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JHDev2006 864d38258f changes SMBS 4-4 and 2-2 to keep the original developer references
These were last minute changes i made originally, to say "JOEMAMA" instead of "HUDSON" and "LSS" instead of "I.S", however some people viewed this as being disrespectful of the original work and developers, which was absolutely NOT the intention, therefore the original message has been restored. apologies.
2025-09-17 11:24:28 +01:00
.github Update issue templates 2025-09-13 17:56:23 +01:00
addons added the game 2025-09-13 16:30:32 +01:00
Assets updated goomba.json to include the "can_turn" property, in its json by default 2025-09-16 10:05:16 +01:00
godotgif added the game 2025-09-13 16:30:32 +01:00
Resources merges 2025-09-15 10:03:21 +01:00
Scenes changes SMBS 4-4 and 2-2 to keep the original developer references 2025-09-17 11:24:28 +01:00
Scripts changes SMBS 4-4 and 2-2 to keep the original developer references 2025-09-17 11:24:28 +01:00
.editorconfig added the game 2025-09-13 16:30:32 +01:00
.gitattributes fixed piranha plants missing in SMB1 yvb 2025-09-13 17:03:24 +01:00
.gitignore changes SMBS 4-4 and 2-2 to keep the original developer references 2025-09-17 11:24:28 +01:00
credits.txt added the game 2025-09-13 16:30:32 +01:00
default_bus_layout.tres added the game 2025-09-13 16:30:32 +01:00
EntityIDMap.json added the game 2025-09-13 16:30:32 +01:00
export_presets.cfg Fixed LSS level loading, actually working 2025-09-13 19:37:41 +01:00
icon.png added the game 2025-09-13 16:30:32 +01:00
icon.png.import added the game 2025-09-13 16:30:32 +01:00
icon32.png added the game 2025-09-13 16:30:32 +01:00
icon32.png.import added the game 2025-09-13 16:30:32 +01:00
LICENSE Initial commit 2025-09-13 16:29:38 +01:00
project.godot added a option in the setting, to re verify your rom / regenerate assets 2025-09-13 21:11:36 +01:00
README.md Update README.md 2025-09-15 09:18:03 -05:00
SelectorKeyMap.json added the game 2025-09-13 16:30:32 +01:00
version.txt you can now have more than 6 custom characters 2025-09-13 20:37:42 +01:00

Super Mario Bros Remastered

A Remake / Celebration of the original 'Super Mario Bros.' games. Features new levels, custom modes, new characters, alongside a full level editor / custom level system!

SMB1R_BANNER_printable

Art by @krystalphantasm.bsky.social

Download: https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public/releases

Requires an original SMB1 NES ROM to play! None of the original assets are contained in the source code, unless it was originally made by us!

This does NOT act as a replacement for the original Super Mario Bros. games. Super Mario Bros. & Super Mario Bros.: The Lost Levels, can be played now on Nintendo Switch, through Nintendo Switch Online

Features

  • Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. Special and All Night Nippon: Super Mario Bros. Fully recreated from the ground up!
  • Improved physics / level design
  • Resource Packs! Fully customize how the game looks and sounds.
  • Custom Characters - Add in your own characters to use in game.
  • Fully Open Source!
  • Level Share Square Partnered

Downloading

  1. Go to the 'Releases' page
  2. Look for the latest version
  3. Download the .zip for your OS
  4. Extract and run
  5. Enjoy!

Importing for editing

  1. Download the source
  2. Download Godot 4.5 beta 3
  3. Import the project
  4. Enjoy!

Contributing

You are more than welcome to contribute any fixes / improvements you'd like, simply open a pull request, and I'll review it ASAP!

System Requirements

Please refer to the Godot engine requirements for minimum and recommended hardware specifications.

Minimum Requirements

Recommended Requirements

Issues

When opening an issue, please keep it to one report, per post, and try and be as helpful as possible, when telling me what has occured, so that its as easy to fix as possible. Please do not open issues, for feature requests, suggestions, or opinions. BUG REPORTS ONLY

Known Issues

There are a couple known issues, mainly due to being built off of Godot, and these issues existing in the engine itself.

  • Steam deck controls do not work natively, you can circumvent this by setting up controller bindings to emulate keys instead, apologies.
  • Physics are weird, when interacting with corners + the camera barrier
  • Drop shadows jitter when playing with "Smooth Rendering"
  • Several entities jitter at times.
  • Blocks + coins, respawn when reloading resource packs