Fixes timestamps in several cases where they were being processed
incorrectly, which was causing some chunked audio files to mis-report
timestamps into the past or the future, which caused the seekbar to jump
around in an unpredictable way.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Visualization now buffers in the audio output pipeline, and uses a
container system to delay multiple buffer chains from emitting
visualization data over top of each other. This should stabilize
display output significantly, while introducing minimal lag before
DSP configuration changes take effect.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
We were forcing a resampling ratio to match the HRTF filter supplied
with the app, now we resample the HRTF to match the input audio, which
will be resampled to match the output device settings.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
It's more like the output monitor thread, since it only monitors output,
rather than actually handing the output callbacks.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Audio Chunks now have full timestamp accounting, including DSP playback
speed ratio for the one DSP that can change play ratio, Rubber Band.
Inputs which support looping and actually reporting the absolute play
position now do so.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
The last of the built-in processors is now in the threaded processing
chain, and all DSPs are marked high priority and with short buffers.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This class can more flexibly process and emit varying chunk sizes than
the previous code could, solving the problem of wide tempo changes.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Now there's a configuration dialog for tweaking the settings
in semi-real time. Everything that can be changed without
restarting is changed without restarting, otherwise the audio
pipeline is reset, which happens quickly enough anyway.
Awaiting translation to Spanish, other languages have been
removed pending their maintainers fixing most of their
problems, which includes me being lazy and AI translating
bits so I could rush updates.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
I will implement the more complex setup of providing options for
most of the configuration that Rubber Band provides, at a later
date, when I feel like creating a complex configuration dialog
for it, and asking for help translating every option and setting.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
It should be deriving its channel count from the file format,
since it's applied before any other filters.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Implements a simple speed control using a resampler
designed for real time changes. A rubberband speed
control will be implemented at a later date.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Shuffle around @autoreleasepool blocks, and also add one
to the audio processing code in the playback callback, so
audio memory is released during playback instead of
accumulating.
Fixes#379
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This is checked inside the audio thread, it isn't needed in the watcher
thread. Remove the second check.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
A stopped instance of OutputCoreAudio should not continue to feed the
visualization system with stale audio, potentially while another instance
is already starting up and feeding its own audio output.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This reverts usage of the AVFoundation output to use
the previous lower latency CoreAudio output, and
paves the way for a change I am cooking up soon.
Fixes several issues with playback and seeking latency.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This output may prove to have lower latency, but the results are too
glitchy to really be usable. Not even visualization latency is handled
correctly.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Resampler flush may indefinitely produce 1 sample if there is a rounding
error with the buffering calculations. Work around this.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
When the clipped sample rate changes, the resampler needs to be
restarted. This was previously failing because the target sample rate
wasn't changing.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This new method should cause all stops to default to immediate stoppage,
and only stops that occur after an end of track signal should indicate
to play out the entire buffer.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Another large stack buffer was at play here. Consolidated it into an
existing buffer that can perform double duty here, since neither place
it's used conflicts with each other.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Only unregister the listener if it actually has been registered, and
clear the handle upon doing so.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Sample rate changes will now occur on exact sample boundaries, like they
are supposed to. Also, FreeSurround accounts for its output latency.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
The DSPs should not be deinitialized from another thread, possibly while
they are currently processing.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
The output implementation has a block size of 4096, so the class
implementation should also use that.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This is the code that actually needs to be added to make it process
audio. This insertion makes the whole app crash when processing audio at
all. Weirdly, simply reverting these two files makes the audio code work
again. I can't explain it.
Also, commenting out CMAudioFormatDescriptionCreate makes it work, too.
There's something weird going on with that function.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>