Commit graph

652 commits

Author SHA1 Message Date
Christopher Snowhill
955b90280f Bug Fix: Do not perform cascading reset on DSPs
DSPs should not be performing a cascading reset when resetting just
their own buffers, for example, on init or shutdown of just that one
DSP filter.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-27 00:58:47 -08:00
Christopher Snowhill
1909b26671 Bug Fix: Clear counter correctly on reset
This reset was missing.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-27 00:58:43 -08:00
Christopher Snowhill
4a0cca22b8 Feature: Replaced Crashlytics with Sentry
Crash logging is now handled by the Sentry service.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-26 01:17:56 -08:00
Christopher Snowhill
30d9eeec2b Cleanup: Massive code cleanup and reorganization
Cleaned up project settings to current defaults, except for the macOS
deployment version, which is still 10.13. Cleaned up a lot of headers
and such to include with angle braces instead of double quotes. Enabled
build sandbox in a lot of places. Disabled subproject signing in several
places, for libraries and frameworks which will be stripped and signed
when they are copied into place in the final build.

Also, while trying to solve compilation issues, the visualization
controller was reverted to the Objective C implementation, which is
probably faster anyway. Stupid Swift/Objective-C language mixing issues.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-26 01:15:03 -08:00
Christopher Snowhill
9f6134a588 Bug Fix: Attempt to make seeking more performant
Seeking should clear the buffers completely now, and will be nearly
instant, depending on how fast the input can decode.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-25 18:12:30 -08:00
Christopher Snowhill
375b019972 Bug Fix: Solve outstanding Equalizer bugs
This includes setting and unsetting the equalizer DSP chain objects on
track change and advancing on track playback end, and also bugs with
applying equalizer presets to the band configuration items when the
equalizer is disabled or when playback is stopped.

Fixes #420

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-23 21:16:46 -08:00
Christopher Snowhill
fa34d469df Bug Fix: Greatly improve seeking operations
Seeking now mutes properly, and will not leave the audio muted across
other operations. Audio output changes should also mute and destroy the
buffers of the input chain, so that the audio resets properly.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-23 19:59:13 -08:00
Christopher Snowhill
c02eabcf70 Bug Fix: Fix output volume from seeking
Fixes output volume setting on seek or audio output restart on format
change. Also safeguards these setters so they don't go off if the nodes
aren't actually allocated.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-23 18:58:55 -08:00
Christopher Snowhill
ff9bd89389 Bug Fix: Clean up input node class definition
Fix some missing items, and add nullability declarations.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-19 15:09:21 -08:00
Christopher Snowhill
023d7e2ba7 Bug Fix: Hopefully fix flickering visualizations
Now buffer twice as much audio as would be requested for a single
visualization PCM/FFT chunk, which should hopefully prevent it from
flickering due to running out of audio because of too low latency.

Now it buffers up to two chunks at the current hard coded visualization
sample rate, which works out to about 186 milliseconds.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-16 14:20:02 -08:00
Christopher Snowhill
44b8aa0dd8 Minor Bug Fix: Handle Rubber Band buffer latency
We implement this function to return the current latency buffered,
regardless of how often this function may be called. In practice, it is
only called on track completion, to time the reporting of the next track
display. We also avoid using Rubber Band's latency function, as in most
cases, this function will be called from other threads, and also, it
currently only gets called after Rubber Band has been emptied out, so it
would otherwise calculate zero samples buffered. And thirdly, Rubber
Band's latency function doesn't account for the buffered samples already
removed from it and waiting to be fed out.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-16 14:06:30 -08:00
Christopher Snowhill
f251c91f02 Bug Fix: Rubber Band handles end of track gap
The code was polling the input chunk duration after emptying out the
chunk's samples, which resulted in an input duration account sitting at
exactly zero, so the end overrun flush would not be cut short properly,
resulting in gaps between tracks.

Correct the input sum to tabulate before emptying the input chunk, so
output remains properly gapless.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-16 14:06:25 -08:00
Christopher Snowhill
dd5be9b117 Bug Fix: Set seek position when resuming paused
And a minor reoder of seek time reset code.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-15 21:46:46 -08:00
Christopher Snowhill
4face7d631 Audio: Unify playback setup of the converter
This code was being duplicated across three different playback functions
which basically did most of the same things.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-15 19:58:18 -08:00
Christopher Snowhill
04426d755c Bug Fix: Audio chain should do more error checking
Check all audio chain elements for allocation failures, and also dispose
of all of the previous handles in reverse order, including nulling the
final node handle so the output does not attempt to poll for audio while
the chain is being rebuilt.

Also set up output node to handle the new null finalNode state, and
return an empty chunk to the caller.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-15 19:58:12 -08:00
Christopher Snowhill
abf77a70d2 Bug Fix: Do not process format change on stop
We should not be processing a potential playback restart when the chain
is being torn down for shutdown.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-15 01:33:14 -08:00
Christopher Snowhill
923179c4eb Bug Fix: Significantly rework Rubber Band DSP
This should be perfectly safe to use in all situations now. It may have
been unstable due to mishandling return values, or not supporting
requesting more sample data from the library without feeding in more
input first.

Also, still signaling the End of Stream flag on chunk reading should be
correct, as downstream processors only react to it when the buffer runs
empty.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-14 19:43:24 -08:00
Christopher Snowhill
cdddcaecd8 Audio: Attempt to reduce glitching from seeking
Also applies to how output format changes are handled.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-14 18:51:36 -08:00
Christopher Snowhill
72a4a1c245 Bug Fix: Downmixer converter should update now
The Downmixer wasn't updating its output format correctly, so it was
prone to outputting the wrong format for a while, which could confuse
the output device and produce garbage output.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-14 18:51:31 -08:00
Christopher Snowhill
ab62de0fa2 Crash Fix: Fix HRTF resampler delay misuse
The delay value should be scaled by the resampling ratio, similar to
how it already is when allocating the impulse buffer. This went
undetected, as it scribbled over other memory without causing immediate
crashes, but instead later heap corruption.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-14 18:51:27 -08:00
Christopher Snowhill
75441bc5fa Audio: Fix more hangs and resume playback on start
Check for paused processing state in various places, so that startup
playback works properly, and resume playback at seek offset works
properly and doesn't hang the player.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 22:25:27 -08:00
Christopher Snowhill
ae4c49ea68 Rubber Band DSP: Fix error checking for output
The samples available function returns a signed integer, so it can
apparently return negative on error, and the DSP was incorrectly casting
this to an unsigned type, and thus attempting to buffer an inordinate
number of samples and crashing.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 20:58:17 -08:00
Christopher Snowhill
146dae216a Visualization: Optimize Swift code handling arrays
This looks a lot better than some ruddy for-loops.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 19:58:34 -08:00
Christopher Snowhill
6470b2627f Audio: Improve buffer signaling
This should stop the deadlocks which were occurring.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 19:58:30 -08:00
Christopher Snowhill
a40fcbca37 Downmix: Move downmix to DSP chain and fix a bug
The downmix filter also had a bug related to the channel configuration
used by the HRTF filter.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 14:56:28 -08:00
Christopher Snowhill
aba5b8d120 Audio: Make chunk merging abortable
The merge function should be able to tell when the caller has no audio
left to process, such as on end of stream.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 13:51:55 -08:00
Christopher Snowhill
86ce3cf69b Equalizer: Fix to function properly
This was completely broken, oops.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 13:39:28 -08:00
Christopher Snowhill
fd8b20db86 Audio: Increase buffering before FreeSurround
FreeSurround needs more buffering from its input, so increase buffering
of previous node to 100ms.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 06:35:42 -08:00
Christopher Snowhill
a0e68df0e2 Audio: General fixes and improvements
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 06:35:38 -08:00
Christopher Snowhill
5b8363c9ec Bug Fixes: Fix monotonically increasing timestamps
Fixes timestamps in several cases where they were being processed
incorrectly, which was causing some chunked audio files to mis-report
timestamps into the past or the future, which caused the seekbar to jump
around in an unpredictable way.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 03:27:24 -08:00
Christopher Snowhill
3ed6e8a6b9 Audio Node: Revert timedWait usage
Timed wait for 500us is kind of stupid and makes the threads wake up way
too much, and use way more CPU time. Reduce this, as the semaphores are
signaled appropriately, and the waiter should not wake up constantly.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 02:23:52 -08:00
Christopher Snowhill
d9a08914df Visualization: Clean up Swift code a bit
Some of this is handled in simpler ways now.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 02:09:17 -08:00
Christopher Snowhill
81b7dcfc0c Visualization: Reworked buffering system
Visualization now buffers in the audio output pipeline, and uses a
container system to delay multiple buffer chains from emitting
visualization data over top of each other. This should stabilize
display output significantly, while introducing minimal lag before
DSP configuration changes take effect.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 01:13:15 -08:00
Christopher Snowhill
9701bd5421 Visualization: Do not increment latency on write
The latency should not be incremented when writing sample data to the
buffer, but rather be posted by the output.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 01:13:10 -08:00
Christopher Snowhill
3cc97b5574 Audio: General cleanup and empty chunk checking
Upstream functions which return empty chunks on error do not return nil,
so the caller should check for an empty duration instead.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 01:13:06 -08:00
Christopher Snowhill
a78933ca80 Audio Chunk: Add interface to copy chunk
This is needed if audio is to be removed from the chunk without altering
the original chunk.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-13 01:13:03 -08:00
Christopher Snowhill
8790df1ef0 HRTF DSP: Add gain correction to impulse resampler
Impulses should be gain scaled roughly based on the sample ratio
relative to the original impulses. Lower target sample rate means less
impulses means gain goes up, higher target sample rate means more
impulses so gain goes down. Somewhat simple, seems to work.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-12 21:08:33 -08:00
Christopher Snowhill
9346a4edbd Audio: No longer force output sample rate
We were forcing a resampling ratio to match the HRTF filter supplied
with the app, now we resample the HRTF to match the input audio, which
will be resampled to match the output device settings.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-12 20:59:41 -08:00
Christopher Snowhill
b39882168b HRTF DSP: Support resampling impulses
This prepares the filter to be the same as the rest of the filters, in
that they support flexible sample rates to match the output device.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-12 20:57:22 -08:00
Christopher Snowhill
d17388ee95 Rubber Band DSP: Make it possible to disable it
And disable it by default in new installations, otherwise leave the
setting alone. The disablement setting is shared with the engine
setting, so the default should not really change anything, except for
new installs.

Also, the time/pitch shifting dialog disables itself and displays an
obvious notice button, which opens the Rubber Band settings.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-12 20:13:53 -08:00
Christopher Snowhill
7543020291 Cleanup: Whitespace removal
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-12 19:01:29 -08:00
Christopher Snowhill
9fd393b64e Audio Output: Set higher priority on output thread
It's more like the output monitor thread, since it only monitors output,
rather than actually handing the output callbacks.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-12 19:01:25 -08:00
Christopher Snowhill
a82742e689 Audio Processing: Unify sample block merging code
Sample block merging code should not be duplicated across the DSPs that
require it, but instead should be a common function. Also added some
optimizations to the Float32 converter function, to bypass conversion if
the audio format needs no conversion.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-12 19:01:20 -08:00
Christopher Snowhill
2364a7d469 Rubber Band DSP: Process larger blocks at a time
Attempt to completely fill the input buffer of the Rubber Band library
between each call to the process function, instead of processing in
as small an increment as the source node provides. May reduce processing
power required.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-12 14:56:44 -08:00
Christopher Snowhill
7994929a80 Audio: Add full timestamp accounting to playback
Audio Chunks now have full timestamp accounting, including DSP playback
speed ratio for the one DSP that can change play ratio, Rubber Band.
Inputs which support looping and actually reporting the absolute play
position now do so.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-12 14:08:43 -08:00
Christopher Snowhill
b4c8c11218 DSP: Add format change checking to FreeSurround
FreeSurround, like the Equalizer, which attempt to coalesce Audio Chunks
into larger blocks of 4096 samples, must check if the audio format has
changed between blocks, and stop stacking chunks together when a new
format is detected. They will continue processing with less sample data
than expected, as necessary.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 23:02:55 -08:00
Christopher Snowhill
26efcda71a DSP: Move Equalizer processor to DSP node chain
The last of the built-in processors is now in the threaded processing
chain, and all DSPs are marked high priority and with short buffers.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 23:01:13 -08:00
Christopher Snowhill
dc0a44067a DSP: Move HRTF filter to DSP class chain
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 21:17:58 -08:00
Christopher Snowhill
7179abe8ef DSP: Move FreeSurround to DSP chain
This will no longer be in the output implementation.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 19:43:54 -08:00
Christopher Snowhill
724144accd DSP: Move Rubber Band to its own DSP group
This is a project file structure change only, no code changes.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 19:42:27 -08:00
Christopher Snowhill
0e608481d9 Output: Remove pointless scale value
This shouldn't have been applied, the problem with Rubber Band was the
flushing mechanism.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 18:12:51 -08:00
Christopher Snowhill
98bac743df Audio: Adjust node buffering behavior a bit
Change one remaining semaphore wait to 500us, and change the buffering
so that it can always overflow the requested duration by one chunk, so
that at least one chunk will always fit in the buffer. This also allows
the DSP nodes to flush at the end of the stream without losing their
output.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 18:12:46 -08:00
Christopher Snowhill
cddfc3d1db Rubber Band: Handle end of stream flushing better
The end of stream flushing should only request remaining samples once,
as should the rest of the process. The problem with the Rubber Band code
in this case is that it will wrap the remaining samples pointer after it
has been flushed, and emit a really huge number.

Also, add code to try to equalize the samples output with the samples
input, relative to the tempo stretching, as Rubber Band seems to flush
entirely too much data at end of stream, which can create noticeable
gaps in the output. This solves that as well.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 18:12:41 -08:00
Christopher Snowhill
cb8d873b5b Rubberband DSP: Guard non-restart config function
This should be guarded, so that no other thread tries to free the DSP
while it is potentially writing to the Rubber Band instance.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 18:12:35 -08:00
Christopher Snowhill
9b3487b6e0 DSP: Stylistic change
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 18:12:30 -08:00
Christopher Snowhill
4890ee67a6 DSP: Whitespace changes
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 18:12:26 -08:00
Christopher Snowhill
9e82e2737e Cleanup: Remove stale comment from source code
This comment was copied by accident when duplicating the original
Converter Node class for the new DSP base.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 15:10:42 -08:00
Christopher Snowhill
7d803a0211 DSP: Add thread priority control
DSP threads, such as the Rubber Band processing, and planned moves of
other processing to buffer threads, such as the Equalizer, FreeSurround,
HRTF, and Downmixing for output, because they all have small output
buffers. Since these buffers drain and fill fast, they should be
processed at a high priority. Hopefully, App Store doesn't complain
about the use of these APIs.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 15:10:38 -08:00
Christopher Snowhill
266da8cc07 Rubber Band: Move default preferences
Move them to the main app instead of an external module.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 01:27:28 -08:00
Christopher Snowhill
227ed0dfa3 Rubber Band: Move everything to a DSP class
This class can more flexibly process and emit varying chunk sizes than
the previous code could, solving the problem of wide tempo changes.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 01:25:26 -08:00
Christopher Snowhill
ad074ec13e Rubber Band: Implement configuration dialog
Now there's a configuration dialog for tweaking the settings
in semi-real time. Everything that can be changed without
restarting is changed without restarting, otherwise the audio
pipeline is reset, which happens quickly enough anyway.

Awaiting translation to Spanish, other languages have been
removed pending their maintainers fixing most of their
problems, which includes me being lazy and AI translating
bits so I could rush updates.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-10 14:37:07 -08:00
Christopher Snowhill
e4b70f53ae Core Audio: Fix API header
Fix a function declaration that was missing its
parameter variable in the header.
2025-02-10 14:33:28 -08:00
Christopher Snowhill
5392a5fa91 Revert "Visualization: Tweak systems a bit"
This reverts commit 6c24ad8244.
2025-02-10 14:31:22 -08:00
Christopher Snowhill
6c24ad8244 Visualization: Tweak systems a bit
This should improve performance slightly. It's
still recommended to switch off SceneKit to
save CPU usage, or switch of vis entirely.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-01 15:08:56 -08:00
Christopher Snowhill
8bc2d3cd38 Audio/HRTF: Make head tracking optional, add reset button
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-01-03 15:24:02 -08:00
Christopher Snowhill
9f07f04ed6 Audio/extrapolator: Fix short prime length
When the input buffer has less samples in it than the LPC order,
it would crash reaching past the ends of the buffer. Now, it will
pad past the correct end of the audio with silence, while still
extrapolating a prime input minimum of the LPC order. Should fix
the last of the outstanding crashes.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-01-03 02:18:35 -08:00
Christopher Snowhill
9c6915ecb2 Implemented real pitch and time shifting using Rubber Band
I will implement the more complex setup of providing options for
most of the configuration that Rubber Band provides, at a later
date, when I feel like creating a complex configuration dialog
for it, and asking for help translating every option and setting.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2024-12-09 18:04:34 -08:00
Christopher Snowhill
de43b1b226 Fix FreeSurround being broken by the speed control
It should be deriving its channel count from the file format,
since it's applied before any other filters.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2024-11-24 15:08:44 -08:00
Christopher Snowhill
eba9dc2c43 Remove unused variable 2024-09-20 22:25:17 -07:00
Christopher Snowhill
6a309a3075 Speed Control: Implement simple speed control
Implements a simple speed control using a resampler
designed for real time changes. A rubberband speed
control will be implemented at a later date.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2024-09-20 22:25:12 -07:00
Christopher Snowhill
2e5140a321 Visualization: Make latency animation smoother
Compensate for latency by incrementing an offset
according to animation frame rate.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2024-09-20 22:25:02 -07:00
Christopher Snowhill
256c99badd Update Copyright year to 2024 manually
Including extending existing starting-2023 dates to ranges.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2024-08-17 05:08:02 -07:00
Christopher Snowhill
03b52685bd Update PluginController.mm
Add missing definitions to the Info.plist template generator.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2024-08-17 03:23:29 -07:00
Christopher Snowhill
42ea824972
Fix crash on unaligned volume scale
Volume scaling would potentially crash when handling
unaligned blocks of samples, and also handled them
completely wrong. It should be counting up single
samples until the buffer is aligned to a multiple of 16
bytes, and it should not exceed the intended count.

BUG: It was not only counting the unaligned samples
backwards, it was ignoring the real sample count.

Fixes #380

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-11 20:22:42 -07:00
Christopher Snowhill
1c95771ed0
Hopefully fix memory usage during playback
Shuffle around @autoreleasepool blocks, and also add one
to the audio processing code in the playback callback, so
audio memory is released during playback instead of
accumulating.

Fixes #379

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-11 20:22:39 -07:00
Christopher Snowhill
bc330e75f6
Processing: Fix missing converter setup function
Oops, I was missing a function necessary for output format changes.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-04 16:07:33 -07:00
Christopher Snowhill
5e27f084e9
Add a cache shutdown guard
This appears to maybe be necessary as the prior join call doesn't seem to
be doing what it should.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 22:59:38 -07:00
Christopher Snowhill
6b2964328a
Remove redundant track end checker
This is checked inside the audio thread, it isn't needed in the watcher
thread. Remove the second check.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 21:29:54 -07:00
Christopher Snowhill
73252a8928
Reduce audio buffering slightly again
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 19:46:30 -07:00
Christopher Snowhill
b07a6fd098
Visualization: Improve latency and buffering appearance
Adjust the buffering so if latency is too low, we fill the rest of
the output with silence instead of peeking at the oldest part
of the buffer. Also increase latency by half a buffer size so
that the requested sample is in the center of the buffer, which
improves the 4096 sample situation with the current low
latency output.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 19:35:20 -07:00
Christopher Snowhill
2102fc1c44
Visualization: Reset buffer on playback stop
Reset the visualization system when stopping playback.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 19:35:16 -07:00
Christopher Snowhill
09f7496d9a
Initial implementation of positional audio for macOS Sonoma
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 05:01:07 -07:00
Christopher Snowhill
4ced731194
Replace hard coded Pi constant with M_PI
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 05:01:03 -07:00
Christopher Snowhill
122b6d6a6d
Improve audio buffering situation
Buffer up to 20 seconds per stage, and buffer only up
to 2 seconds before starting the next stage.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 05:00:51 -07:00
Christopher Snowhill
fb72db74f8
Stop visualizer feed for stopped playback
A stopped instance of OutputCoreAudio should not continue to feed the
visualization system with stale audio, potentially while another instance
is already starting up and feeding its own audio output.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 05:00:47 -07:00
Christopher Snowhill
2987857b93
Fix a missing do on a do-while block
This should be looping on the condition, not sure
how the compiler missed this one.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 05:00:43 -07:00
Christopher Snowhill
df198110ed
Hopefully fix format change on end of track
This should keep the audio pipeline flowing either way.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 05:00:38 -07:00
Christopher Snowhill
4ddca15a8f
Simplify HRTF filter, change option to reflect it
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-02 10:57:11 -07:00
Christopher Snowhill
919661c9e8
Attempt to stabilize visualization flutter
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-02 10:57:06 -07:00
Christopher Snowhill
cfd5b1c6fb
Fix converter after output switchover
This was missing, too.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-02 10:57:01 -07:00
Christopher Snowhill
a2e4fa17b2
Fix further bugs with output switchover
Change some things I missed.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-02 10:56:56 -07:00
Christopher Snowhill
7ab2a8305a
Revert to previous low latency output system
This reverts usage of the AVFoundation output to use
the previous lower latency CoreAudio output, and
paves the way for a change I am cooking up soon.

Fixes several issues with playback and seeking latency.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-02 10:56:33 -07:00
Christopher Snowhill
5e36affad8
Hopefully fix crashes from rapidly skipping files
Do this by serializing the background thread actions against
the AudioPlayer object, so we don't start playback multiple
times at once.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-02 10:56:28 -07:00
Christopher Snowhill
f54dd1c7b1
Playback: Start playback and seek in the background
Perform playback start and seeking operations in the background, instead
of on the main thread, which should help prevent them from stalling the
user interface.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-09-02 22:28:05 -07:00
Christopher Snowhill
eae6c96b5e
Reduce inter-thread buffering a bit
This isn't needed so much now that the output buffers more.

Should reduce the problems of #370

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-29 01:37:37 -07:00
Christopher Snowhill
a49456f44b
Stash a Core Audio output, kind of glitchy
This output may prove to have lower latency, but the results are too
glitchy to really be usable. Not even visualization latency is handled
correctly.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-29 01:37:19 -07:00
Christopher Snowhill
d3ca6c390c
Disable dead code stripping
No idea why this was enabled, no idea if I should disable it.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-21 02:41:14 -07:00
Christopher Snowhill
2d7a7480d9
Add an option to control halving DSD volume level
And default it to disabled. As was pointed out to me by a user, DSD is
apparently mastered to a level of -6 dB, so double its level on output
by default.

Also reorder all preferences dialog controls so they are instantiated in
display order, which should help screen readers, maybe.

Fixes #368

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-15 16:46:39 -07:00
Christopher Snowhill
09aa0d96e1
Work around rounding error with resampler flush
Resampler flush may indefinitely produce 1 sample if there is a rounding
error with the buffering calculations. Work around this.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-14 05:16:34 -07:00
Christopher Snowhill
3d24168ba7
Fix clipped sample rate changing between files
When the clipped sample rate changes, the resampler needs to be
restarted. This was previously failing because the target sample rate
wasn't changing.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-14 05:16:30 -07:00