Commit graph

264 commits

Author SHA1 Message Date
Christopher Snowhill
d7418c3b33 [Cog Audio] Rename Semaphore.h to CogSemaphore.h
This magically fixes the stupid header maps that were pulling the system
semaphore.h into Swift projects, when they shouldn't have been doing
that in the first place. This is the same reason that the FLAC library
has its assert.h renamed to FLAC_assert.h.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-08-05 22:18:30 -07:00
Christopher Snowhill
7e267f06cb [Cog Audio] Change a couple of imports
These imports needed to be changed so that Swift bridging didn't import
the system's semaphore.h instead of CogAudio's Semaphore.h, which is a
completely different thing.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-08-05 21:35:50 -07:00
Christopher Snowhill
41e87e3830 [Chunk List Converter] Fix repeated initialization
Oops, this compare blunder resulted in DSD decimation breaking every
1024 samples or so, owing to block sizes, and caused ticking sounds as a
result. It would also cause HDCD decoding to break completely.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-19 23:05:59 -07:00
Christopher Snowhill
716170dcad [Chunk List Converter] Minor changes
Neither of these two changes is really important, but they do simplify
things, and the division on that one function makes the non-decimating
DSD support actually functional, as the caller expects a specific number
of samples, and that was otherwise octupling the input sample count.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-19 23:05:55 -07:00
Christopher Snowhill
647c754311 [Audio Output] Greatly improve sample rate changes
Sample rate changes will now occur on exact sample boundaries, like they
are supposed to. Also, FreeSurround accounts for its output latency.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-15 03:34:10 -07:00
Christopher Snowhill
838c0d08e8 Significantly reduce stack memory usage
Oops, there were a lot of large local buffers in use here.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 17:28:46 -07:00
Christopher Snowhill
b95cb59a61 [Audio Processing] Increase thread stack size
Apparently, all these new changes with FreeSurround have pushed the
default 512KB thread stack size to the limit. And I'm not even using
stack variables, really, except for maybe the autoreleasepools.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 03:35:38 -07:00
Christopher Snowhill
4044646280 [Audio Processing] Update for new API
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 03:35:21 -07:00
Christopher Snowhill
8034054d72 [FreeSurround] Further improvements
Still not working, though.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 03:35:09 -07:00
Christopher Snowhill
34884d825a [Audio Processing] Move float32 converter
Move the Float32 converter to a different location, for any future plans
to support decoding audio files to common data for any other purpose.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 01:46:54 -07:00
Christopher Snowhill
833e298d3d [Audio Converter] Minor change for format changes
This should also seal up any potential hole for problems if there's an
audio format change and no audio buffered.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-10 16:36:43 -07:00
Christopher Snowhill
ac9e404b23 [Audio API] Repair the damage to the input chain
The input chain could hang up indefinitely, and MAD decoder didn't
indicate end of file properly.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-10 16:24:08 -07:00
Christopher Snowhill
8d851e5bda [Input API] Change input readAudio method
readAudio now returns an AudioChunk object directly, and all inputs have
been changed to accomodate this. Also, input and converter processing
have been altered to better work with this.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-10 15:22:04 -07:00
Christopher Snowhill
c43ebba424 [Downmixer] Only downmix to stereo if not stereo
When downmixing to mono, only downmix to stereo first if the source is
not already stereo.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-10 15:21:57 -07:00
Christopher Snowhill
2a99bb076f [Audio Output] Change converter back to Obj-C
Change converter source file back from Objective-C++ to Objective-C.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-27 00:34:19 -07:00
Christopher Snowhill
5f2335b796 [Audio Output] Play last track and stop correctly
Play last track up until it actually ends, and stop on command.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-25 06:42:56 -07:00
Christopher Snowhill
36c82a61e7 [Audio Output] Fix serious deadlock issue
There was a serious deadlock issue. Now it is fixed. Whew.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-25 05:12:43 -07:00
Christopher Snowhill
ab13b66755 [InputNode] Syntax code fix
This code was misformatted.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-25 05:10:33 -07:00
Christopher Snowhill
d2eb4af3d5 [Audio Output] Stop immediately, and fix deadlocks
Stop output when requested, except on natural completion of the last
track in the play queue. Also fix deadlocks with stopping and
restarting.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-24 19:15:20 -07:00
Christopher Snowhill
8af32e8d2e Replace Core Audio output with Core Media runtime
The output now uses AVSampleBufferAudioRenderer to play all formats, and
uses that to resample. It also supports Spatial Audio on macOS 12.0 or
newer. Note that there are some outstanding bugs with Spatial Audio
support. Namely that it appears to be limited to only 192 kHz at mono or
stereo, or 352800 Hz at surround configurations. This breaks DSD64
playback at stereo formats, as well as possibly other things. This is
entirely an Apple bug. I have reported it to Apple with reference code
FB10441301 for reference, in case anyone else wants to complain that it
isn't fixed.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-23 23:22:41 -07:00
Christopher Snowhill
1c36869e57 [Audio Threads] Remove unused code
This code turned out to be somewhat of a mistake to employ, so it's now
being removed, and shall not be re-added, as it doesn't really work.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-18 23:02:24 -07:00
Christopher Snowhill
a2d8e0ec42 [Track Info] Add play count tabulation and display
Add play count data collection, including first seen times for every
file first added to the playlist. Data is indexed by album, artist, and
title, or by filename, whichever matches first. Add interfaces to
AppleScript automation definition as well.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-18 23:00:08 -07:00
Christopher Snowhill
4a269f05a1 [Audio Threads] Remove workgroup code
As it doesn't seem to work properly on Intel machines, anyway. It just
leads to pointless crashes, and doesn't seem to serve any purpose.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-18 15:43:40 -07:00
Christopher Snowhill
3156aad9e1 [Audio Threads] Restrict workgroup use to macOS 12
Restrict the use of workgroup joining and workgroup intervals to macOS
Monterey or newer, as it seems the way I use it, it's completely broken
on macOS Big Sur, which was the original minimum target for the API.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-17 22:39:00 -07:00
Christopher Snowhill
fa177fe96c [Audio Threads] Make work interval name unique
Work interval names should be unique. Apparently they are deduplicated
based on their names?

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-17 18:04:42 -07:00
Christopher Snowhill
e334d8a017 [Audio Threads] Apply changes to workgroup handler
Apply changes to exit the thread if workgroup initialization or joining
fails, instead of attempting to continue executing the thread.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-17 18:02:32 -07:00
Christopher Snowhill
dad2dbf236 [Audio Threads] Add extra guard to workgroup exit
Add an extra step to the workgroup exit call, so that it only calls to
leave if the join token is valid, or at least initialized.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-17 17:00:59 -07:00
Christopher Snowhill
7bc49ccb80 [Event Handler] Fix observers for reused classes
Fix class handling so it cleans up observers if the InputNode is reused.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-16 18:16:09 -07:00
Christopher Snowhill
e9230a080c [Audio Threads] Change workgroup code for safety
The changes include no longer leaving the workgroup for seeking or for
converter format changes, and also still leaving the workgroup on thread
termination if there was an error with intervals starting or finishing.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-15 21:44:03 -07:00
Christopher Snowhill
8db2e41049 [Event Handling] Add context to all observers
Add context field to all observers that support it, in case it's useful.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-15 16:47:43 -07:00
Christopher Snowhill
6825d15f68 [HRIR Filter] Employ impulse cache
An impulse cache reduces any glitching from format channel count changes
to near insignificant levels, resulting in a more pleasant experience
when there are different mixed formats playing, or even a file which
changes format mid-playback.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-12 22:21:01 -07:00
Christopher Snowhill
120a93465e [Metadata Handling] Fix dynamic info updates
Ensure that dynamic info updates, even on static files, only update the
exact track they apply to, by atomically assigning the userInfo property
before opening the decoder, so that callbacks to the player indicate the
correct track and don't assume it's the one that's currently visibly
playing. Fixes start of track metadata notifications from overwriting
the previously playing track.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-12 19:43:41 -07:00
Christopher Snowhill
6c733762d3 [HRIR Filter] Add safety margin for DFT
DFT float happens to clobber one extra sample on forward translate, so
allocate one extra for every complex buffer.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-11 03:32:38 -07:00
Christopher Snowhill
040a61e1ed [HRIR Filter] Replace implementation with vDSP
Work back to a vDSP implementation, this time using overlap-save instead
of overlap-add, also accumulating the results as complex values, only
inversing them once at the end, and finally, replacing the FFT method
with the newer DFT API.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-11 02:25:40 -07:00
Christopher Snowhill
ef2ba385f2 [Audio Threads] Clear workgroup token on exit
When leaving the workgroup, clear the token, as the join call requires
the token to be uninitialized.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-10 16:42:33 -07:00
Christopher Snowhill
22a41e71d3 [Audio Threads] Add further safety gating on error
Errors should stop all attempts to further use the audio thread priority
code, so there won't be debug breakpoints called on older OSes.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-10 15:20:07 -07:00
Christopher Snowhill
fe82b5ed65 [DSD] Reduce volume level of decimator output
As the decimator has shown to be twice as loud as it should be, the
volume should be reduced by half when converting DSD to PCM with it.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-10 02:14:04 -07:00
Christopher Snowhill
4537a72275 [DSD] Add pure downsampling path, disabled
Pure downsampling is slower, but may or may not be more accurate. Though
probably not worth it. It did help me realize a minor error, though.
The decimator's volume is twice as loud as it should be.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-10 02:13:10 -07:00
Christopher Snowhill
6bd0bf1dc5 [Audio Threads] Set realtime priority on old OS
Set baseline real-time priority for audio threads even on old macOS,
since that API is available there. Only set it once, and do not attempt
again if it fails, only once per thread.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-09 18:53:58 -07:00
Christopher Snowhill
7813712df3 [Audio Threads] Correctly set real time priority
I'm not sure about macOS Ventura, but stable releases of macOS, at
least on Intel, require that threads joining Audio Interval
workgroups already be set to run as real-time before joining. Not
doing this results in an uncaught exception and a crash.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-09 18:15:44 -07:00
Christopher Snowhill
91898e9e77 [Audio Threads] Change workgroup system again
Now it allocates audio workgroups per thread, using work slices like the
Apple documentation describes for asynchronous threads.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-09 01:38:30 -07:00
Christopher Snowhill
6179b304d0 [Audio Threads] Join output device workgroup
On Big Sur or newer, it is possible to join the audio threads to the
same OS workgroup as the audio output device, improving response.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-09 00:27:55 -07:00
Christopher Snowhill
c208f60da4 [HRIR Convolver] Rewrite to use PFFFT float
Replace overlap-add vDSP/Accelerate implementation with a faster PFFFT
overlap-save implementation, using fewer FFT steps as well.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-06 08:18:33 -07:00
Christopher Snowhill
18af8a06df [Output] [Downmixer] Optimize a bit
Rewrite some of the output and a lot of the downmixer to use Accelerate
framework instead of dumb for loops.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-06 08:16:27 -07:00
Christopher Snowhill
50342891af [Convolver] Normalize HRTF impulse when resampling
When resampling the impulse according to the playback rate, it becomes
necessary to normalize the resulting impulse by the inverse of the
sample ratio, as resampling adds more or less loudness by virtue of
interpolating samples.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-05-30 01:39:12 -07:00
Christopher Snowhill
5622e92899 Resampler: Fix gapless output
The resampler wasn't being given enough room to flush its final output,
so a function was added to determine the current output latency, and
more sample data is requested, allowing the full output flush to occur.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-03-05 20:40:18 -08:00
Christopher Snowhill
6dccaa4d7f Fixes starting playback on short files
These two changes fix playback issues with either starting in the middle
of the playlist on a really short file terminating immediately instead
of queueing more files (InputNode.m), and issues with starting playback
at all on the end of a playlist on a short file. (OutputCoreAudio.m)

Fixes #246

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-03-05 15:53:47 -08:00
Christopher Snowhill
777ab28d6a Replaced libsoxr with r8brain free source
Replaced the free SoX resampler with the r8brain resampler source, which
is also free.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-03-04 02:07:38 -08:00
Christopher Snowhill
4906c38827 Align all use of Accelerate vDSP functions
vDSP functions expect their input and output pointers to be aligned to
an even four values. Correct this by aligning all pointers. The
allocated buffers used for one parameter should already be aligned
somewhat, but align the incremented positions used on some of them so
that the vDSP functions don't misbehave. Also align the volume scaler
input by doing scalar math until the pointer is aligned prior to calling
vDSP_vsmul. Also, change 16-bit and 32-bit scale to use vsdiv instead of
vsmul with a really small number already divided into one.

Fixes the test vectors that were sent in extrapolating incorrectly due
to their final blocks having uneven sample counts, resulting in
unaligned pointers.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-15 22:53:09 -08:00
Christopher Snowhill
25077277b3 Add bad sample cleaner for debugging
A bad sample scanner and cleaner will point out in the log whenever a
bad sample, such as infinity, or Not a Number, or even huge values over
±2.0, in case some piece of code, or a decoder, or even a bad file, has
taken over the output.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-15 22:48:47 -08:00
Christopher Snowhill
96f2a382ee DSD gaplessness, part 3, mildly pointless
In the rare event that we're somehow playing decimated DSD at full
sample rate instead of resampling, only the start needs to be skipped,
and the end needs the input to the decimator padded to flush it, but
nothing needs to be truncated from the end of the output in that case.
Still, mostly pointless, since next to nobody will be outputting 384 kHz
from their Macs, in any case, much less unprocessed DSD.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-15 02:29:06 -08:00
Christopher Snowhill
bec01b675a DSD gaplessness, part 2
We should be extrapolating right over top of the DSD decimator latency,
rather than in front of it. Yeah, that'll do.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-15 02:11:53 -08:00
Christopher Snowhill
4b0f6b381f Fix DSD gaplessness handling
DSD files should be properly gapless now.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-15 02:03:06 -08:00
Christopher Snowhill
b8a98e301e Metadata loading: Correctly merge over empty tags
Metadata versus properties merging, correctly merge over empty fields if
they are assigned with empty strings or zeroed numbers, instead of only
merging over completely missing fields.

Fixes emailed bug, CUE Sheet metadata reading, primarily.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-14 20:02:18 -08:00
Christopher Snowhill
6d09b72c1d Dynamic info now pushes to the correct track
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-12 07:29:02 -08:00
Christopher Snowhill
c39b7ee96a Converter: Smarter, if less portable, endian swap
For big endian sample formats, endianness can be swapped using Clang
specific byte swap functions, which are present in all supported
versions of Xcode.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-12 00:38:08 -08:00
Christopher Snowhill
5f68131437 Converter: One minor change to double to float
Use Accelerate for this, too.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-12 00:03:25 -08:00
Christopher Snowhill
6b148fef11 Channel Mixer: Rewrite upmixing, changed HRIR
Simple upmixing algorithms now use Accelerate framework functions
instead of complex loops, and the HRIR filter now supports forcing
stereo output to any channel output configuration that has at least
front stereo speakers.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-11 23:51:41 -08:00
Christopher Snowhill
3711999112 Cog Audio: Allocate maximum needed audio memory
The chunk could be any format, up to floating point double samples, and
up to 18 channels.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-11 13:50:26 -08:00
Christopher Snowhill
7f8c19799d Fix a very serious error resampling short files
Files that are so short that they need both pre- and post-extrapolation
at the same time.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-11 07:10:31 -08:00
Christopher Snowhill
0b33fe6dea Don't count output buffering for queue hold
This would count the output duration for every file buffered, rather
than only once.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-11 06:50:58 -08:00
Christopher Snowhill
5ff1f95481 Add decoder open error indicator
When decoder is redirected to the internal silence decoder, show an icon
on the playlist indicating a playback error.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-10 02:15:48 -08:00
Christopher Snowhill
df63726128 Track properties take priority over metadata read from tag readers
This allows inputs to override things with self-read tags and such, such
as ReplayGain tags.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-09 21:26:17 -08:00
Christopher Snowhill
b1a98139cb Cog Audio: Fix generic upmixer mode
This resulted in horrible things, the generic N to N upmixer was leaving
unmapped channels as uninitialized memory. This fixes horrible things
happening for people with interfaces with more channels than the source
file, frequently when the source file is stereo, or if the file is mono
and a center channel is present.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-09 15:16:19 -08:00
Christopher Snowhill
0012d1b17e Implement dynamic metadata reading for streams
Supported by FFmpeg, FLAC, Ogg Vorbis, and Opus.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-09 13:44:50 -08:00
Christopher Snowhill
7cea254f4c Implement framework for dynamic metadata updates
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-08 21:21:53 -08:00
Christopher Snowhill
0763b28f38 HRIR Filter: Replace deprecated Intel-only code
_mm_malloc and _mm_free are apparently based on intrinsic functions,
and only exist on Intel or older macOS targets. So removing them in
favor of posix_memalign.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-08 00:13:41 -08:00
Christopher Snowhill
f4f4f80f64 Restart playback on device or output format change
Now the output is restarted on the current file at the current position
if the output format has changed. This should resolve the issue finally.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-07 22:44:56 -08:00
Christopher Snowhill
728c44242c Do not reset output sample rate automatically
This was buggy as hell, and resulted in errors. Now the user should
restart playback if they change output device formats.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-07 22:02:17 -08:00
Christopher Snowhill
477feaab1d Now properly supports sample format changing
Sample format can now change dynamically at play time, and the player
will resample it as necessary, extrapolating edges between changes to
reduce the potential for gaps.

Currently supported formats for this:

- FLAC
- Ogg Vorbis
- Any format supported by FFmpeg, such as MP3 or AAC

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-07 19:18:45 -08:00
Christopher Snowhill
91da112e35 Cog Audio: Fix potential hang on stop
The ChunkList wasn't clearing the remover entered flag when the chain
was empty. Now it does, so it will shut down correctly.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-07 15:31:57 -08:00
Christopher Snowhill
08da31f96c Cog Audio: Fix generic downmix to stereo
Code ordering was wrong, it was writing the output samples repeatedly
for each input speaker, now it will only write them once.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-07 04:17:53 -08:00
Christopher Snowhill
acb1dd75d3 Cog Audio: Fix memory leaks with new buffering
By applying copious amounts of autorelease pools, memory is freed in a
timely manner. Prior to this, buffer objects were freed, but not being
released, and thus accumulating in memory indefinitely, as the original
threads and functions had autorelease pools that scoped the entire
thread, rather than individual function blocks that utilized the new
buffering system. This fixes memory growth caused by playback.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-07 04:06:36 -08:00
Christopher Snowhill
1ef8df675f Cog Audio: Implement support for channel config
This implements the basic output and mixing support for channel config
bits, optionally set by the input plugin.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-07 01:10:05 -08:00
Christopher Snowhill
b0b1446aa7 HRIR Filter: Corrected scale math, fixing volume
The volume should have been twice what it was, because I got this scale
wrong. The correct scale for Accelerate inverse FFT is 1/4 per sample,
not 1/8 like I accidentally misread while rewriting a convolver for the
umpteenth time from scratch.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-06 21:53:42 -08:00
Christopher Snowhill
85c7073649 Reformat my own source code with clang-format
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-06 21:49:27 -08:00
Christopher Snowhill
62edb39761 Cog Audio: Major rewrite of audio buffering
Rewrite attempt number two. Now using array lists of audio chunks, with
each chunk having its format and optionally losslessness stashed along
with it. This replaces the old virtual ring buffer method. As a result
of this, the HRIR toggle now works instantaneously.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-06 03:08:34 -08:00
Christopher Snowhill
0131f7c925 Revert "Core Audio output: Rewrote major portions"
This reverts commit 637ea4efe1.
2022-02-05 04:14:03 -08:00
Christopher Snowhill
4cdca2f5f8 Converter: Fix DSD gaplessness
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-05 04:03:40 -08:00
Christopher Snowhill
637ea4efe1 Core Audio output: Rewrote major portions
After all this rewriting, down or upmixing the audio is now handled with
the lowest latency possible, meaning that toggling the HRIR option now
takes effect immediately.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-05 03:45:02 -08:00
Christopher Snowhill
39cc33cac4 Converter: Remove no longer necessary includes
These were only needed when I wasn't using Accelerate framework.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-04 19:53:17 -08:00
Christopher Snowhill
d6760c823a HRIR Filter: Change resampler to use soxr oneshot
This should use the oneshot method, which takes care of flushing for us.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-01 22:54:27 -08:00
Christopher Snowhill
074e4115dd sox resampler: Perform post file flush
Flush the resampler when the source file terminates, so that it outputs
delayed samples properly. This fixes gapless decoding of resampled
files.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-01 22:47:11 -08:00
Christopher Snowhill
d4990de7f3 Adopt the sox resampler instead of RetroArch
Removing RetroArch code from my project.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-01 18:55:39 -08:00
Christopher Snowhill
641f6390c5 HRIR Filter: Quality of life improvements
The memory allocation is now nicer, and only allocates what is needed.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-01 15:28:24 -08:00
Christopher Snowhill
61a30c959c Bundled resources: Use NSBundle interface
These methods should use NSBundle, rather than CF* C functions

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-02-01 14:40:02 -08:00
Christopher Snowhill
9e5a70c9ae Cog Audio: Dealt with a major retain cycle leak
This seals up a major memory leak of the playback state whenever a chain
is released on stop or on manual track change. CogAudioMulti was
retaining the input node due to its listeners, and InputNode was not
releasing the listeners when asked to stop running. This is fixed now.

Fixes #221

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-01-29 21:31:19 -08:00
Christopher Snowhill
d239b58ab1 HRIR Filter: Fix 7.0 downmix and WAV files
7.0 downmix was passing parameters to cblas_scopy backwards, and WAV
files report "host" endian, not "native".

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-01-27 23:02:04 -08:00
Christopher Snowhill
600c447531 Virtual Surround: Further cleanup
Quick changes I missed. Oops.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-01-26 01:03:12 -08:00
Christopher Snowhill
7b5925d7d2 Virtual Surround: General cleanup
This should fix some coding issues, and also fix some potential memory
leaks in the file verifier, assuming it didn't already release the
files it was pulling the stats from.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-01-26 01:00:28 -08:00
Christopher Snowhill
778ac0699e Virtual Surround: Cleanup properly
The filter wasn't properly freeing its FFT setup state, and also was
unnecessarily null checking the pointers before passing them to the
aligned free function, which already does null checking.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-01-25 22:06:53 -08:00
Christopher Snowhill
708c7dc721 Headphone Virtualization: Implement customization
Implement the ability to configure and select an HRIR preset to use with
the HRIR filter, or remove the preset. It will validate the file's
usefulness before setting it for the player to use.

Also, fixed back center channel filtering for 7.0 format audio.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-01-25 21:30:33 -08:00
Christopher Snowhill
bb029757fd
Headphone Virtualization: Fix an oops
The previous commit was not sound. Now it is.
2022-01-25 17:45:32 -08:00
Christopher Snowhill
e53144acfa Headphone Virtualization: Implement 7ch impulses
This is needed for HeSuVi no-echo impulses, which are only one channel
per input channel, and mapping uses symmetrical mirroring of the input
set to create the surround effect, since there's no side-to-side delay
in these impulses.
2022-01-25 17:23:34 -08:00
Christopher Snowhill
e7b78085ca New feature: Implemented headphone virtualization
This new virtualizer uses the Accelerate framework to process samples.
I've bundled a HeSuVi impulse for now, and will add an option to select
an impulse in the future. It will validate the selection before sending
it to the actual filter, which outright fails if it receives invalid
input. Impulses will be supported in any arbitrary format that Cog
supports, but let's not go too hog wild, it requires HeSuVi 14 channel
presets.
2022-01-25 16:50:42 -08:00
Christopher Snowhill
51caf3f4e3 Cog Audio: Don't overfill the output buffer when asked to reset the buffers 2022-01-23 19:53:50 -08:00
Christopher Snowhill
494ad84ea7 Cog Audio: Made ring buffer locking mechanism more secure and/or smarter 2022-01-23 19:36:33 -08:00
Christopher Snowhill
502e52d699 Core Audio output: Hopefully stop buffer looping on device stop 2022-01-22 14:37:37 -08:00
Christopher Snowhill
9d1fd08574 HDCD Decoder: Only process lossless tracks 2022-01-21 22:47:11 -08:00
Christopher Snowhill
26e0e0cead HDCD Decoding: Add HDCD indicator 2022-01-20 23:53:45 -08:00