Shuffle around @autoreleasepool blocks, and also add one to the audio processing code in the playback callback, so audio memory is released during playback instead of accumulating. Fixes #379 Signed-off-by: Christopher Snowhill <kode54@gmail.com> |
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FSurroundFilter.h | ||
FSurroundFilter.mm | ||
HeadphoneFilter.h | ||
HeadphoneFilter.mm | ||
OutputAVFoundation.h | ||
OutputAVFoundation.m | ||
OutputCoreAudio.h | ||
OutputCoreAudio.m |