Volume slider changes #357
3 changed files with 10 additions and 10 deletions
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@ -7,5 +7,5 @@
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*
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*/
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double logarithmicToLinear(double logarithmic, double MAX_VOLUME);
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double linearToLogarithmic(double linear, double MAX_VOLUME);
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double logarithmicToLinear(const double logarithmic, double MAX_VOLUME);
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double linearToLogarithmic(const double linear, double MAX_VOLUME);
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@ -13,13 +13,13 @@
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// These functions are helpers for the process of converting volume from a linear to logarithmic scale.
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// Numbers that goes in to audioPlayer should be logarithmic. Numbers that are displayed to the user should be linear.
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// Here's why: http://www.dr-lex.34sp.com/info-stuff/volumecontrols.html
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// We are using the approximation of X^4.
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// We are using the approximation of X^2 when volume is limited to 100% and X^4 when volume is limited to 800%.
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// Input/Output values are in percents.
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double logarithmicToLinear(double logarithmic, double MAX_VOLUME) {
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return (MAX_VOLUME == 100.0) ? logarithmic : pow((logarithmic / MAX_VOLUME), 0.25) * 100.0;
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double logarithmicToLinear(const double logarithmic, double MAX_VOLUME) {
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return (MAX_VOLUME == 100.0) ? pow((logarithmic / MAX_VOLUME), 0.5) * 100.0 : pow((logarithmic / MAX_VOLUME), 0.25) * 100.0;
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}
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double linearToLogarithmic(double linear, double MAX_VOLUME) {
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return (MAX_VOLUME == 100.0) ? linear : (linear / 100.0) * (linear / 100.0) * (linear / 100.0) * (linear / 100.0) * MAX_VOLUME;
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double linearToLogarithmic(const double linear, double MAX_VOLUME) {
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return (MAX_VOLUME == 100.0) ? (linear / 100.0) * (linear / 100.0) * MAX_VOLUME : (linear / 100.0) * (linear / 100.0) * (linear / 100.0) * (linear / 100.0) * MAX_VOLUME;
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}
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// End helper volume function thingies. ONWARDS TO GLORY!
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@ -60,9 +60,9 @@ static void *kVolumeSliderContext = &kVolumeSliderContext;
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}
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- (void)updateToolTip {
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double value = [self doubleValue];
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double volume;
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volume = linearToLogarithmic(value, MAX_VOLUME);
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const double value = [self doubleValue];
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// Sets volume to be the slider value if limit is set to 100% or the actual volume otherwise.
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const double volume = (MAX_VOLUME == 100) ? value : linearToLogarithmic(value, MAX_VOLUME);
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NSString *text;
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// If volume becomes less than 1%, display two decimal digits of precision (e.g. 0.34%).
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