Commit graph

556 commits

Author SHA1 Message Date
Christopher Snowhill
26efcda71a DSP: Move Equalizer processor to DSP node chain
The last of the built-in processors is now in the threaded processing
chain, and all DSPs are marked high priority and with short buffers.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 23:01:13 -08:00
Christopher Snowhill
dc0a44067a DSP: Move HRTF filter to DSP class chain
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 21:17:58 -08:00
Christopher Snowhill
7179abe8ef DSP: Move FreeSurround to DSP chain
This will no longer be in the output implementation.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 19:43:54 -08:00
Christopher Snowhill
724144accd DSP: Move Rubber Band to its own DSP group
This is a project file structure change only, no code changes.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 19:42:27 -08:00
Christopher Snowhill
0e608481d9 Output: Remove pointless scale value
This shouldn't have been applied, the problem with Rubber Band was the
flushing mechanism.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 18:12:51 -08:00
Christopher Snowhill
98bac743df Audio: Adjust node buffering behavior a bit
Change one remaining semaphore wait to 500us, and change the buffering
so that it can always overflow the requested duration by one chunk, so
that at least one chunk will always fit in the buffer. This also allows
the DSP nodes to flush at the end of the stream without losing their
output.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 18:12:46 -08:00
Christopher Snowhill
cddfc3d1db Rubber Band: Handle end of stream flushing better
The end of stream flushing should only request remaining samples once,
as should the rest of the process. The problem with the Rubber Band code
in this case is that it will wrap the remaining samples pointer after it
has been flushed, and emit a really huge number.

Also, add code to try to equalize the samples output with the samples
input, relative to the tempo stretching, as Rubber Band seems to flush
entirely too much data at end of stream, which can create noticeable
gaps in the output. This solves that as well.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 18:12:41 -08:00
Christopher Snowhill
cb8d873b5b Rubberband DSP: Guard non-restart config function
This should be guarded, so that no other thread tries to free the DSP
while it is potentially writing to the Rubber Band instance.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 18:12:35 -08:00
Christopher Snowhill
9b3487b6e0 DSP: Stylistic change
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 18:12:30 -08:00
Christopher Snowhill
4890ee67a6 DSP: Whitespace changes
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 18:12:26 -08:00
Christopher Snowhill
9e82e2737e Cleanup: Remove stale comment from source code
This comment was copied by accident when duplicating the original
Converter Node class for the new DSP base.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 15:10:42 -08:00
Christopher Snowhill
7d803a0211 DSP: Add thread priority control
DSP threads, such as the Rubber Band processing, and planned moves of
other processing to buffer threads, such as the Equalizer, FreeSurround,
HRTF, and Downmixing for output, because they all have small output
buffers. Since these buffers drain and fill fast, they should be
processed at a high priority. Hopefully, App Store doesn't complain
about the use of these APIs.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 15:10:38 -08:00
Christopher Snowhill
266da8cc07 Rubber Band: Move default preferences
Move them to the main app instead of an external module.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 01:27:28 -08:00
Christopher Snowhill
227ed0dfa3 Rubber Band: Move everything to a DSP class
This class can more flexibly process and emit varying chunk sizes than
the previous code could, solving the problem of wide tempo changes.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 01:25:26 -08:00
Christopher Snowhill
ad074ec13e Rubber Band: Implement configuration dialog
Now there's a configuration dialog for tweaking the settings
in semi-real time. Everything that can be changed without
restarting is changed without restarting, otherwise the audio
pipeline is reset, which happens quickly enough anyway.

Awaiting translation to Spanish, other languages have been
removed pending their maintainers fixing most of their
problems, which includes me being lazy and AI translating
bits so I could rush updates.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-10 14:37:07 -08:00
Christopher Snowhill
e4b70f53ae Core Audio: Fix API header
Fix a function declaration that was missing its
parameter variable in the header.
2025-02-10 14:33:28 -08:00
Christopher Snowhill
5392a5fa91 Revert "Visualization: Tweak systems a bit"
This reverts commit 6c24ad8244.
2025-02-10 14:31:22 -08:00
Christopher Snowhill
6c24ad8244 Visualization: Tweak systems a bit
This should improve performance slightly. It's
still recommended to switch off SceneKit to
save CPU usage, or switch of vis entirely.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-01 15:08:56 -08:00
Christopher Snowhill
8bc2d3cd38 Audio/HRTF: Make head tracking optional, add reset button
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-01-03 15:24:02 -08:00
Christopher Snowhill
9f07f04ed6 Audio/extrapolator: Fix short prime length
When the input buffer has less samples in it than the LPC order,
it would crash reaching past the ends of the buffer. Now, it will
pad past the correct end of the audio with silence, while still
extrapolating a prime input minimum of the LPC order. Should fix
the last of the outstanding crashes.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-01-03 02:18:35 -08:00
Christopher Snowhill
9c6915ecb2 Implemented real pitch and time shifting using Rubber Band
I will implement the more complex setup of providing options for
most of the configuration that Rubber Band provides, at a later
date, when I feel like creating a complex configuration dialog
for it, and asking for help translating every option and setting.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2024-12-09 18:04:34 -08:00
Christopher Snowhill
de43b1b226 Fix FreeSurround being broken by the speed control
It should be deriving its channel count from the file format,
since it's applied before any other filters.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2024-11-24 15:08:44 -08:00
Christopher Snowhill
eba9dc2c43 Remove unused variable 2024-09-20 22:25:17 -07:00
Christopher Snowhill
6a309a3075 Speed Control: Implement simple speed control
Implements a simple speed control using a resampler
designed for real time changes. A rubberband speed
control will be implemented at a later date.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2024-09-20 22:25:12 -07:00
Christopher Snowhill
2e5140a321 Visualization: Make latency animation smoother
Compensate for latency by incrementing an offset
according to animation frame rate.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2024-09-20 22:25:02 -07:00
Christopher Snowhill
256c99badd Update Copyright year to 2024 manually
Including extending existing starting-2023 dates to ranges.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2024-08-17 05:08:02 -07:00
Christopher Snowhill
03b52685bd Update PluginController.mm
Add missing definitions to the Info.plist template generator.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2024-08-17 03:23:29 -07:00
Christopher Snowhill
42ea824972
Fix crash on unaligned volume scale
Volume scaling would potentially crash when handling
unaligned blocks of samples, and also handled them
completely wrong. It should be counting up single
samples until the buffer is aligned to a multiple of 16
bytes, and it should not exceed the intended count.

BUG: It was not only counting the unaligned samples
backwards, it was ignoring the real sample count.

Fixes #380

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-11 20:22:42 -07:00
Christopher Snowhill
1c95771ed0
Hopefully fix memory usage during playback
Shuffle around @autoreleasepool blocks, and also add one
to the audio processing code in the playback callback, so
audio memory is released during playback instead of
accumulating.

Fixes #379

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-11 20:22:39 -07:00
Christopher Snowhill
bc330e75f6
Processing: Fix missing converter setup function
Oops, I was missing a function necessary for output format changes.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-04 16:07:33 -07:00
Christopher Snowhill
5e27f084e9
Add a cache shutdown guard
This appears to maybe be necessary as the prior join call doesn't seem to
be doing what it should.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 22:59:38 -07:00
Christopher Snowhill
6b2964328a
Remove redundant track end checker
This is checked inside the audio thread, it isn't needed in the watcher
thread. Remove the second check.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 21:29:54 -07:00
Christopher Snowhill
73252a8928
Reduce audio buffering slightly again
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 19:46:30 -07:00
Christopher Snowhill
b07a6fd098
Visualization: Improve latency and buffering appearance
Adjust the buffering so if latency is too low, we fill the rest of
the output with silence instead of peeking at the oldest part
of the buffer. Also increase latency by half a buffer size so
that the requested sample is in the center of the buffer, which
improves the 4096 sample situation with the current low
latency output.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 19:35:20 -07:00
Christopher Snowhill
2102fc1c44
Visualization: Reset buffer on playback stop
Reset the visualization system when stopping playback.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 19:35:16 -07:00
Christopher Snowhill
09f7496d9a
Initial implementation of positional audio for macOS Sonoma
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 05:01:07 -07:00
Christopher Snowhill
4ced731194
Replace hard coded Pi constant with M_PI
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 05:01:03 -07:00
Christopher Snowhill
122b6d6a6d
Improve audio buffering situation
Buffer up to 20 seconds per stage, and buffer only up
to 2 seconds before starting the next stage.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 05:00:51 -07:00
Christopher Snowhill
fb72db74f8
Stop visualizer feed for stopped playback
A stopped instance of OutputCoreAudio should not continue to feed the
visualization system with stale audio, potentially while another instance
is already starting up and feeding its own audio output.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 05:00:47 -07:00
Christopher Snowhill
2987857b93
Fix a missing do on a do-while block
This should be looping on the condition, not sure
how the compiler missed this one.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 05:00:43 -07:00
Christopher Snowhill
df198110ed
Hopefully fix format change on end of track
This should keep the audio pipeline flowing either way.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 05:00:38 -07:00
Christopher Snowhill
4ddca15a8f
Simplify HRTF filter, change option to reflect it
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-02 10:57:11 -07:00
Christopher Snowhill
919661c9e8
Attempt to stabilize visualization flutter
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-02 10:57:06 -07:00
Christopher Snowhill
cfd5b1c6fb
Fix converter after output switchover
This was missing, too.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-02 10:57:01 -07:00
Christopher Snowhill
a2e4fa17b2
Fix further bugs with output switchover
Change some things I missed.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-02 10:56:56 -07:00
Christopher Snowhill
7ab2a8305a
Revert to previous low latency output system
This reverts usage of the AVFoundation output to use
the previous lower latency CoreAudio output, and
paves the way for a change I am cooking up soon.

Fixes several issues with playback and seeking latency.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-02 10:56:33 -07:00
Christopher Snowhill
5e36affad8
Hopefully fix crashes from rapidly skipping files
Do this by serializing the background thread actions against
the AudioPlayer object, so we don't start playback multiple
times at once.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-02 10:56:28 -07:00
Christopher Snowhill
f54dd1c7b1
Playback: Start playback and seek in the background
Perform playback start and seeking operations in the background, instead
of on the main thread, which should help prevent them from stalling the
user interface.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-09-02 22:28:05 -07:00
Christopher Snowhill
eae6c96b5e
Reduce inter-thread buffering a bit
This isn't needed so much now that the output buffers more.

Should reduce the problems of #370

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-29 01:37:37 -07:00
Christopher Snowhill
a49456f44b
Stash a Core Audio output, kind of glitchy
This output may prove to have lower latency, but the results are too
glitchy to really be usable. Not even visualization latency is handled
correctly.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-29 01:37:19 -07:00