Commit graph

245 commits

Author SHA1 Message Date
Christopher Snowhill
b4c8c11218 DSP: Add format change checking to FreeSurround
FreeSurround, like the Equalizer, which attempt to coalesce Audio Chunks
into larger blocks of 4096 samples, must check if the audio format has
changed between blocks, and stop stacking chunks together when a new
format is detected. They will continue processing with less sample data
than expected, as necessary.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 23:02:55 -08:00
Christopher Snowhill
26efcda71a DSP: Move Equalizer processor to DSP node chain
The last of the built-in processors is now in the threaded processing
chain, and all DSPs are marked high priority and with short buffers.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 23:01:13 -08:00
Christopher Snowhill
dc0a44067a DSP: Move HRTF filter to DSP class chain
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 21:17:58 -08:00
Christopher Snowhill
7179abe8ef DSP: Move FreeSurround to DSP chain
This will no longer be in the output implementation.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 19:43:54 -08:00
Christopher Snowhill
724144accd DSP: Move Rubber Band to its own DSP group
This is a project file structure change only, no code changes.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 19:42:27 -08:00
Christopher Snowhill
98bac743df Audio: Adjust node buffering behavior a bit
Change one remaining semaphore wait to 500us, and change the buffering
so that it can always overflow the requested duration by one chunk, so
that at least one chunk will always fit in the buffer. This also allows
the DSP nodes to flush at the end of the stream without losing their
output.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 18:12:46 -08:00
Christopher Snowhill
cddfc3d1db Rubber Band: Handle end of stream flushing better
The end of stream flushing should only request remaining samples once,
as should the rest of the process. The problem with the Rubber Band code
in this case is that it will wrap the remaining samples pointer after it
has been flushed, and emit a really huge number.

Also, add code to try to equalize the samples output with the samples
input, relative to the tempo stretching, as Rubber Band seems to flush
entirely too much data at end of stream, which can create noticeable
gaps in the output. This solves that as well.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 18:12:41 -08:00
Christopher Snowhill
cb8d873b5b Rubberband DSP: Guard non-restart config function
This should be guarded, so that no other thread tries to free the DSP
while it is potentially writing to the Rubber Band instance.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 18:12:35 -08:00
Christopher Snowhill
9b3487b6e0 DSP: Stylistic change
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 18:12:30 -08:00
Christopher Snowhill
4890ee67a6 DSP: Whitespace changes
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 18:12:26 -08:00
Christopher Snowhill
9e82e2737e Cleanup: Remove stale comment from source code
This comment was copied by accident when duplicating the original
Converter Node class for the new DSP base.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 15:10:42 -08:00
Christopher Snowhill
7d803a0211 DSP: Add thread priority control
DSP threads, such as the Rubber Band processing, and planned moves of
other processing to buffer threads, such as the Equalizer, FreeSurround,
HRTF, and Downmixing for output, because they all have small output
buffers. Since these buffers drain and fill fast, they should be
processed at a high priority. Hopefully, App Store doesn't complain
about the use of these APIs.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 15:10:38 -08:00
Christopher Snowhill
266da8cc07 Rubber Band: Move default preferences
Move them to the main app instead of an external module.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 01:27:28 -08:00
Christopher Snowhill
227ed0dfa3 Rubber Band: Move everything to a DSP class
This class can more flexibly process and emit varying chunk sizes than
the previous code could, solving the problem of wide tempo changes.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2025-02-11 01:25:26 -08:00
Christopher Snowhill
9c6915ecb2 Implemented real pitch and time shifting using Rubber Band
I will implement the more complex setup of providing options for
most of the configuration that Rubber Band provides, at a later
date, when I feel like creating a complex configuration dialog
for it, and asking for help translating every option and setting.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2024-12-09 18:04:34 -08:00
Christopher Snowhill
6a309a3075 Speed Control: Implement simple speed control
Implements a simple speed control using a resampler
designed for real time changes. A rubberband speed
control will be implemented at a later date.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2024-09-20 22:25:12 -07:00
Christopher Snowhill
42ea824972
Fix crash on unaligned volume scale
Volume scaling would potentially crash when handling
unaligned blocks of samples, and also handled them
completely wrong. It should be counting up single
samples until the buffer is aligned to a multiple of 16
bytes, and it should not exceed the intended count.

BUG: It was not only counting the unaligned samples
backwards, it was ignoring the real sample count.

Fixes #380

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-11 20:22:42 -07:00
Christopher Snowhill
1c95771ed0
Hopefully fix memory usage during playback
Shuffle around @autoreleasepool blocks, and also add one
to the audio processing code in the playback callback, so
audio memory is released during playback instead of
accumulating.

Fixes #379

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-11 20:22:39 -07:00
Christopher Snowhill
bc330e75f6
Processing: Fix missing converter setup function
Oops, I was missing a function necessary for output format changes.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-04 16:07:33 -07:00
Christopher Snowhill
73252a8928
Reduce audio buffering slightly again
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 19:46:30 -07:00
Christopher Snowhill
122b6d6a6d
Improve audio buffering situation
Buffer up to 20 seconds per stage, and buffer only up
to 2 seconds before starting the next stage.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-03 05:00:51 -07:00
Christopher Snowhill
cfd5b1c6fb
Fix converter after output switchover
This was missing, too.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-02 10:57:01 -07:00
Christopher Snowhill
7ab2a8305a
Revert to previous low latency output system
This reverts usage of the AVFoundation output to use
the previous lower latency CoreAudio output, and
paves the way for a change I am cooking up soon.

Fixes several issues with playback and seeking latency.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-10-02 10:56:33 -07:00
Christopher Snowhill
eae6c96b5e
Reduce inter-thread buffering a bit
This isn't needed so much now that the output buffers more.

Should reduce the problems of #370

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-29 01:37:37 -07:00
Christopher Snowhill
2d7a7480d9
Add an option to control halving DSD volume level
And default it to disabled. As was pointed out to me by a user, DSD is
apparently mastered to a level of -6 dB, so double its level on output
by default.

Also reorder all preferences dialog controls so they are instantiated in
display order, which should help screen readers, maybe.

Fixes #368

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-15 16:46:39 -07:00
Christopher Snowhill
323a554832
Fix lossless capability reporting for partial read
When reading partial chunks, and when returning partial data, it is
essential to maintain this lossless chunk status across either whole or
partial chunk reads. Otherwise, the converter chain sees the lossless
flag constantly changing on lossless files, such as PCM or DSD, and
causes the DSD decimator and/or resampler to be torn down and reset
repeatedly, causing glitches in the audio.

The glitch was not, in fact, with the decimator itself, and was
occurring to a degree without it, as it would be restarting the
resampler repeatedly as well.

Fixes #367

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-14 04:14:14 -07:00
Christopher Snowhill
ffbc571660
Correct the decimator sample latency
The latency is half of the FIFO, or half the filter size, and each byte
is 8 samples, so return the value accordingly.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-14 04:11:04 -07:00
Christopher Snowhill
efd1349a59
Add an explanatory comment that got lost
This comment was in the original sample decimator code, I neglected to
include it in my port over to Cog. Doesn't really serve any functional
change, though. It would have clarified that I needed to reduce the gain
level much sooner, though.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-07-14 04:10:10 -07:00
Christopher Snowhill
39459b89cb
Update projects and source in prep for Xcode 15
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2023-06-08 04:14:45 -07:00
Christopher Snowhill
9822dcc4c0
Audio Player: Only wait for unstopped input
Input thread now signals when it has stopped and is about to return, in
case the input thread returns before the BufferChain dealloc function
would be waiting for it to terminate. Somehow, even though the Semaphore
is being signaled at this point, the BufferChain still ends up waiting
the default of 2.5 seconds for the signal that apparently never comes,
delaying file stoppage. This prevents the wait action entirely. Must
have been some sort of race condition.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-12-09 21:17:45 -08:00
Christopher Snowhill
447a60afd9
Audio Player: Add new method of signaling stop
This new method should cause all stops to default to immediate stoppage,
and only stops that occur after an end of track signal should indicate
to play out the entire buffer.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-12-09 21:14:45 -08:00
Christopher Snowhill
58453a6b7d [Cog Audio] Rename Semaphore.h to CogSemaphore.h
This magically fixes the stupid header maps that were pulling the system
semaphore.h into Swift projects, when they shouldn't have been doing
that in the first place. This is the same reason that the FLAC library
has its assert.h renamed to FLAC_assert.h.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-08-05 22:18:40 -07:00
Christopher Snowhill
8db5386053 [Cog Audio] Change a couple of imports
These imports needed to be changed so that Swift bridging didn't import
the system's semaphore.h instead of CogAudio's Semaphore.h, which is a
completely different thing.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-08-05 21:38:50 -07:00
Christopher Snowhill
0b8a850086 [Chunk List Converter] Fix repeated initialization
Oops, this compare blunder resulted in DSD decimation breaking every
1024 samples or so, owing to block sizes, and caused ticking sounds as a
result. It would also cause HDCD decoding to break completely.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-19 23:05:40 -07:00
Christopher Snowhill
7e03f423c3 [Chunk List Converter] Minor changes
Neither of these two changes is really important, but they do simplify
things, and the division on that one function makes the non-decimating
DSD support actually functional, as the caller expects a specific number
of samples, and that was otherwise octupling the input sample count.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-19 23:04:25 -07:00
Christopher Snowhill
de9b09251d [Audio Output] Greatly improve sample rate changes
Sample rate changes will now occur on exact sample boundaries, like they
are supposed to. Also, FreeSurround accounts for its output latency.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-15 06:18:08 -07:00
Christopher Snowhill
96304dbb17 Significantly reduce stack memory usage
Oops, there were a lot of large local buffers in use here.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 17:28:24 -07:00
Christopher Snowhill
10272ca7a4 [Audio Processing] Increase thread stack size
Apparently, all these new changes with FreeSurround have pushed the
default 512KB thread stack size to the limit. And I'm not even using
stack variables, really, except for maybe the autoreleasepools.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 02:42:21 -07:00
Christopher Snowhill
38832d9ce9 [Audio Processing] Update for new API
Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 02:38:04 -07:00
Christopher Snowhill
8b418004eb [FreeSurround] Further improvements
Still not working, though.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 01:47:02 -07:00
Christopher Snowhill
04d394c65c [Audio Processing] Move float32 converter
Move the Float32 converter to a different location, for any future plans
to support decoding audio files to common data for any other purpose.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-14 01:45:49 -07:00
Christopher Snowhill
8d8b508d09 [Audio Converter] Minor change for format changes
This should also seal up any potential hole for problems if there's an
audio format change and no audio buffered.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-10 16:36:31 -07:00
Christopher Snowhill
f8a8a57cf0 [Audio API] Repair the damage to the input chain
The input chain could hang up indefinitely, and MAD decoder didn't
indicate end of file properly.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-10 16:24:21 -07:00
Christopher Snowhill
3c351f6968 [Input API] Change input readAudio method
readAudio now returns an AudioChunk object directly, and all inputs have
been changed to accomodate this. Also, input and converter processing
have been altered to better work with this.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-10 15:14:47 -07:00
Christopher Snowhill
8bc9738ccb [Downmixer] Only downmix to stereo if not stereo
When downmixing to mono, only downmix to stereo first if the source is
not already stereo.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-07-10 15:08:56 -07:00
Christopher Snowhill
bb11567948 [Audio Output] Change converter back to Obj-C
Change converter source file back from Objective-C++ to Objective-C.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-27 01:00:42 -07:00
Christopher Snowhill
c489d7ca91 [Audio Output] Play last track and stop correctly
Play last track up until it actually ends, and stop on command.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-25 06:43:16 -07:00
Christopher Snowhill
a1a084aabb [Audio Output] Fix serious deadlock issue
There was a serious deadlock issue. Now it is fixed. Whew.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-25 05:14:04 -07:00
Christopher Snowhill
cca447ca5e [InputNode] Syntax code fix
This code was misformatted.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-25 05:13:57 -07:00
Christopher Snowhill
d563617998 [Audio Output] Stop immediately, and fix deadlocks
Stop output when requested, except on natural completion of the last
track in the play queue. Also fix deadlocks with stopping and
restarting.

Signed-off-by: Christopher Snowhill <kode54@gmail.com>
2022-06-24 19:14:48 -07:00