This magically fixes the stupid header maps that were pulling the system
semaphore.h into Swift projects, when they shouldn't have been doing
that in the first place. This is the same reason that the FLAC library
has its assert.h renamed to FLAC_assert.h.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
These imports needed to be changed so that Swift bridging didn't import
the system's semaphore.h instead of CogAudio's Semaphore.h, which is a
completely different thing.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Oops, this compare blunder resulted in DSD decimation breaking every
1024 samples or so, owing to block sizes, and caused ticking sounds as a
result. It would also cause HDCD decoding to break completely.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Neither of these two changes is really important, but they do simplify
things, and the division on that one function makes the non-decimating
DSD support actually functional, as the caller expects a specific number
of samples, and that was otherwise octupling the input sample count.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Sample rate changes will now occur on exact sample boundaries, like they
are supposed to. Also, FreeSurround accounts for its output latency.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Apparently, all these new changes with FreeSurround have pushed the
default 512KB thread stack size to the limit. And I'm not even using
stack variables, really, except for maybe the autoreleasepools.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Move the Float32 converter to a different location, for any future plans
to support decoding audio files to common data for any other purpose.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This should also seal up any potential hole for problems if there's an
audio format change and no audio buffered.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
The input chain could hang up indefinitely, and MAD decoder didn't
indicate end of file properly.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
readAudio now returns an AudioChunk object directly, and all inputs have
been changed to accomodate this. Also, input and converter processing
have been altered to better work with this.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Stop output when requested, except on natural completion of the last
track in the play queue. Also fix deadlocks with stopping and
restarting.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
The output now uses AVSampleBufferAudioRenderer to play all formats, and
uses that to resample. It also supports Spatial Audio on macOS 12.0 or
newer. Note that there are some outstanding bugs with Spatial Audio
support. Namely that it appears to be limited to only 192 kHz at mono or
stereo, or 352800 Hz at surround configurations. This breaks DSD64
playback at stereo formats, as well as possibly other things. This is
entirely an Apple bug. I have reported it to Apple with reference code
FB10441301 for reference, in case anyone else wants to complain that it
isn't fixed.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This code turned out to be somewhat of a mistake to employ, so it's now
being removed, and shall not be re-added, as it doesn't really work.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Add play count data collection, including first seen times for every
file first added to the playlist. Data is indexed by album, artist, and
title, or by filename, whichever matches first. Add interfaces to
AppleScript automation definition as well.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
As it doesn't seem to work properly on Intel machines, anyway. It just
leads to pointless crashes, and doesn't seem to serve any purpose.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Restrict the use of workgroup joining and workgroup intervals to macOS
Monterey or newer, as it seems the way I use it, it's completely broken
on macOS Big Sur, which was the original minimum target for the API.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Apply changes to exit the thread if workgroup initialization or joining
fails, instead of attempting to continue executing the thread.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Add an extra step to the workgroup exit call, so that it only calls to
leave if the join token is valid, or at least initialized.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
The changes include no longer leaving the workgroup for seeking or for
converter format changes, and also still leaving the workgroup on thread
termination if there was an error with intervals starting or finishing.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
An impulse cache reduces any glitching from format channel count changes
to near insignificant levels, resulting in a more pleasant experience
when there are different mixed formats playing, or even a file which
changes format mid-playback.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Ensure that dynamic info updates, even on static files, only update the
exact track they apply to, by atomically assigning the userInfo property
before opening the decoder, so that callbacks to the player indicate the
correct track and don't assume it's the one that's currently visibly
playing. Fixes start of track metadata notifications from overwriting
the previously playing track.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
DFT float happens to clobber one extra sample on forward translate, so
allocate one extra for every complex buffer.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Work back to a vDSP implementation, this time using overlap-save instead
of overlap-add, also accumulating the results as complex values, only
inversing them once at the end, and finally, replacing the FFT method
with the newer DFT API.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
When leaving the workgroup, clear the token, as the join call requires
the token to be uninitialized.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Errors should stop all attempts to further use the audio thread priority
code, so there won't be debug breakpoints called on older OSes.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
As the decimator has shown to be twice as loud as it should be, the
volume should be reduced by half when converting DSD to PCM with it.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Pure downsampling is slower, but may or may not be more accurate. Though
probably not worth it. It did help me realize a minor error, though.
The decimator's volume is twice as loud as it should be.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Set baseline real-time priority for audio threads even on old macOS,
since that API is available there. Only set it once, and do not attempt
again if it fails, only once per thread.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
I'm not sure about macOS Ventura, but stable releases of macOS, at
least on Intel, require that threads joining Audio Interval
workgroups already be set to run as real-time before joining. Not
doing this results in an uncaught exception and a crash.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Now it allocates audio workgroups per thread, using work slices like the
Apple documentation describes for asynchronous threads.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
On Big Sur or newer, it is possible to join the audio threads to the
same OS workgroup as the audio output device, improving response.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Replace overlap-add vDSP/Accelerate implementation with a faster PFFFT
overlap-save implementation, using fewer FFT steps as well.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Rewrite some of the output and a lot of the downmixer to use Accelerate
framework instead of dumb for loops.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
When resampling the impulse according to the playback rate, it becomes
necessary to normalize the resulting impulse by the inverse of the
sample ratio, as resampling adds more or less loudness by virtue of
interpolating samples.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
The resampler wasn't being given enough room to flush its final output,
so a function was added to determine the current output latency, and
more sample data is requested, allowing the full output flush to occur.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
These two changes fix playback issues with either starting in the middle
of the playlist on a really short file terminating immediately instead
of queueing more files (InputNode.m), and issues with starting playback
at all on the end of a playlist on a short file. (OutputCoreAudio.m)
Fixes#246
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
vDSP functions expect their input and output pointers to be aligned to
an even four values. Correct this by aligning all pointers. The
allocated buffers used for one parameter should already be aligned
somewhat, but align the incremented positions used on some of them so
that the vDSP functions don't misbehave. Also align the volume scaler
input by doing scalar math until the pointer is aligned prior to calling
vDSP_vsmul. Also, change 16-bit and 32-bit scale to use vsdiv instead of
vsmul with a really small number already divided into one.
Fixes the test vectors that were sent in extrapolating incorrectly due
to their final blocks having uneven sample counts, resulting in
unaligned pointers.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
A bad sample scanner and cleaner will point out in the log whenever a
bad sample, such as infinity, or Not a Number, or even huge values over
±2.0, in case some piece of code, or a decoder, or even a bad file, has
taken over the output.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
In the rare event that we're somehow playing decimated DSD at full
sample rate instead of resampling, only the start needs to be skipped,
and the end needs the input to the decimator padded to flush it, but
nothing needs to be truncated from the end of the output in that case.
Still, mostly pointless, since next to nobody will be outputting 384 kHz
from their Macs, in any case, much less unprocessed DSD.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
We should be extrapolating right over top of the DSD decimator latency,
rather than in front of it. Yeah, that'll do.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Metadata versus properties merging, correctly merge over empty fields if
they are assigned with empty strings or zeroed numbers, instead of only
merging over completely missing fields.
Fixes emailed bug, CUE Sheet metadata reading, primarily.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
For big endian sample formats, endianness can be swapped using Clang
specific byte swap functions, which are present in all supported
versions of Xcode.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Simple upmixing algorithms now use Accelerate framework functions
instead of complex loops, and the HRIR filter now supports forcing
stereo output to any channel output configuration that has at least
front stereo speakers.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
When decoder is redirected to the internal silence decoder, show an icon
on the playlist indicating a playback error.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This resulted in horrible things, the generic N to N upmixer was leaving
unmapped channels as uninitialized memory. This fixes horrible things
happening for people with interfaces with more channels than the source
file, frequently when the source file is stereo, or if the file is mono
and a center channel is present.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
_mm_malloc and _mm_free are apparently based on intrinsic functions,
and only exist on Intel or older macOS targets. So removing them in
favor of posix_memalign.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Now the output is restarted on the current file at the current position
if the output format has changed. This should resolve the issue finally.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This was buggy as hell, and resulted in errors. Now the user should
restart playback if they change output device formats.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Sample format can now change dynamically at play time, and the player
will resample it as necessary, extrapolating edges between changes to
reduce the potential for gaps.
Currently supported formats for this:
- FLAC
- Ogg Vorbis
- Any format supported by FFmpeg, such as MP3 or AAC
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
The ChunkList wasn't clearing the remover entered flag when the chain
was empty. Now it does, so it will shut down correctly.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Code ordering was wrong, it was writing the output samples repeatedly
for each input speaker, now it will only write them once.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
By applying copious amounts of autorelease pools, memory is freed in a
timely manner. Prior to this, buffer objects were freed, but not being
released, and thus accumulating in memory indefinitely, as the original
threads and functions had autorelease pools that scoped the entire
thread, rather than individual function blocks that utilized the new
buffering system. This fixes memory growth caused by playback.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This implements the basic output and mixing support for channel config
bits, optionally set by the input plugin.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
The volume should have been twice what it was, because I got this scale
wrong. The correct scale for Accelerate inverse FFT is 1/4 per sample,
not 1/8 like I accidentally misread while rewriting a convolver for the
umpteenth time from scratch.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Rewrite attempt number two. Now using array lists of audio chunks, with
each chunk having its format and optionally losslessness stashed along
with it. This replaces the old virtual ring buffer method. As a result
of this, the HRIR toggle now works instantaneously.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
After all this rewriting, down or upmixing the audio is now handled with
the lowest latency possible, meaning that toggling the HRIR option now
takes effect immediately.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Flush the resampler when the source file terminates, so that it outputs
delayed samples properly. This fixes gapless decoding of resampled
files.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This seals up a major memory leak of the playback state whenever a chain
is released on stop or on manual track change. CogAudioMulti was
retaining the input node due to its listeners, and InputNode was not
releasing the listeners when asked to stop running. This is fixed now.
Fixes#221
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
7.0 downmix was passing parameters to cblas_scopy backwards, and WAV
files report "host" endian, not "native".
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This should fix some coding issues, and also fix some potential memory
leaks in the file verifier, assuming it didn't already release the
files it was pulling the stats from.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
The filter wasn't properly freeing its FFT setup state, and also was
unnecessarily null checking the pointers before passing them to the
aligned free function, which already does null checking.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
Implement the ability to configure and select an HRIR preset to use with
the HRIR filter, or remove the preset. It will validate the file's
usefulness before setting it for the player to use.
Also, fixed back center channel filtering for 7.0 format audio.
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
This is needed for HeSuVi no-echo impulses, which are only one channel
per input channel, and mapping uses symmetrical mirroring of the input
set to create the surround effect, since there's no side-to-side delay
in these impulses.
This new virtualizer uses the Accelerate framework to process samples.
I've bundled a HeSuVi impulse for now, and will add an option to select
an impulse in the future. It will validate the selection before sending
it to the actual filter, which outright fails if it receives invalid
input. Impulses will be supported in any arbitrary format that Cog
supports, but let's not go too hog wild, it requires HeSuVi 14 channel
presets.