:56:23 +00:00
vspader
3ee193e975 Updated mime types. 2007-10-14 18:39:58 +00:00
vspader
139bab5e0e Fixed up streaming a bit.
Removed debugging code for http source. Was that in 0.06? Whoops.
2007-10-12 02:55:59 +00:00
vspader
2b0eaf3369 Added GME for game music emulation. 2007-10-11 23:11:58 +00:00