Commit graph

652 commits

Author SHA1 Message Date
Christopher Snowhill
0e608481d9 Output: Remove pointless scale value
This shouldn't have been applied, the problem with Rubber Band was the
flushing mechanism.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 18:12:51 -08:00
Christopher Snowhill
98bac743df Audio: Adjust node buffering behavior a bit
Change one remaining semaphore wait to 500us, and change the buffering
so that it can always overflow the requested duration by one chunk, so
that at least one chunk will always fit in the buffer. This also allows
the DSP nodes to flush at the end of the stream without losing their
output.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 18:12:46 -08:00
Christopher Snowhill
cddfc3d1db Rubber Band: Handle end of stream flushing better
The end of stream flushing should only request remaining samples once,
as should the rest of the process. The problem with the Rubber Band code
in this case is that it will wrap the remaining samples pointer after it
has been flushed, and emit a really huge number.

Also, add code to try to equalize the samples output with the samples
input, relative to the tempo stretching, as Rubber Band seems to flush
entirely too much data at end of stream, which can create noticeable
gaps in the output. This solves that as well.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 18:12:41 -08:00
Christopher Snowhill
cb8d873b5b Rubberband DSP: Guard non-restart config function
This should be guarded, so that no other thread tries to free the DSP
while it is potentially writing to the Rubber Band instance.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 18:12:35 -08:00
Christopher Snowhill
9b3487b6e0 DSP: Stylistic change
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 18:12:30 -08:00
Christopher Snowhill
4890ee67a6 DSP: Whitespace changes
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 18:12:26 -08:00
Christopher Snowhill
9e82e2737e Cleanup: Remove stale comment from source code
This comment was copied by accident when duplicating the original
Converter Node class for the new DSP base.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 15:10:42 -08:00
Christopher Snowhill
7d803a0211 DSP: Add thread priority control
DSP threads, such as the Rubber Band processing, and planned moves of
other processing to buffer threads, such as the Equalizer, FreeSurround,
HRTF, and Downmixing for output, because they all have small output
buffers. Since these buffers drain and fill fast, they should be
processed at a high priority. Hopefully, App Store doesn't complain
about the use of these APIs.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 15:10:38 -08:00
Christopher Snowhill
266da8cc07 Rubber Band: Move default preferences
Move them to the main app instead of an external module.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 01:27:28 -08:00
Christopher Snowhill
227ed0dfa3 Rubber Band: Move everything to a DSP class
This class can more flexibly process and emit varying chunk sizes than
the previous code could, solving the problem of wide tempo changes.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 01:25:26 -08:00
Christopher Snowhill
ad074ec13e Rubber Band: Implement configuration dialog
Now there's a configuration dialog for tweaking the settings
in semi-real time. Everything that can be changed without
restarting is changed without restarting, otherwise the audio
pipeline is reset, which happens quickly enough anyway.

Awaiting translation to Spanish, other languages have been
removed pending their maintainers fixing most of their
problems, which includes me being lazy and AI translating
bits so I could rush updates.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-10 14:37:07 -08:00
Christopher Snowhill
e4b70f53ae Core Audio: Fix API header
Fix a function declaration that was missing its
parameter variable in the header.
2025-02-10 14:33:28 -08:00
Christopher Snowhill
5392a5fa91 Revert "Visualization: Tweak systems a bit"
This reverts commit 6c24ad8244.
2025-02-10 14:31:22 -08:00
Christopher Snowhill
6c24ad8244 Visualization: Tweak systems a bit
This should improve performance slightly. It's
still recommended to switch off SceneKit to
save CPU usage, or switch of vis entirely.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-01 15:08:56 -08:00
Christopher Snowhill
8bc2d3cd38 Audio/HRTF: Make head tracking optional, add reset button
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-01-03 15:24:02 -08:00
Christopher Snowhill
9f07f04ed6 Audio/extrapolator: Fix short prime length
When the input buffer has less samples in it than the LPC order,
it would crash reaching past the ends of the buffer. Now, it will
pad past the correct end of the audio with silence, while still
extrapolating a prime input minimum of the LPC order. Should fix
the last of the outstanding crashes.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-01-03 02:18:35 -08:00
Christopher Snowhill
9c6915ecb2 Implemented real pitch and time shifting using Rubber Band
I will implement the more complex setup of providing options for
most of the configuration that Rubber Band provides, at a later
date, when I feel like creating a complex configuration dialog
for it, and asking for help translating every option and setting.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2024-12-09 18:04:34 -08:00
Christopher Snowhill
de43b1b226 Fix FreeSurround being broken by the speed control
It should be deriving its channel count from the file format,
since it's applied before any other filters.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2024-11-24 15:08:44 -08:00
Christopher Snowhill
eba9dc2c43 Remove unused variable 2024-09-20 22:25:17 -07:00
Christopher Snowhill
6a309a3075 Speed Control: Implement simple speed control
Implements a simple speed control using a resampler
designed for real time changes. A rubberband speed
control will be implemented at a later date.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2024-09-20 22:25:12 -07:00
Christopher Snowhill
2e5140a321 Visualization: Make latency animation smoother
Compensate for latency by incrementing an offset
according to animation frame rate.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2024-09-20 22:25:02 -07:00
Christopher Snowhill
256c99badd Update Copyright year to 2024 manually
Including extending existing starting-2023 dates to ranges.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2024-08-17 05:08:02 -07:00
Christopher Snowhill
03b52685bd Update PluginController.mm
Add missing definitions to the Info.plist template generator.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2024-08-17 03:23:29 -07:00
Christopher Snowhill
42ea824972
Fix crash on unaligned volume scale
Volume scaling would potentially crash when handling
unaligned blocks of samples, and also handled them
completely wrong. It should be counting up single
samples until the buffer is aligned to a multiple of 16
bytes, and it should not exceed the intended count.

BUG: It was not only counting the unaligned samples
backwards, it was ignoring the real sample count.

Fixes #380

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-11 20:22:42 -07:00
Christopher Snowhill
1c95771ed0
Hopefully fix memory usage during playback
Shuffle around @autoreleasepool blocks, and also add one
to the audio processing code in the playback callback, so
audio memory is released during playback instead of
accumulating.

Fixes #379

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-11 20:22:39 -07:00
Christopher Snowhill
bc330e75f6
Processing: Fix missing converter setup function
Oops, I was missing a function necessary for output format changes.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-04 16:07:33 -07:00
Christopher Snowhill
5e27f084e9
Add a cache shutdown guard
This appears to maybe be necessary as the prior join call doesn't seem to
be doing what it should.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 22:59:38 -07:00
Christopher Snowhill
6b2964328a
Remove redundant track end checker
This is checked inside the audio thread, it isn't needed in the watcher
thread. Remove the second check.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 21:29:54 -07:00
Christopher Snowhill
73252a8928
Reduce audio buffering slightly again
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 19:46:30 -07:00
Christopher Snowhill
b07a6fd098
Visualization: Improve latency and buffering appearance
Adjust the buffering so if latency is too low, we fill the rest of
the output with silence instead of peeking at the oldest part
of the buffer. Also increase latency by half a buffer size so
that the requested sample is in the center of the buffer, which
improves the 4096 sample situation with the current low
latency output.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 19:35:20 -07:00
Christopher Snowhill
2102fc1c44
Visualization: Reset buffer on playback stop
Reset the visualization system when stopping playback.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 19:35:16 -07:00
Christopher Snowhill
09f7496d9a
Initial implementation of positional audio for macOS Sonoma
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 05:01:07 -07:00
Christopher Snowhill
4ced731194
Replace hard coded Pi constant with M_PI
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 05:01:03 -07:00
Christopher Snowhill
122b6d6a6d
Improve audio buffering situation
Buffer up to 20 seconds per stage, and buffer only up
to 2 seconds before starting the next stage.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 05:00:51 -07:00
Christopher Snowhill
fb72db74f8
Stop visualizer feed for stopped playback
A stopped instance of OutputCoreAudio should not continue to feed the
visualization system with stale audio, potentially while another instance
is already starting up and feeding its own audio output.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 05:00:47 -07:00
Christopher Snowhill
2987857b93
Fix a missing do on a do-while block
This should be looping on the condition, not sure
how the compiler missed this one.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 05:00:43 -07:00
Christopher Snowhill
df198110ed
Hopefully fix format change on end of track
This should keep the audio pipeline flowing either way.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 05:00:38 -07:00
Christopher Snowhill
4ddca15a8f
Simplify HRTF filter, change option to reflect it
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-02 10:57:11 -07:00
Christopher Snowhill
919661c9e8
Attempt to stabilize visualization flutter
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-02 10:57:06 -07:00
Christopher Snowhill
cfd5b1c6fb
Fix converter after output switchover
This was missing, too.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-02 10:57:01 -07:00
Christopher Snowhill
a2e4fa17b2
Fix further bugs with output switchover
Change some things I missed.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-02 10:56:56 -07:00
Christopher Snowhill
7ab2a8305a
Revert to previous low latency output system
This reverts usage of the AVFoundation output to use
the previous lower latency CoreAudio output, and
paves the way for a change I am cooking up soon.

Fixes several issues with playback and seeking latency.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-02 10:56:33 -07:00
Christopher Snowhill
5e36affad8
Hopefully fix crashes from rapidly skipping files
Do this by serializing the background thread actions against
the AudioPlayer object, so we don't start playback multiple
times at once.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-02 10:56:28 -07:00
Christopher Snowhill
f54dd1c7b1
Playback: Start playback and seek in the background
Perform playback start and seeking operations in the background, instead
of on the main thread, which should help prevent them from stalling the
user interface.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-09-02 22:28:05 -07:00
Christopher Snowhill
eae6c96b5e
Reduce inter-thread buffering a bit
This isn't needed so much now that the output buffers more.

Should reduce the problems of #370

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-29 01:37:37 -07:00
Christopher Snowhill
a49456f44b
Stash a Core Audio output, kind of glitchy
This output may prove to have lower latency, but the results are too
glitchy to really be usable. Not even visualization latency is handled
correctly.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-29 01:37:19 -07:00
Christopher Snowhill
d3ca6c390c
Disable dead code stripping
No idea why this was enabled, no idea if I should disable it.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-21 02:41:14 -07:00
Christopher Snowhill
2d7a7480d9
Add an option to control halving DSD volume level
And default it to disabled. As was pointed out to me by a user, DSD is
apparently mastered to a level of -6 dB, so double its level on output
by default.

Also reorder all preferences dialog controls so they are instantiated in
display order, which should help screen readers, maybe.

Fixes #368

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-15 16:46:39 -07:00
Christopher Snowhill
09aa0d96e1
Work around rounding error with resampler flush
Resampler flush may indefinitely produce 1 sample if there is a rounding
error with the buffering calculations. Work around this.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-14 05:16:34 -07:00
Christopher Snowhill
3d24168ba7
Fix clipped sample rate changing between files
When the clipped sample rate changes, the resampler needs to be
restarted. This was previously failing because the target sample rate
wasn't changing.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-14 05:16:30 -07:00
Christopher Snowhill
323a554832
Fix lossless capability reporting for partial read
When reading partial chunks, and when returning partial data, it is
essential to maintain this lossless chunk status across either whole or
partial chunk reads. Otherwise, the converter chain sees the lossless
flag constantly changing on lossless files, such as PCM or DSD, and
causes the DSD decimator and/or resampler to be torn down and reset
repeatedly, causing glitches in the audio.

The glitch was not, in fact, with the decimator itself, and was
occurring to a degree without it, as it would be restarting the
resampler repeatedly as well.

Fixes #367

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-14 04:14:14 -07:00
Christopher Snowhill
ffbc571660
Correct the decimator sample latency
The latency is half of the FIFO, or half the filter size, and each byte
is 8 samples, so return the value accordingly.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-14 04:11:04 -07:00
Christopher Snowhill
efd1349a59
Add an explanatory comment that got lost
This comment was in the original sample decimator code, I neglected to
include it in my port over to Cog. Doesn't really serve any functional
change, though. It would have clarified that I needed to reduce the gain
level much sooner, though.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-14 04:10:10 -07:00
Christopher Snowhill
39459b89cb
Update projects and source in prep for Xcode 15
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-06-08 04:14:45 -07:00
Shoh Sewell
baf9797907 Volume slider changes
Makes volume slider logarithmic when limited to 100% to allow easier changing of volume towards the bottom of the slider.
The tooltip remains as the slider location instead of the logarithmic value of the actual volume.
2023-06-08 02:10:15 -07:00
Christopher Snowhill
ed281eb743
Update copyright year in various places
Update these things a bit for the next release.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-02-05 16:46:31 -08:00
Christopher Snowhill
d4785e0c74
Replaced r8brain with libsoxr
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-02-04 23:47:54 -08:00
Christopher Snowhill
9822dcc4c0
Audio Player: Only wait for unstopped input
Input thread now signals when it has stopped and is about to return, in
case the input thread returns before the BufferChain dealloc function
would be waiting for it to terminate. Somehow, even though the Semaphore
is being signaled at this point, the BufferChain still ends up waiting
the default of 2.5 seconds for the signal that apparently never comes,
delaying file stoppage. This prevents the wait action entirely. Must
have been some sort of race condition.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-12-09 21:17:45 -08:00
Christopher Snowhill
447a60afd9
Audio Player: Add new method of signaling stop
This new method should cause all stops to default to immediate stoppage,
and only stops that occur after an end of track signal should indicate
to play out the entire buffer.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-12-09 21:14:45 -08:00
Christopher Snowhill
466d07dccb
Resampler: Update r8brain-free-src to v6.2
This should improve performance significantly for downsampling.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-12-03 22:10:50 -08:00
Christopher Snowhill
08f2dabc81
Info plist: Add newly required keys
For some reason, Xcode isn't adding these now. No idea what Apple
has done to cause this.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-11-05 00:43:43 -07:00
Christopher Snowhill
ab512e5086 Handle external artwork with .heic extension
External artwork already supported the HEIC format, just not the correct
filename extension for the format.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-10-16 15:00:06 -07:00
Christopher Snowhill
58453a6b7d [Cog Audio] Rename Semaphore.h to CogSemaphore.h
This magically fixes the stupid header maps that were pulling the system
semaphore.h into Swift projects, when they shouldn't have been doing
that in the first place. This is the same reason that the FLAC library
has its assert.h renamed to FLAC_assert.h.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-08-05 22:18:40 -07:00
Christopher Snowhill
be87e5433c [Cog Audio] Make the Swift Vis Controller work
And this is the actual meat of getting it to work properly, the changes
the Swift code needed to actually be fully functional.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-08-05 21:38:58 -07:00
Christopher Snowhill
e630b34981 [Cog Audio] Add a Swift bridging header
This makes the Swift version of the Visualization Controller usable.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-08-05 21:38:54 -07:00
Christopher Snowhill
8db5386053 [Cog Audio] Change a couple of imports
These imports needed to be changed so that Swift bridging didn't import
the system's semaphore.h instead of CogAudio's Semaphore.h, which is a
completely different thing.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-08-05 21:38:50 -07:00
Christopher Snowhill
cbeba3fa0e First module converted to swift, but broken 2022-08-05 21:38:44 -07:00
Christopher Snowhill
ddbc38c7fe Move most large stack using buffers to the heap
This should solve most potential future stack overflows.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-24 18:32:47 -07:00
Christopher Snowhill
eec8bf9f1c Enable warnings to track stack overuse
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-24 17:50:28 -07:00
Christopher Snowhill
0b8a850086 [Chunk List Converter] Fix repeated initialization
Oops, this compare blunder resulted in DSD decimation breaking every
1024 samples or so, owing to block sizes, and caused ticking sounds as a
result. It would also cause HDCD decoding to break completely.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-19 23:05:40 -07:00
Christopher Snowhill
7e03f423c3 [Chunk List Converter] Minor changes
Neither of these two changes is really important, but they do simplify
things, and the division on that one function makes the non-decimating
DSD support actually functional, as the caller expects a specific number
of samples, and that was otherwise octupling the input sample count.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-19 23:04:25 -07:00
Christopher Snowhill
d9a09bff40 [Audio Output] Eliminated another stack buffer
Another large stack buffer was at play here. Consolidated it into an
existing buffer that can perform double duty here, since neither place
it's used conflicts with each other.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-19 23:03:00 -07:00
Christopher Snowhill
afa992189d Add a lock around access to output PTS variable
This locking should help, but I don't know why visualization jumps
around now.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-19 07:31:04 -07:00
Christopher Snowhill
72ed975d56 [Audio Output] Remove renderer from synchronizer
Remove the renderer from the synchronizer on stop, before releasing the
objects, if possible.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-15 22:52:46 -07:00
Christopher Snowhill
76d612faf4 [Audio Output] Only unregister listener if used
Only unregister the listener if it actually has been registered, and
clear the handle upon doing so.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-15 22:51:59 -07:00
Christopher Snowhill
de9b09251d [Audio Output] Greatly improve sample rate changes
Sample rate changes will now occur on exact sample boundaries, like they
are supposed to. Also, FreeSurround accounts for its output latency.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-15 06:18:08 -07:00
Christopher Snowhill
96304dbb17 Significantly reduce stack memory usage
Oops, there were a lot of large local buffers in use here.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 17:28:24 -07:00
Christopher Snowhill
b60646a1fc Remove obsolete helpbook document
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 16:12:04 -07:00
Christopher Snowhill
d417d245f4 [Audio Output] Make toggling DSPs safe
The DSPs should not be deinitialized from another thread, possibly while
they are currently processing.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 03:16:21 -07:00
Christopher Snowhill
dd58a540a8 [FreeSurround] Add configuration option to enable
It now needs translation of the new string.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 03:02:08 -07:00
Christopher Snowhill
10272ca7a4 [Audio Processing] Increase thread stack size
Apparently, all these new changes with FreeSurround have pushed the
default 512KB thread stack size to the limit. And I'm not even using
stack variables, really, except for maybe the autoreleasepools.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 02:42:21 -07:00
Christopher Snowhill
7de0792b97 [FreeSurround] Actually make it work
Apparently, the LFE channel is not being initialized at all if bass
redirection isn't enabled, and even if it is, it's uninitialized for a
great portion of the spectrum. Clear it all on every iteration.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 02:41:06 -07:00
Christopher Snowhill
eb0c1a8463 [Audio Output / Debugging] Fix sample logging
Fix the sample logging function that is optionally compiled into debug
versions.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 02:39:25 -07:00
Christopher Snowhill
38832d9ce9 [Audio Processing] Update for new API
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 02:38:04 -07:00
Christopher Snowhill
b0bef40386 [FreeSurround] Change another variable to const
This should be const anyway, as it's not written to.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 01:47:02 -07:00
Christopher Snowhill
8b418004eb [FreeSurround] Further improvements
Still not working, though.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 01:47:02 -07:00
Christopher Snowhill
60429490b3 [FreeSurround] Fix surround block size
The output implementation has a block size of 4096, so the class
implementation should also use that.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 01:47:02 -07:00
Christopher Snowhill
11413ef3db [FreeSurround] The rest of the implementation
This is the code that actually needs to be added to make it process
audio. This insertion makes the whole app crash when processing audio at
all. Weirdly, simply reverting these two files makes the audio code work
again. I can't explain it.

Also, commenting out CMAudioFormatDescriptionCreate makes it work, too.
There's something weird going on with that function.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 01:47:02 -07:00
Christopher Snowhill
85db95befd [FreeSurround] Experimental implementation code
This is a working implementation of FreeSurround, but I can't get it to
work in the Cog code base, as the whole project crashes head over heels
if this code is inserted into the output chain.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 01:47:01 -07:00
Christopher Snowhill
04d394c65c [Audio Processing] Move float32 converter
Move the Float32 converter to a different location, for any future plans
to support decoding audio files to common data for any other purpose.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 01:45:49 -07:00
Christopher Snowhill
18824e0e18 [Visualization Controller] Minor guard check
Guard check in case visualization controller is called before any data
is posted to it.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-11 14:39:23 -07:00
Christopher Snowhill
9f03b72b69 [Headphone Filter] Minor changes
Change a variable type, to avoid a warning.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-11 14:38:52 -07:00
Christopher Snowhill
8d8b508d09 [Audio Converter] Minor change for format changes
This should also seal up any potential hole for problems if there's an
audio format change and no audio buffered.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-10 16:36:31 -07:00
Christopher Snowhill
f8a8a57cf0 [Audio API] Repair the damage to the input chain
The input chain could hang up indefinitely, and MAD decoder didn't
indicate end of file properly.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-10 16:24:21 -07:00
Christopher Snowhill
3c351f6968 [Input API] Change input readAudio method
readAudio now returns an AudioChunk object directly, and all inputs have
been changed to accomodate this. Also, input and converter processing
have been altered to better work with this.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-10 15:14:47 -07:00
Christopher Snowhill
8bc9738ccb [Downmixer] Only downmix to stereo if not stereo
When downmixing to mono, only downmix to stereo first if the source is
not already stereo.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-10 15:08:56 -07:00
Christopher Snowhill
000a2e0cb6 [Project Files] Change most to enable modules
Most projects needed to be changed to enable C or Objective C modules.
Hopefully, this improves debugging.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-10 15:07:39 -07:00
Christopher Snowhill
39d3f7edfe [HRTF] Force filtering of odd channel formats
Apparently, Apple's Spatial Audio processor doesn't really support weird
configurations like this. So we need to filter them down to stereo.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-09 18:42:38 -07:00
Christopher Snowhill
57719a038c [HRTF] Reverse Z axis of speakers above listener
Apparently, positive elevation is above, negative is below.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-09 18:42:32 -07:00
Christopher Snowhill
349ab57afe Implemented all new HRTF filter
This filter replaces the old one, and uses OpenAL Soft presets. Since
there aren't that many of those, I've left off configuration for now,
except to turn it on or off.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-09 16:16:55 -07:00
Christopher Snowhill
c48d55ba9a [Playback] Prevent erroneous file from repeating
Prevent Repeat Single from locking up the player on an unplayable file.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-06 02:20:05 -07:00
Christopher Snowhill
22cd16bb46 [Audio Player] Eliminate an avenue of lockups
Prevent the player from locking up in certain circumstances, by not
locking chainQueue the entire time this function is processing.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-05 00:55:41 -07:00
Christopher Snowhill
42b2142ab7 Remove unnecessary files from build and copy steps
Remove a single .inc include from CogAudio build phase, as it's included
but not compiled as Pascal like Xcode thinks. Also remove a bunch of
files from being copied into the resulting .framework and .bundle files
during link stage, as we don't need to distribute that stuff.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-04 23:58:06 -07:00
Christopher Snowhill
1145bca042 [Equalizer] Fix support for arbitrary channels
The deinterleaved format was being specified incorrectly. Now it asks
for the correct format, which is deinterleaved, and the bytes per frame
or packet sizes are relative to a single channel's buffer, not all
buffers. Oops, that could have been more clear in the documentation.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-03 22:40:40 -07:00
Christopher Snowhill
7f1c337ee8 [Tag Reading] Moved external cover art reader
Moved external cover art reader to a place where it can be used for any
format, even formats unsupported by Metadata Reader interfaces.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-02 14:59:47 -07:00
Christopher Snowhill
a32a8718d7 [Plugin Loader] Unregister loader callback
This callback should be unregistered when plugin loading completes,
otherwise we could end up processing bundles loaded by external stuff,
like Audio Units loading for MIDI playback.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-02 04:31:22 -07:00
Christopher Snowhill
a53a8ecb82 [Audio Output] Fix equalizer support
Equalizer was copying the output of the equalizer repeatedly to the
first output channel, instead of copying each channel correctly. This
had the effect of making the equalizer output adjusted audio to only the
left channel in stereo output, and possibly render the stream sounding
weird.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-01 14:11:46 -07:00
Christopher Snowhill
70b01a7cf1 [Plugin Controller] Add Cue sheet safety check
If somehow a plugin doesn't load, skip cuesheet should skip it anyway,
as we don't want any recursive loops.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-01 13:39:06 -07:00
Christopher Snowhill
99f15679a6 [Audio Output] Remove unnecessary variables
These variables weren't being used anyway, so remove them.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-01 12:42:21 -07:00
Christopher Snowhill
ff56b757e6 [Play Counts] Fix reporting play counts
Play counts are guaranteed to be reported on the correct track now.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-29 23:26:30 -07:00
Christopher Snowhill
2d7c3b51c7 [Audio Output] Restart correct track
When restarting playback on the current track, restart the correct
track, in case restarting near the end of it.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-28 01:59:23 -07:00
Christopher Snowhill
3b1eefaabb [Play Counts] Track play counts of correct track
Track play counts for the correct track, even on short tracks. Also
correctly track the play count of the last played item in the play queue
which stops with bufferChain set to nil, so the previous iteration was
not tracking it.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-28 01:57:00 -07:00
Christopher Snowhill
dc02404184 [Metadata Cache] Actually run cleanup thread
Previously, the cleanup thread was not being run. Also, only reset the
metadata deduplication store when the cache is first emptied.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-27 01:00:48 -07:00
Christopher Snowhill
bb11567948 [Audio Output] Change converter back to Obj-C
Change converter source file back from Objective-C++ to Objective-C.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-27 01:00:42 -07:00
Christopher Snowhill
f516658a5e [Equalizer] Prevent crash on stop
Wait for the equalizer to be shut down properly by the main thread
before destroying it. Otherwise, the main thread could crash on stop,
due to accessing the equalizer handle while it's being torn down in the
output thread.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-26 14:48:02 -07:00
Christopher Snowhill
db181bde4d [Visualization System] Change API a bit
Now the API makes both PCM and FFT data optional, and will do nothing if
neither are requested. Also, it now supports a latency offset in seconds
with floating point precision. The two built-in visualizations currently
request zero larency. Increasing the latency asks for even older samples
while specifying a negative count requests samples from the "future"
relative to what the listener is hearing.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-26 05:40:06 -07:00
Christopher Snowhill
f04761ff42 [Audio Output] Fix for previous commit
This fixes the problem caused by the following commit:

050aaaf852

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-26 03:58:10 -07:00
Christopher Snowhill
bc309fe725 [Sandbox] Suggest URLs that are contained in CUEs
Cuesheets can now expose which URLs they contain, which may help with
sandbox path configuration. That is, if the CUE sheets are already
readable.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-26 02:59:37 -07:00
Christopher Snowhill
378f710cee [Visualization] Resample more audio if present
If upsampling the audio by a significant factor, it may be necessary to
process more than one buffer at a time, rather than lose input.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-26 02:59:27 -07:00
Christopher Snowhill
aa3673ed33 [Audio Output] Better handle latency oddities
The visualization buffer now holds up to 45 seconds of loop, and the
latency measurement code now caps this at 30 seconds, and restarts the
output if latency exceeds 30 seconds, such as if a sound output is
reset.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-26 02:59:20 -07:00
Christopher Snowhill
c489d7ca91 [Audio Output] Play last track and stop correctly
Play last track up until it actually ends, and stop on command.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-25 06:43:16 -07:00
Christopher Snowhill
8d10aa7e80 [Audio Output] Fix serious memory leakage
For one thing, the example code I followed was Swift and handled auto
releasing handles in the background, while Objective-C requires manual
handle reference management.

For two, there was no autoreleasepool around the block handling the
input audio chunks, which need to be released as they are pulled out and
disposed of. This also contributed to memory leakage.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-25 06:00:34 -07:00
Christopher Snowhill
a1a084aabb [Audio Output] Fix serious deadlock issue
There was a serious deadlock issue. Now it is fixed. Whew.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-25 05:14:04 -07:00
Christopher Snowhill
cca447ca5e [InputNode] Syntax code fix
This code was misformatted.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-25 05:13:57 -07:00
Christopher Snowhill
d79275b285 [Audio Output] Correctly configure WAVE layouts
Correctly configure AVFoundation with the channel layouts supported by
WAVEFORMATEXTENSIBLE speaker position flags, which includes varied
formats supported by FFmpeg and Core Audio inputs.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-25 00:07:31 -07:00
Christopher Snowhill
27924e246d [Audio Output] Correctly delay layout updates
Channel layout updates should be delayed when resampling, just like
sample format changes are.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-25 00:07:20 -07:00
Christopher Snowhill
d563617998 [Audio Output] Stop immediately, and fix deadlocks
Stop output when requested, except on natural completion of the last
track in the play queue. Also fix deadlocks with stopping and
restarting.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-24 19:14:48 -07:00
Christopher Snowhill
0cc084b58b [Audio Output] Properly handle end of playlist
Handle audio on the end of the playlist, flushing playback until all
output stops.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-24 03:47:41 -07:00
Christopher Snowhill
858f446597 [Audio Output] Synchronize access, report latency
Report resampler latency properly, and synchronize access to the
resampler objects.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-24 03:47:33 -07:00
Christopher Snowhill
3a9db65b53 [Visualization] Resample all visualizer audio
Visualizer audio is now resampled to 44100 Hz, for consistency across
the system.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-24 03:47:27 -07:00
Christopher Snowhill
2e45deb8d3 [Audio Output] Resample unsupported sample rates
These rates are too high for Apple's output routines, for some reason.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-24 03:47:19 -07:00
Christopher Snowhill
dccb7f8b47 Replace Core Audio output with Core Media runtime
The output now uses AVSampleBufferAudioRenderer to play all formats, and
uses that to resample. It also supports Spatial Audio on macOS 12.0 or
newer. Note that there are some outstanding bugs with Spatial Audio
support. Namely that it appears to be limited to only 192 kHz at mono or
stereo, or 352800 Hz at surround configurations. This breaks DSD64
playback at stereo formats, as well as possibly other things. This is
entirely an Apple bug. I have reported it to Apple with reference code
FB10441301 for reference, in case anyone else wants to complain that it
isn't fixed.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-23 23:23:13 -07:00
Christopher Snowhill
2c2a058126 Cog now requires macOS 10.13 as a minimum version
All optional fallback code for older versions has also been removed, and
everything now assumes 10.13.0 or newer. Some cases are still included
for point releases, such as 10.13.2.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-23 23:23:07 -07:00
Christopher Snowhill
60523b985a Completely overhaul code signing practices
Redesign the code signing from the ground up. Now all bundles and their
embedded frameworks import the Shared.xcconfig file and enable its
settings, so they may be signed with Apple Development instead of sign
to run locally. This apparently isn't necessary for frameworks which are
embedded in the main app bundle directly, only for the bundles and their
frameworks.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-21 22:43:04 -07:00
Christopher Snowhill
2821cb36b5 [Crashlytics] Require asking user consent
Require asking user consent for data transmission on first launch, or
otherwise disable sending crash reports by default.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-21 19:03:37 -07:00
Christopher Snowhill
eadac4c033 [Info Plist] Auto format XML escapes
Automatically format any XML escapes of file type association names.
Adjust Info.plist to account for this change.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-21 18:59:57 -07:00
Christopher Snowhill
5d3077963a [Core Audio Output] Guard against nil pointer
Guard against nil refcon in the renderCallback function.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-21 09:37:29 -07:00
Christopher Snowhill
69f076a293 Update Info.plist
In preparation for submission to the App Store.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-21 07:08:05 -07:00
Christopher Snowhill
26a20db383 [Sandbox] Update Info.plist generator
Plist generator now emits the output to the temporary folder, which we
have write permission to.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-21 07:07:42 -07:00
Christopher Snowhill
f948b8ff7e [Cog Decoder Multi] Add dealloc function to close
Add dealloc function to close the file container, in case the caller
neglected to do so on its own.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-20 22:31:03 -07:00
Christopher Snowhill
2716ca41b0 [Core Audio Output] Refine output function a bit
Refine the output function a bit, including adding some minor safety
checks, in case the caller requests zero samples, or requests a format
with zero channels.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-20 22:26:35 -07:00
Christopher Snowhill
ca6a2f41df [Core Audio Output] Move output function block
Move the Core Audio output function block to its own declarative
function, so that its block variables are isolated, and so that debug
traces show up in a more sensible place.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-20 22:24:56 -07:00
Christopher Snowhill
6fb991f95e [Sandbox / Sparkle] Update entitlements
Entitlements needed to be updated to allow updating within the sandbox.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-20 17:13:54 -07:00
Christopher Snowhill
1c36869e57 [Audio Threads] Remove unused code
This code turned out to be somewhat of a mistake to employ, so it's now
being removed, and shall not be re-added, as it doesn't really work.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-18 23:02:24 -07:00
Christopher Snowhill
a2d8e0ec42 [Track Info] Add play count tabulation and display
Add play count data collection, including first seen times for every
file first added to the playlist. Data is indexed by album, artist, and
title, or by filename, whichever matches first. Add interfaces to
AppleScript automation definition as well.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-18 23:00:08 -07:00
Christopher Snowhill
4a269f05a1 [Audio Threads] Remove workgroup code
As it doesn't seem to work properly on Intel machines, anyway. It just
leads to pointless crashes, and doesn't seem to serve any purpose.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-18 15:43:40 -07:00
Christopher Snowhill
3156aad9e1 [Audio Threads] Restrict workgroup use to macOS 12
Restrict the use of workgroup joining and workgroup intervals to macOS
Monterey or newer, as it seems the way I use it, it's completely broken
on macOS Big Sur, which was the original minimum target for the API.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-17 22:39:00 -07:00
Christopher Snowhill
fa177fe96c [Audio Threads] Make work interval name unique
Work interval names should be unique. Apparently they are deduplicated
based on their names?

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-17 18:04:42 -07:00
Christopher Snowhill
e334d8a017 [Audio Threads] Apply changes to workgroup handler
Apply changes to exit the thread if workgroup initialization or joining
fails, instead of attempting to continue executing the thread.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-17 18:02:32 -07:00
Christopher Snowhill
dad2dbf236 [Audio Threads] Add extra guard to workgroup exit
Add an extra step to the workgroup exit call, so that it only calls to
leave if the join token is valid, or at least initialized.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-17 17:00:59 -07:00