Commit graph

635 commits

Author SHA1 Message Date
Christopher Snowhill
95c9f91120 Fix FreeSurround being broken by the speed control
It should be deriving its channel count from the file format,
since it's applied before any other filters.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2024-11-24 15:07:04 -08:00
Christopher Snowhill
bd457f91e9 Remove unused variable 2024-09-20 22:24:14 -07:00
Christopher Snowhill
27c5e50633 Speed Control: Implement simple speed control
Implements a simple speed control using a resampler
designed for real time changes. A rubberband speed
control will be implemented at a later date.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2024-09-20 22:23:59 -07:00
Christopher Snowhill
42a7232fda Visualization: Make latency animation smoother
Compensate for latency by incrementing an offset
according to animation frame rate.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2024-09-20 22:19:36 -07:00
Christopher Snowhill
62ab217c28 Update Copyright year to 2024 manually
Including extending existing starting-2023 dates to ranges.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2024-08-17 05:06:58 -07:00
Christopher Snowhill
681cd18145 Update PluginController.mm
Add missing definitions to the Info.plist template generator.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2024-08-17 03:22:34 -07:00
Christopher Snowhill
0f5f11a5a4
Fix crash on unaligned volume scale
Volume scaling would potentially crash when handling
unaligned blocks of samples, and also handled them
completely wrong. It should be counting up single
samples until the buffer is aligned to a multiple of 16
bytes, and it should not exceed the intended count.

BUG: It was not only counting the unaligned samples
backwards, it was ignoring the real sample count.

Fixes #380

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-11 20:22:17 -07:00
Christopher Snowhill
587b7900b5
Hopefully fix memory usage during playback
Shuffle around @autoreleasepool blocks, and also add one
to the audio processing code in the playback callback, so
audio memory is released during playback instead of
accumulating.

Fixes #379

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-11 20:22:14 -07:00
Christopher Snowhill
f52de150a7
Processing: Fix missing converter setup function
Oops, I was missing a function necessary for output format changes.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-04 16:07:20 -07:00
Christopher Snowhill
7634283717
Add a cache shutdown guard
This appears to maybe be necessary as the prior join call doesn't seem to
be doing what it should.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 22:59:23 -07:00
Christopher Snowhill
c4df174ee6
Remove redundant track end checker
This is checked inside the audio thread, it isn't needed in the watcher
thread. Remove the second check.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 21:28:44 -07:00
Christopher Snowhill
a37026dec2
Reduce audio buffering slightly again
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 19:46:11 -07:00
Christopher Snowhill
8e90da6292 Visualization: Improve latency and buffering appearance
Adjust the buffering so if latency is too low, we fill the rest of
the output with silence instead of peeking at the oldest part
of the buffer. Also increase latency by half a buffer size so
that the requested sample is in the center of the buffer, which
improves the 4096 sample situation with the current low
latency output.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 19:34:42 -07:00
Christopher Snowhill
416e77d220 Visualization: Reset buffer on playback stop
Reset the visualization system when stopping playback.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 19:32:40 -07:00
Christopher Snowhill
0d682fef37 Initial implementation of positional audio for macOS Sonoma
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 04:59:54 -07:00
Christopher Snowhill
fbde40212c Replace hard coded Pi constant with M_PI
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 04:55:44 -07:00
Christopher Snowhill
d221300fb6 Improve audio buffering situation
Buffer up to 20 seconds per stage, and buffer only up
to 2 seconds before starting the next stage.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 04:48:57 -07:00
Christopher Snowhill
791c9f9b17
Stop visualizer feed for stopped playback
A stopped instance of OutputCoreAudio should not continue to feed the
visualization system with stale audio, potentially while another instance
is already starting up and feeding its own audio output.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-02 19:15:58 -07:00
Christopher Snowhill
73738aa185 Fix a missing do on a do-while block
This should be looping on the condition, not sure
how the compiler missed this one.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-02 19:14:36 -07:00
Christopher Snowhill
e9e4fd3aa4
Hopefully fix format change on end of track
This should keep the audio pipeline flowing either way.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-02 19:13:27 -07:00
Christopher Snowhill
4d0123e13d
Simplify HRTF filter, change option to reflect it
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-02 10:58:13 -07:00
Christopher Snowhill
2eabd72491
Attempt to stabilize visualization flutter
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-02 10:58:09 -07:00
Christopher Snowhill
f4f46942ec
Fix converter after output switchover
This was missing, too.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-02 10:58:04 -07:00
Christopher Snowhill
adc4128c28
Fix further bugs with output switchover
Change some things I missed.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-02 10:58:00 -07:00
Christopher Snowhill
7ac32284ff
Revert to previous low latency output system
This reverts usage of the AVFoundation output to use
the previous lower latency CoreAudio output, and
paves the way for a change I am cooking up soon.

Fixes several issues with playback and seeking latency.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-02 10:57:47 -07:00
Christopher Snowhill
ca1f9381b5
Hopefully fix crashes from rapidly skipping files
Do this by serializing the background thread actions against
the AudioPlayer object, so we don't start playback multiple
times at once.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-02 10:57:42 -07:00
Christopher Snowhill
8d2425b06a
Playback: Start playback and seek in the background
Perform playback start and seeking operations in the background, instead
of on the main thread, which should help prevent them from stalling the
user interface.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-09-02 22:28:15 -07:00
Christopher Snowhill
545a1e9632
Reduce inter-thread buffering a bit
This isn't needed so much now that the output buffers more.

Should reduce the problems of #370

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-29 01:31:26 -07:00
Christopher Snowhill
056bb2bd26
Stash a Core Audio output, kind of glitchy
This output may prove to have lower latency, but the results are too
glitchy to really be usable. Not even visualization latency is handled
correctly.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-29 00:23:58 -07:00
Christopher Snowhill
5239c1a5c8
Disable dead code stripping
No idea why this was enabled, no idea if I should disable it.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-21 02:38:53 -07:00
Christopher Snowhill
28b36dda66
Add an option to control halving DSD volume level
And default it to disabled. As was pointed out to me by a user, DSD is
apparently mastered to a level of -6 dB, so double its level on output
by default.

Also reorder all preferences dialog controls so they are instantiated in
display order, which should help screen readers, maybe.

Fixes #368

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-15 16:46:30 -07:00
Christopher Snowhill
3d00e8dd2d
Work around rounding error with resampler flush
Resampler flush may indefinitely produce 1 sample if there is a rounding
error with the buffering calculations. Work around this.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-14 05:16:12 -07:00
Christopher Snowhill
a6ecd7eed9
Fix clipped sample rate changing between files
When the clipped sample rate changes, the resampler needs to be
restarted. This was previously failing because the target sample rate
wasn't changing.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-14 05:15:14 -07:00
Christopher Snowhill
c9ed3c4817
Fix lossless capability reporting for partial read
When reading partial chunks, and when returning partial data, it is
essential to maintain this lossless chunk status across either whole or
partial chunk reads. Otherwise, the converter chain sees the lossless
flag constantly changing on lossless files, such as PCM or DSD, and
causes the DSD decimator and/or resampler to be torn down and reset
repeatedly, causing glitches in the audio.

The glitch was not, in fact, with the decimator itself, and was
occurring to a degree without it, as it would be restarting the
resampler repeatedly as well.

Fixes #367

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-14 04:14:35 -07:00
Christopher Snowhill
24a3209682
Correct the decimator sample latency
The latency is half of the FIFO, or half the filter size, and each byte
is 8 samples, so return the value accordingly.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-14 04:14:30 -07:00
Christopher Snowhill
555b9f248d
Add an explanatory comment that got lost
This comment was in the original sample decimator code, I neglected to
include it in my port over to Cog. Doesn't really serve any functional
change, though. It would have clarified that I needed to reduce the gain
level much sooner, though.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-14 04:14:26 -07:00
Christopher Snowhill
eb26ab8be4
Update projects and source in prep for Xcode 15
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-06-08 04:12:29 -07:00
Shoh Sewell
f64ec07b43
Volume slider changes
Makes volume slider logarithmic when limited to 100% to allow easier changing of volume towards the bottom of the slider.
The tooltip remains as the slider location instead of the logarithmic value of the actual volume.
2023-06-08 03:40:04 -07:00
Christopher Snowhill
5743652879
Update copyright year in various places
Update these things a bit for the next release.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-02-05 16:46:56 -08:00
Christopher Snowhill
57c2adf946
Replaced r8brain with libsoxr
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-02-04 22:10:22 -08:00
Christopher Snowhill
72ee38ad14
Audio Player: Only wait for unstopped input
Input thread now signals when it has stopped and is about to return, in
case the input thread returns before the BufferChain dealloc function
would be waiting for it to terminate. Somehow, even though the Semaphore
is being signaled at this point, the BufferChain still ends up waiting
the default of 2.5 seconds for the signal that apparently never comes,
delaying file stoppage. This prevents the wait action entirely. Must
have been some sort of race condition.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-12-09 21:18:56 -08:00
Christopher Snowhill
6daa0de425
Audio Player: Add new method of signaling stop
This new method should cause all stops to default to immediate stoppage,
and only stops that occur after an end of track signal should indicate
to play out the entire buffer.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-12-09 21:18:47 -08:00
Christopher Snowhill
63bd6b29d7
Resampler: Update r8brain-free-src to v6.2
This should improve performance significantly for downsampling.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-12-03 22:13:48 -08:00
Christopher Snowhill
c40b25b571
Info plist: Add newly required keys
For some reason, Xcode isn't adding these now. No idea what Apple
has done to cause this.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-11-05 00:42:12 -07:00
Christopher Snowhill
a9dc4b564c Handle external artwork with .heic extension
External artwork already supported the HEIC format, just not the correct
filename extension for the format.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-10-16 15:00:28 -07:00
Christopher Snowhill
d7418c3b33 [Cog Audio] Rename Semaphore.h to CogSemaphore.h
This magically fixes the stupid header maps that were pulling the system
semaphore.h into Swift projects, when they shouldn't have been doing
that in the first place. This is the same reason that the FLAC library
has its assert.h renamed to FLAC_assert.h.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-08-05 22:18:30 -07:00
Christopher Snowhill
41a04760eb [Cog Audio] Make the Swift Vis Controller work
And this is the actual meat of getting it to work properly, the changes
the Swift code needed to actually be fully functional.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-08-05 21:38:13 -07:00
Christopher Snowhill
aed52840ca [Cog Audio] Add a Swift bridging header
This makes the Swift version of the Visualization Controller usable.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-08-05 21:36:39 -07:00
Christopher Snowhill
7e267f06cb [Cog Audio] Change a couple of imports
These imports needed to be changed so that Swift bridging didn't import
the system's semaphore.h instead of CogAudio's Semaphore.h, which is a
completely different thing.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-08-05 21:35:50 -07:00
Christopher Snowhill
e5aa4287d1 First module converted to swift, but broken 2022-08-05 17:39:19 -07:00
Christopher Snowhill
c612994cb2 Move most large stack using buffers to the heap
This should solve most potential future stack overflows.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-24 18:41:50 -07:00
Christopher Snowhill
e330c64f43 Enable warnings to track stack overuse
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-24 18:41:45 -07:00
Christopher Snowhill
41e87e3830 [Chunk List Converter] Fix repeated initialization
Oops, this compare blunder resulted in DSD decimation breaking every
1024 samples or so, owing to block sizes, and caused ticking sounds as a
result. It would also cause HDCD decoding to break completely.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-19 23:05:59 -07:00
Christopher Snowhill
716170dcad [Chunk List Converter] Minor changes
Neither of these two changes is really important, but they do simplify
things, and the division on that one function makes the non-decimating
DSD support actually functional, as the caller expects a specific number
of samples, and that was otherwise octupling the input sample count.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-19 23:05:55 -07:00
Christopher Snowhill
533c36a745 [Audio Output] Eliminated another stack buffer
Another large stack buffer was at play here. Consolidated it into an
existing buffer that can perform double duty here, since neither place
it's used conflicts with each other.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-19 23:05:50 -07:00
Christopher Snowhill
4c4f479fb6 Add a lock around access to output PTS variable
This locking should help, but I don't know why visualization jumps
around now.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-19 07:31:20 -07:00
Christopher Snowhill
b5f6e0ec20 [Audio Output] Remove renderer from synchronizer
Remove the renderer from the synchronizer on stop, before releasing the
objects, if possible.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-15 22:56:46 -07:00
Christopher Snowhill
3f212f0cfb [Audio Output] Only unregister listener if used
Only unregister the listener if it actually has been registered, and
clear the handle upon doing so.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-15 22:56:38 -07:00
Christopher Snowhill
647c754311 [Audio Output] Greatly improve sample rate changes
Sample rate changes will now occur on exact sample boundaries, like they
are supposed to. Also, FreeSurround accounts for its output latency.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-15 03:34:10 -07:00
Christopher Snowhill
838c0d08e8 Significantly reduce stack memory usage
Oops, there were a lot of large local buffers in use here.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 17:28:46 -07:00
Christopher Snowhill
193af27e7e Remove obsolete helpbook document
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 16:11:20 -07:00
Christopher Snowhill
af64f93e99 [Audio Output] Make toggling DSPs safe
The DSPs should not be deinitialized from another thread, possibly while
they are currently processing.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 03:35:48 -07:00
Christopher Snowhill
c708e30d8c [FreeSurround] Add configuration option to enable
It now needs translation of the new string.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 03:35:43 -07:00
Christopher Snowhill
b95cb59a61 [Audio Processing] Increase thread stack size
Apparently, all these new changes with FreeSurround have pushed the
default 512KB thread stack size to the limit. And I'm not even using
stack variables, really, except for maybe the autoreleasepools.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 03:35:38 -07:00
Christopher Snowhill
1a0ab6723a [FreeSurround] Actually make it work
Apparently, the LFE channel is not being initialized at all if bass
redirection isn't enabled, and even if it is, it's uninitialized for a
great portion of the spectrum. Clear it all on every iteration.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 03:35:32 -07:00
Christopher Snowhill
08e76bc9f3 [Audio Output / Debugging] Fix sample logging
Fix the sample logging function that is optionally compiled into debug
versions.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 03:35:27 -07:00
Christopher Snowhill
4044646280 [Audio Processing] Update for new API
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 03:35:21 -07:00
Christopher Snowhill
7cb0054d77 [FreeSurround] Change another variable to const
This should be const anyway, as it's not written to.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 03:35:15 -07:00
Christopher Snowhill
8034054d72 [FreeSurround] Further improvements
Still not working, though.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 03:35:09 -07:00
Christopher Snowhill
f05bf71320 [FreeSurround] Fix surround block size
The output implementation has a block size of 4096, so the class
implementation should also use that.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 03:34:48 -07:00
Christopher Snowhill
ad9b0df8ed [FreeSurround] The rest of the implementation
This is the code that actually needs to be added to make it process
audio. This insertion makes the whole app crash when processing audio at
all. Weirdly, simply reverting these two files makes the audio code work
again. I can't explain it.

Also, commenting out CMAudioFormatDescriptionCreate makes it work, too.
There's something weird going on with that function.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 03:34:41 -07:00
Christopher Snowhill
eb9d642192 [FreeSurround] Experimental implementation code
This is a working implementation of FreeSurround, but I can't get it to
work in the Cog code base, as the whole project crashes head over heels
if this code is inserted into the output chain.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 03:34:36 -07:00
Christopher Snowhill
34884d825a [Audio Processing] Move float32 converter
Move the Float32 converter to a different location, for any future plans
to support decoding audio files to common data for any other purpose.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 01:46:54 -07:00
Christopher Snowhill
33e1086842 [Visualization Controller] Minor guard check
Guard check in case visualization controller is called before any data
is posted to it.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-11 14:41:09 -07:00
Christopher Snowhill
e6908ac945 [Headphone Filter] Minor changes
Change a variable type, to avoid a warning.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-11 14:41:02 -07:00
Christopher Snowhill
833e298d3d [Audio Converter] Minor change for format changes
This should also seal up any potential hole for problems if there's an
audio format change and no audio buffered.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-10 16:36:43 -07:00
Christopher Snowhill
ac9e404b23 [Audio API] Repair the damage to the input chain
The input chain could hang up indefinitely, and MAD decoder didn't
indicate end of file properly.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-10 16:24:08 -07:00
Christopher Snowhill
8d851e5bda [Input API] Change input readAudio method
readAudio now returns an AudioChunk object directly, and all inputs have
been changed to accomodate this. Also, input and converter processing
have been altered to better work with this.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-10 15:22:04 -07:00
Christopher Snowhill
c43ebba424 [Downmixer] Only downmix to stereo if not stereo
When downmixing to mono, only downmix to stereo first if the source is
not already stereo.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-10 15:21:57 -07:00
Christopher Snowhill
c32d14a048 [Project Files] Change most to enable modules
Most projects needed to be changed to enable C or Objective C modules.
Hopefully, this improves debugging.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-10 15:21:48 -07:00
Christopher Snowhill
f150065194 [HRTF] Force filtering of odd channel formats
Apparently, Apple's Spatial Audio processor doesn't really support weird
configurations like this. So we need to filter them down to stereo.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-09 18:42:03 -07:00
Christopher Snowhill
1c6db85555 [HRTF] Reverse Z axis of speakers above listener
Apparently, positive elevation is above, negative is below.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-09 18:41:07 -07:00
Christopher Snowhill
f1381b11fd Implemented all new HRTF filter
This filter replaces the old one, and uses OpenAL Soft presets. Since
there aren't that many of those, I've left off configuration for now,
except to turn it on or off.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-09 16:23:43 -07:00
Christopher Snowhill
adc159eb05 [Playback] Prevent erroneous file from repeating
Prevent Repeat Single from locking up the player on an unplayable file.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-06 02:20:20 -07:00
Christopher Snowhill
a1ea668a41 [Audio Player] Eliminate an avenue of lockups
Prevent the player from locking up in certain circumstances, by not
locking chainQueue the entire time this function is processing.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-05 00:53:55 -07:00
Christopher Snowhill
e37d1d15b1 Remove unnecessary files from build and copy steps
Remove a single .inc include from CogAudio build phase, as it's included
but not compiled as Pascal like Xcode thinks. Also remove a bunch of
files from being copied into the resulting .framework and .bundle files
during link stage, as we don't need to distribute that stuff.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-04 23:58:58 -07:00
Christopher Snowhill
aeee143de2 [Equalizer] Fix support for arbitrary channels
The deinterleaved format was being specified incorrectly. Now it asks
for the correct format, which is deinterleaved, and the bytes per frame
or packet sizes are relative to a single channel's buffer, not all
buffers. Oops, that could have been more clear in the documentation.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-03 22:39:43 -07:00
Christopher Snowhill
6a46389310 [Tag Reading] Moved external cover art reader
Moved external cover art reader to a place where it can be used for any
format, even formats unsupported by Metadata Reader interfaces.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-02 14:59:19 -07:00
Christopher Snowhill
4450f13a8e [Plugin Loader] Unregister loader callback
This callback should be unregistered when plugin loading completes,
otherwise we could end up processing bundles loaded by external stuff,
like Audio Units loading for MIDI playback.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-02 04:38:51 -07:00
Christopher Snowhill
01ef37c565 [Audio Output] Fix equalizer support
Equalizer was copying the output of the equalizer repeatedly to the
first output channel, instead of copying each channel correctly. This
had the effect of making the equalizer output adjusted audio to only the
left channel in stereo output, and possibly render the stream sounding
weird.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-01 14:11:27 -07:00
Christopher Snowhill
a4f2664ca4 [Plugin Controller] Add Cue sheet safety check
If somehow a plugin doesn't load, skip cuesheet should skip it anyway,
as we don't want any recursive loops.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-01 13:38:49 -07:00
Christopher Snowhill
d9f111d735 [Audio Output] Remove unnecessary variables
These variables weren't being used anyway, so remove them.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-01 12:43:25 -07:00
Christopher Snowhill
da21cd7341 [Play Counts] Fix reporting play counts
Play counts are guaranteed to be reported on the correct track now.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-29 23:28:11 -07:00
Christopher Snowhill
b33e3ff6b3 [Audio Output] Restart correct track
When restarting playback on the current track, restart the correct
track, in case restarting near the end of it.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-27 22:03:02 -07:00
Christopher Snowhill
2ed78a0639 [Play Counts] Track play counts of correct track
Track play counts for the correct track, even on short tracks. Also
correctly track the play count of the last played item in the play queue
which stops with bufferChain set to nil, so the previous iteration was
not tracking it.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-27 21:46:36 -07:00
Christopher Snowhill
f567750d56 [Metadata Cache] Actually run cleanup thread
Previously, the cleanup thread was not being run. Also, only reset the
metadata deduplication store when the cache is first emptied.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-27 00:58:56 -07:00
Christopher Snowhill
2a99bb076f [Audio Output] Change converter back to Obj-C
Change converter source file back from Objective-C++ to Objective-C.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-27 00:34:19 -07:00
Christopher Snowhill
206a3e42e7 [Equalizer] Prevent crash on stop
Wait for the equalizer to be shut down properly by the main thread
before destroying it. Otherwise, the main thread could crash on stop,
due to accessing the equalizer handle while it's being torn down in the
output thread.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-26 14:47:34 -07:00
Christopher Snowhill
6f6b5d6986 [Visualization System] Change API a bit
Now the API makes both PCM and FFT data optional, and will do nothing if
neither are requested. Also, it now supports a latency offset in seconds
with floating point precision. The two built-in visualizations currently
request zero larency. Increasing the latency asks for even older samples
while specifying a negative count requests samples from the "future"
relative to what the listener is hearing.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-26 05:39:24 -07:00
Christopher Snowhill
39be3ab962 [Audio Output] Fix for previous commit
This fixes the problem caused by the following commit:

050aaaf852

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-26 03:57:19 -07:00
Christopher Snowhill
96a7255779 [Sandbox] Suggest URLs that are contained in CUEs
Cuesheets can now expose which URLs they contain, which may help with
sandbox path configuration. That is, if the CUE sheets are already
readable.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-26 02:54:19 -07:00
Christopher Snowhill
050aaaf852 [Visualization] Resample more audio if present
If upsampling the audio by a significant factor, it may be necessary to
process more than one buffer at a time, rather than lose input.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-26 01:09:55 -07:00
Christopher Snowhill
5f52a4be81 [Audio Output] Better handle latency oddities
The visualization buffer now holds up to 45 seconds of loop, and the
latency measurement code now caps this at 30 seconds, and restarts the
output if latency exceeds 30 seconds, such as if a sound output is
reset.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-26 01:09:01 -07:00
Christopher Snowhill
5f2335b796 [Audio Output] Play last track and stop correctly
Play last track up until it actually ends, and stop on command.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-25 06:42:56 -07:00
Christopher Snowhill
7a56447271 [Audio Output] Fix serious memory leakage
For one thing, the example code I followed was Swift and handled auto
releasing handles in the background, while Objective-C requires manual
handle reference management.

For two, there was no autoreleasepool around the block handling the
input audio chunks, which need to be released as they are pulled out and
disposed of. This also contributed to memory leakage.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-25 06:00:11 -07:00
Christopher Snowhill
36c82a61e7 [Audio Output] Fix serious deadlock issue
There was a serious deadlock issue. Now it is fixed. Whew.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-25 05:12:43 -07:00
Christopher Snowhill
ab13b66755 [InputNode] Syntax code fix
This code was misformatted.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-25 05:10:33 -07:00
Christopher Snowhill
86d8f04966 [Audio Output] Correctly configure WAVE layouts
Correctly configure AVFoundation with the channel layouts supported by
WAVEFORMATEXTENSIBLE speaker position flags, which includes varied
formats supported by FFmpeg and Core Audio inputs.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-24 23:29:32 -07:00
Christopher Snowhill
b55955ef1c [Audio Output] Correctly delay layout updates
Channel layout updates should be delayed when resampling, just like
sample format changes are.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-24 23:29:18 -07:00
Christopher Snowhill
d2eb4af3d5 [Audio Output] Stop immediately, and fix deadlocks
Stop output when requested, except on natural completion of the last
track in the play queue. Also fix deadlocks with stopping and
restarting.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-24 19:15:20 -07:00
Christopher Snowhill
dfb773e9cb [Audio Output] Properly handle end of playlist
Handle audio on the end of the playlist, flushing playback until all
output stops.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-24 03:46:01 -07:00
Christopher Snowhill
438b142558 [Audio Output] Synchronize access, report latency
Report resampler latency properly, and synchronize access to the
resampler objects.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-24 03:45:16 -07:00
Christopher Snowhill
26a63e85b7 [Visualization] Resample all visualizer audio
Visualizer audio is now resampled to 44100 Hz, for consistency across
the system.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-24 03:43:50 -07:00
Christopher Snowhill
ccbeaf16dc [Audio Output] Resample unsupported sample rates
These rates are too high for Apple's output routines, for some reason.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-24 02:46:23 -07:00
Christopher Snowhill
8af32e8d2e Replace Core Audio output with Core Media runtime
The output now uses AVSampleBufferAudioRenderer to play all formats, and
uses that to resample. It also supports Spatial Audio on macOS 12.0 or
newer. Note that there are some outstanding bugs with Spatial Audio
support. Namely that it appears to be limited to only 192 kHz at mono or
stereo, or 352800 Hz at surround configurations. This breaks DSD64
playback at stereo formats, as well as possibly other things. This is
entirely an Apple bug. I have reported it to Apple with reference code
FB10441301 for reference, in case anyone else wants to complain that it
isn't fixed.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-23 23:22:41 -07:00
Christopher Snowhill
5b6dacd29c Cog now requires macOS 10.13 as a minimum version
All optional fallback code for older versions has also been removed, and
everything now assumes 10.13.0 or newer. Some cases are still included
for point releases, such as 10.13.2.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-22 22:54:32 -07:00
Christopher Snowhill
aa36e3ce10 Completely overhaul code signing practices
Redesign the code signing from the ground up. Now all bundles and their
embedded frameworks import the Shared.xcconfig file and enable its
settings, so they may be signed with Apple Development instead of sign
to run locally. This apparently isn't necessary for frameworks which are
embedded in the main app bundle directly, only for the bundles and their
frameworks.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-21 22:42:33 -07:00
Christopher Snowhill
05da7450da [Crashlytics] Require asking user consent
Require asking user consent for data transmission on first launch, or
otherwise disable sending crash reports by default.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-21 19:16:23 -07:00
Christopher Snowhill
2b8156e86c [Info Plist] Auto format XML escapes
Automatically format any XML escapes of file type association names.
Adjust Info.plist to account for this change.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-21 19:14:00 -07:00
Christopher Snowhill
5d3077963a [Core Audio Output] Guard against nil pointer
Guard against nil refcon in the renderCallback function.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-21 09:37:29 -07:00
Christopher Snowhill
69f076a293 Update Info.plist
In preparation for submission to the App Store.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-21 07:08:05 -07:00
Christopher Snowhill
26a20db383 [Sandbox] Update Info.plist generator
Plist generator now emits the output to the temporary folder, which we
have write permission to.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-21 07:07:42 -07:00
Christopher Snowhill
f948b8ff7e [Cog Decoder Multi] Add dealloc function to close
Add dealloc function to close the file container, in case the caller
neglected to do so on its own.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-20 22:31:03 -07:00
Christopher Snowhill
2716ca41b0 [Core Audio Output] Refine output function a bit
Refine the output function a bit, including adding some minor safety
checks, in case the caller requests zero samples, or requests a format
with zero channels.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-20 22:26:35 -07:00
Christopher Snowhill
ca6a2f41df [Core Audio Output] Move output function block
Move the Core Audio output function block to its own declarative
function, so that its block variables are isolated, and so that debug
traces show up in a more sensible place.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-20 22:24:56 -07:00
Christopher Snowhill
6fb991f95e [Sandbox / Sparkle] Update entitlements
Entitlements needed to be updated to allow updating within the sandbox.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-20 17:13:54 -07:00
Christopher Snowhill
1c36869e57 [Audio Threads] Remove unused code
This code turned out to be somewhat of a mistake to employ, so it's now
being removed, and shall not be re-added, as it doesn't really work.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-18 23:02:24 -07:00
Christopher Snowhill
a2d8e0ec42 [Track Info] Add play count tabulation and display
Add play count data collection, including first seen times for every
file first added to the playlist. Data is indexed by album, artist, and
title, or by filename, whichever matches first. Add interfaces to
AppleScript automation definition as well.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-18 23:00:08 -07:00
Christopher Snowhill
4a269f05a1 [Audio Threads] Remove workgroup code
As it doesn't seem to work properly on Intel machines, anyway. It just
leads to pointless crashes, and doesn't seem to serve any purpose.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-18 15:43:40 -07:00
Christopher Snowhill
3156aad9e1 [Audio Threads] Restrict workgroup use to macOS 12
Restrict the use of workgroup joining and workgroup intervals to macOS
Monterey or newer, as it seems the way I use it, it's completely broken
on macOS Big Sur, which was the original minimum target for the API.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-17 22:39:00 -07:00
Christopher Snowhill
fa177fe96c [Audio Threads] Make work interval name unique
Work interval names should be unique. Apparently they are deduplicated
based on their names?

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-17 18:04:42 -07:00
Christopher Snowhill
e334d8a017 [Audio Threads] Apply changes to workgroup handler
Apply changes to exit the thread if workgroup initialization or joining
fails, instead of attempting to continue executing the thread.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-17 18:02:32 -07:00
Christopher Snowhill
dad2dbf236 [Audio Threads] Add extra guard to workgroup exit
Add an extra step to the workgroup exit call, so that it only calls to
leave if the join token is valid, or at least initialized.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-17 17:00:59 -07:00
Christopher Snowhill
5a6295be1e [Core Audio Output] Fix possible bug in enumerator
Fix a potential bug where the device enumerator would return a nil
device name string, which would result in a crash. Instead, report an
unknown numbered device.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-17 08:24:19 -07:00
Christopher Snowhill
39f4d09c1a Use NSNumber Literals as much as possible
Replaced a bunch of [NSNumber numberWith...] with NSNumber Literals.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-17 06:39:02 -07:00
Christopher Snowhill
95df58dd75 [Crash Reporting] Replace Bugsnag with Crashlytics
It was a fun ride, but I think I want to try something different. Users,
please be sure not to have DNS blocking for Crashlytics if you want me
to have any useful bug reporting info if it crashes on you, or otherwise
blows up. Otherwise, I don't get any useful data to help me fix crashes.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-17 00:11:48 -07:00
Christopher Snowhill
3e01312265 [Audio Formats] Fix handling unsigned formats
This only affects the FFmpeg input, currently.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-16 23:29:52 -07:00
Christopher Snowhill
7044a9a852 [Core Audio Output] Add more event listeners
Sound output format changes should now happen instantaneously instead of
with a delay.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-16 23:28:25 -07:00
Christopher Snowhill
7bc49ccb80 [Event Handler] Fix observers for reused classes
Fix class handling so it cleans up observers if the InputNode is reused.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-16 18:16:09 -07:00
Christopher Snowhill
0997ca2c93 [Core Audio Output] Improve safety on stopping
Synchronize audio setup and audio stopping on the object's own pointer,
to hopefully prevent race conditions with out of sync calls to the stop
function from both the main and the audio thread.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-15 22:46:58 -07:00
Christopher Snowhill
e9230a080c [Audio Threads] Change workgroup code for safety
The changes include no longer leaving the workgroup for seeking or for
converter format changes, and also still leaving the workgroup on thread
termination if there was an error with intervals starting or finishing.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-15 21:44:03 -07:00
Christopher Snowhill
8db2e41049 [Event Handling] Add context to all observers
Add context field to all observers that support it, in case it's useful.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-15 16:47:43 -07:00
Christopher Snowhill
6825d15f68 [HRIR Filter] Employ impulse cache
An impulse cache reduces any glitching from format channel count changes
to near insignificant levels, resulting in a more pleasant experience
when there are different mixed formats playing, or even a file which
changes format mid-playback.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-12 22:21:01 -07:00
Christopher Snowhill
120a93465e [Metadata Handling] Fix dynamic info updates
Ensure that dynamic info updates, even on static files, only update the
exact track they apply to, by atomically assigning the userInfo property
before opening the decoder, so that callbacks to the player indicate the
correct track and don't assume it's the one that's currently visibly
playing. Fixes start of track metadata notifications from overwriting
the previously playing track.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-12 19:43:41 -07:00
Christopher Snowhill
90b83f8f51 [Various] Clean up various warnings
Various warnings related to uninitialized variables, or setting values
to variables that would not be used later or would be overwritten by per
loop initializers.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-11 13:42:42 -07:00
Christopher Snowhill
da8288eeee [Converter] Change utility function for safety
Surprised I didn't catch this sooner. This could have resulted in a
division by zero error if either sample rate somehow was zero.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-11 13:39:14 -07:00
Christopher Snowhill
7cac6625d9 [Visualizer] Align memory allocations for DFT
DFT should use aligned memory blocks for best results. Also allocate one
extra sample for DFT output, just in case DFT zop is as bad as zrop.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-11 03:33:42 -07:00
Christopher Snowhill
6c733762d3 [HRIR Filter] Add safety margin for DFT
DFT float happens to clobber one extra sample on forward translate, so
allocate one extra for every complex buffer.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-11 03:32:38 -07:00
Christopher Snowhill
040a61e1ed [HRIR Filter] Replace implementation with vDSP
Work back to a vDSP implementation, this time using overlap-save instead
of overlap-add, also accumulating the results as complex values, only
inversing them once at the end, and finally, replacing the FFT method
with the newer DFT API.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-11 02:25:40 -07:00
Christopher Snowhill
7b18a9f398 [Visualizer] Add PFFFT implementation for example
The PFFFT implementation is actually slower than Apple's float DFT code.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-11 02:21:17 -07:00